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Hot Topic (More than 35 Replies) Reaper mode made easy? (Read 14992 times)
Derpderpin
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Reaper mode made easy?
Oct 12th, 2016 at 10:20pm
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With some legendary salt?
  
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Bigjunk
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Re: Reaper mode made easy?
Reply #1 - Oct 12th, 2016 at 10:22pm
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it's 31 flavors of broken, we 10 Skulled a few quests but it's SO broken it's not worth further testing on this build.
  
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QuantumFX
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Re: Reaper mode made easy?
Reply #2 - Oct 13th, 2016 at 1:46am
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So, based on the videos, it's all champions all the time with extra helping of champion ghosts?
  

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Revaulting
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Re: Reaper mode made easy?
Reply #3 - Oct 13th, 2016 at 3:37am
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QuantumFX wrote on Oct 13th, 2016 at 1:46am:
So, based on the videos, it's all champions all the time with extra helping of champion ghosts?

Now I'm hooked!

Wait. Are they real champions, or still the watered-down versions that don't occasionally combine Ignore AC, Ignore Fort, and Quad Damage?
  

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QuantumFX
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Re: Reaper mode made easy?
Reply #4 - Oct 13th, 2016 at 4:02am
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Revaulting wrote on Oct 13th, 2016 at 3:37am:
Wait. Are they real champions, or still the watered-down versions that don't occasionally combine Ignore AC, Ignore Fort, and Quad Damage?


It’s a version that looks boring and uninspired.  Does that help explain it?



  

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Bigjunk
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Re: Reaper mode made easy?
Reply #5 - Oct 13th, 2016 at 8:10am
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QuantumFX wrote on Oct 13th, 2016 at 4:02am:
It’s a version that looks boring and uninspired.  Does that help explain it?


As somebody who was in those videos, it has it positives and negatives.   Being able to die at any moment gives a nice adrenaline rush which is a nice change.

Was it fun?   Jury's still out.  What's on lama right now is so bugged you can't even give it a good evaluation yet.
  
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LurkYouRongTime
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Re: Reaper mode made easy?
Reply #6 - Oct 13th, 2016 at 9:11am
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So every mob is a champion and blanket immunities everywhere? Fun. Basically go (broken) ranged or not bother trying?
  
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somenewnoob
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Re: Reaper mode made easy?
Reply #7 - Oct 13th, 2016 at 10:17am
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Well at least now we know what gear will invalidate the slavers gear in a couple months.
Reaper mode gear!
  

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Bigjunk
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Re: Reaper mode made easy?
Reply #8 - Oct 13th, 2016 at 10:20am
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LurkYouRongTime wrote on Oct 13th, 2016 at 9:11am:
So every mob is a champion and blanket immunities everywhere?


Pretty much.   Tried a caster and holds land but so many mobs have DW you can't really insta-kill.   Can't nuke either. as the damage is about a 10th what it is on live.

Way too many champions have the 2000 slashing DR or whatever the heck it is, looks like you'll need to be spec'd for multiple damage types which is a big old fuck you to Kensais (unless you're a TWFing/SWFing Piece-specced light-blades and can switch to Celestias).

The ranged damage increase is a bug, an hysterical bug where my tempest who's barely range-specced is getting like 4000 front-number on non-crits.
  
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LurkYouRongTime
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Re: Reaper mode made easy?
Reply #9 - Oct 13th, 2016 at 11:58am
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somenewnoob wrote on Oct 13th, 2016 at 10:17am:
Well at least now we know what gear will invalidate the slavers gear in a couple months.
Reaper mode gear!


Yeah Smiley
  
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Tilo
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Re: Reaper mode made easy?
Reply #10 - Oct 13th, 2016 at 12:52pm
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Prismatic spray?
« Last Edit: Oct 13th, 2016 at 1:05pm by »  
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Re: Reaper mode made easy?
Reply #11 - Oct 13th, 2016 at 1:12pm
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there's not that much solutions anyway if they want to stick to the D&D model...

It's Heaps of HPs, overall Immunities and insane DR... Otherwise the CR just go out of the window ( and we can't have CR1K mob in a LVL 31 quest, that won't do... even if the model say so to make a decent challenging mob that's not a huge overall Immune Bag'o'HP with insane DR )
  

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Re: Reaper mode made easy?
Reply #12 - Oct 13th, 2016 at 1:23pm
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Quote:
Prismatic spray?


That's the best option, or save the SP and just be a hold-bot.
  
