Fuck Off wrote on Oct 10
th, 2016 at 2:29pm:
I never really understood the MMO definition of end game. Why is raiding ad nauseam considered end game? Sure, you can get your character totally tricked but then what?
It isn't like this game has any real PvP so all that gear does is allow you to be better in PvE questing and not many will notice how much better since they have similar set up toons until they have their stuff maxed. Most of the people I ran with, after maxing their stuff, wanted to bring in characters they needed stuff on while on occasion bringing in their maxed character because they were not in the mood to play that one they are working on, subsequently they end up with the piece of gear they needed on that other toon.
Then, after all that is maxed, provided another update doesn't come out invalidating your build or gear, you start another character, or in this game TR, and repeat all that shit over.
GW2 had at least WvW, where the gear you worked for was useful(skins were nice to show off but you could typically find skins you liked fairly easy and they were constantly releasing something decent when I last played,) until that mode got boring because it didn't change.
I just don't see the point in calling repeating the same raids several times per week end game.
If the raids were challenging and completing them was not a given, then it would matter.
If they had a challenge style sliding difficulty scale that ran from 30-40 on all Legendary Raids and current level characters could complete level 30 with current gear and a balanced, capable party about 75% of the time, and complete 31 50% of the time and 32 10-25% of the time and not complete 33 unless they hit perfect storm and the gear and PL's slowly allow you to build abilities and, eventually, beat the raids on increasingly harder difficulties (for rewards that were unique and only available from each level), then you would have an end game.
Right now we do not. Because there is no challenge. So all the building is just to lower the run times. Which speeds up the building. Which lowers the run times...