Page Index Toggle Pages: [1] 2  Send TopicPrint
Hot Topic (More than 35 Replies) Why no release notes yet? (Read 9712 times)
Mr
Titan Demolisher
****
Offline



Posts: 361
Joined: Apr 20th, 2011
Why no release notes yet?
Oct 20th, 2016 at 9:08am
Print Post  
WTF Cordovan you had one job.
  

Back to top
 
IP Logged
 
WonderfulFoppyBint
Completionist (i.t.p.)
******
Offline


Poooop

Posts: 5977
Location: stockholm victim of hag master
Joined: Oct 23rd, 2013
Re: Why no release notes yet?
Reply #1 - Oct 20th, 2016 at 9:59am
Print Post  
lol
  

OUR GOD: https://www.youtube.com/watch?v=j1l7N-WLa3Q
Right of Self-determination: https://www.youtube.com/watch?v=-8bqQ-C1PSE

volt_ wrote on Mar 23rd, 2017 at 4:43pm:
Be a container for your genes to control your behavior in order to reproduce
Back to top
 
IP Logged
 
fork
Dragon Raider
***
Offline


I Love Drama!

Posts: 285
Joined: Jan 16th, 2014
Re: Why no release notes yet?
Reply #2 - Oct 20th, 2016 at 10:05am
Print Post  
  
Back to top
 
IP Logged
 
Jelly_Muffin
Stormreaver Piker
*
Offline


Just say fuckoff!

Posts: 660
Location: Not in the cool kids club
Joined: Oct 23rd, 2013
Gender: Male
Re: Why no release notes yet?
Reply #3 - Oct 20th, 2016 at 10:17am
Print Post  
they were up before the downtime ...... l2read bruh
  
Back to top
 
IP Logged
 
5 Foot Step
Completionist (i.t.p.)
******
Offline


I Hate Idiots!

Posts: 11119
Location: USA
Joined: Mar 8th, 2014
Gender: Male
Re: Why no release notes yet?
Reply #4 - Oct 20th, 2016 at 11:00am
Print Post  
Any change from the lamma notes? Can someone copypasta?
  

Build links
Endgame Gear Guide
Cannith Crafting Planner link

Warning: May contain outdated cultural depictions.
Back to top
 
IP Logged
 
SweetKitten
Waterworks Kobold
**
Offline


Meeow

Posts: 125
Joined: May 23rd, 2013
Re: Why no release notes yet?
Reply #5 - Oct 20th, 2016 at 11:17am
Print Post  
Update 33 Release Notes
Welcome to the Update 33: Return of the Night Revels Release Notes, published on Thursday, October 20th, 2016.

Of Special Note:


Return of The Night Revels
The Night Revels returns with new challenges and new loot! The new challenges are Getting Ahead in Lordsmarch Plaza and Hayweird Foundry. They can be found in the event’s version of Delera’s Graveyard, and scale up to CR 35, when the Night Revels event is active.

Monk Updates
The Monk has been updated with changes to its enhancement trees, and handwraps have been re-worked to improve their usefulness and functionality! Handwraps now function as a new type of Exotic weapon. As before, they count as a two-handed weapon for equipment purposes, but benefit from Two Weapon Fighting bonuses. By default, they have a base die of 1d6 and a critical profile of (20)x2. All existing handwraps have been updated. Further changes to handwraps and the monk are described below.

New Deity Feats
Clerics, Favored Souls, and Paladins have new deities to follow, and new feats to choose! For Eberron-based characters, new feats are available for Onatar, Aureon, Olladra, and The Blood of Vol. For Forgotten Realms-based characters, Helm and Silvanus have been added.

News and Notes:


Airships:

    The proper loading screen now displays when using the Farshifter to travel to Three Barrel Cove.

Cannith Crafting:

    Skill Tomes and Skill Upgrade Tomes can once again be exchanged for Purified Eberron Dragonshards.
    Randomly-generated items which could not previously be Dissolved now can be.