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Rubbinns
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Re: Reaper mode made easy?
Reply #13 - Oct 13th, 2016 at 1:41pm
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there needs to be rare items or something super rare for 10 skulls.

ignore the petty bitches crying because they cant get access to those rewards. highest difficulty should be highest reward. period. end of discussion. talking to you, fran....
  

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Tilo
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Re: Reaper mode made easy?
Reply #14 - Oct 13th, 2016 at 2:28pm
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I noticed the sorc in the video was popping like the fourth of july. Might have to go back in time 2 years to the 2 monk 2 pali base.

Oh wait you cant. DG nerf. GG sorcs.
« Last Edit: Oct 13th, 2016 at 2:36pm by »  
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Bigjunk
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Re: Reaper mode made easy?
Reply #15 - Oct 13th, 2016 at 2:34pm
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I noticed the sorc in the video was popping like the fourth of july. Might have to go back in time 2 years to the 2 monk 2 pali base.


and do what?   Nuke with a 90% reduction in damage?

You're a hold-bot now, own it.
  
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Re: Reaper mode made easy?
Reply #16 - Oct 13th, 2016 at 2:50pm
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Quote:
I noticed the sorc in the video was popping like the fourth of july.


His name was Harambe.  You expected him to live?  His life was expendable.

Also, he was playing the content like it was LE slavers.  Clearly these mobs hit harder.
  
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LurkYouRongTime
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Re: Reaper mode made easy?
Reply #17 - Oct 13th, 2016 at 8:56pm
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Bigjunk wrote on Oct 13th, 2016 at 10:20am:
Pretty much.   Tried a caster and holds land but so many mobs have DW you can't really insta-kill.   Can't nuke either. as the damage is about a 10th what it is on live.

Way too many champions have the 2000 slashing DR or whatever the heck it is, looks like you'll need to be spec'd for multiple damage types which is a big old fuck you to Kensais (unless you're a TWFing/SWFing Piece-specced light-blades and can switch to Celestias).

The ranged damage increase is a bug, an hysterical bug where my tempest who's barely range-specced is getting like 4000 front-number on non-crits.


What enchant DC for the holds to land?
  
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Re: Reaper mode made easy?
Reply #18 - Oct 13th, 2016 at 9:27pm
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Bigjunk wrote on Oct 13th, 2016 at 10:20am:
(unless you're a TWFing/SWFing Piece-specced light-blades and can switch to Celestias)


Yessss.  My time to shine!
  

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Re: Reaper mode made easy?
Reply #19 - Oct 13th, 2016 at 10:41pm
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LurkYouRongTime wrote on Oct 13th, 2016 at 8:56pm:
What enchant DC for the holds to land?


Saves are the same as the non-reaper EE from what we've observed.
  
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Re: Reaper mode made easy?
Reply #20 - Oct 14th, 2016 at 4:10am
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Rubbinns wrote on Oct 13th, 2016 at 1:41pm:
there needs to be rare items or something super rare for 10 skulls.

ignore the petty bitches crying because they cant get access to those rewards. highest difficulty should be highest reward. period. end of discussion. talking to you, fran....


TBH I was disappointed when they offered non cosmetics for mysterious rems. I want an ultrahard mode that offers unique trophey rewards, like being able to fly in public areas or a cosmetic armor that's fucking symmetrical.

  
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Re: Reaper mode made easy?
Reply #21 - Oct 14th, 2016 at 7:37am
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Unless the reward matches the mode, what is the fucking point of even doing it .......
  
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LurkYouRongTime
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Re: Reaper mode made easy?
Reply #22 - Oct 14th, 2016 at 8:07am
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Bigjunk wrote on Oct 13th, 2016 at 10:41pm:
Saves are the same as the non-reaper EE from what we've observed.


So pretty low from Slaver's set perspective, ok, that might change.
  
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Bigjunk
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Re: Reaper mode made easy?
Reply #23 - Oct 14th, 2016 at 9:21am
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LurkYouRongTime wrote on Oct 14th, 2016 at 8:07am:
So pretty low from Slaver's set perspective, ok, that might change.


When it's CC or die the CC numbers have to be achievable.
  
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Re: Reaper mode made easy?
Reply #24 - Oct 14th, 2016 at 9:38am
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It sounds like a return of the old epics.  Make the mobs so deadly that you have to use CC tactics to stay alive.  I like it.  But then I've never been a fan of the caster with shit DC's and all DPS.
  
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