Classes:

    Warlock’s Shining Through now gives Temporary Hit Points equal to 8x your Constitution Score, rather than 12x.
    Monk Stances:
        Critical Multiplier has moved out of all Mountain Stances and into the corresponding Sun stances.
        Ocean Stance has had its Dodge raised to 3/6/9/12%.
        Form Ki moves’ elemental damage now scales with Melee Power.
        Vorpal Strike now works with handwraps.
        Ocean Stance now gives a stacking +2/4/6/8 Dodge Cap.
        Wind Stance now gives 3/6/9/12 Doublestrike which stacks with other bonuses.
    Quick Strike and Lighting the Candle and all Elemental Words now cost 1AP per rank.
    Lighting the Candle now scales with Melee Power.
    All Finishing Moves that are Melee attacks now deal +1[w] on their attack.
    Path of Harmonious Balance: Fists of Light now deals +0.5[w] on its attack.
    Path of Harmonious Balance: Fists of Light now deals 4d6 Light damage to all creatures on hit, which scales with Melee Power.
    Path of Harmonious Balance: Fists of Light's Vorpal portion now scales with Melee Power.
    Path of Harmonious Balance: Fists of Darkness' effects now scale with Melee Power.
    Several Finishing Moves have had their text updated to more clearly state what they do.
    Gathering Storm: Boosted to 15% (was 10).
    Raging Sea: Boosted to 15% (was 10).
    Shining Star: Now uses Wisdom instead of Charisma for its saving throw.
    Healing Ki: 1d4 per Monk level.
    Moment of Clarity: Bonuses now stack (was Insight).
    The Fire finisher Breath of the Fire Dragon now scales with 2x Melee Power.
    Ki Bolt, Cauldron of Flame, and Incinerating Wave all now scale with 2x Melee Power.
    Monk's Moment of Clarity finishing move feat tooltip now properly states that it is a stacking bonus, rather than an Insight bonus.
    Monk Elemental Combo attacks now state that they scale with Melee Power.

DDO Store:

    Cannith Challenge boosters and +20 Jump Potions are now Bound to Account instead of Bound to Character.

Enhancements:

    Divine Might and Know the Angles now have their proper anti-requisites.
    The Gnome’s Wand and Scroll Mastery now works correctly.
    Kensei’s Martial Arts enhancement group now contains handwraps.
    Warlock's Enlightened Spirit's Brilliance no longer grants temporary hit points to NPCs.
    Changes have been made to monk enhancements:
        Ninja Spy
            Ninja Master provides +2 Dexterity and +2 Wisdom. In addition, its Competence Bonuses to Critical Threat Range are now Critical Threat Multipliers that benefit all centered weapons other than handwraps and quarterstaves. Any weapon you wield while centered gains the Vorpal effect.
            There is a new Tier 5 ability called Deadly Striker: While you are centered with any weapon other than handwraps or a quarterstaff, you gain a +1 Competence bonus to Critical Threat Range. Kamas and Shuriken get double this bonus.
            There is a new Tier 2 Action Boost: Melee and Ranged Power.
            Each Ninjutsu ability in Ninja Spy now also grants +1 to hit and damage with weapons other than a quarterstaff or handwraps when centered.
            Basic Ninja Training and Advanced Ninja Training now applies to all weapons you are centered with.
            Ninja Poison now scales with Melee Power.
            Poisoned Darts now adds 1d8 stacks of Ninja Poison.
            Poison Exploit now does 1d10+10 per stack.
            Touch of Death now scales with 200% Melee Power, and is unlinked from Ninjutsu.
            Shadow Double goes up to +3[w], its Doublestrike bonus has been reduced to 50%, but its duration has been doubled. The cooldown has been reduced to 20 seconds.
            Combined Stealthy and Faster Sneaking have had their Action Point cost reduced to 1AP.
            Subtlety has been moved down to Tier 1.
            Agility has moved into Subtlety’s old spot.
            Each tier of Ninjutsu now grants a passive +(to hit and damage) with centered weapons other than handwraps and quarterstaves.
            Each tier of Ninjutsu is now 1AP.
            Diversion no longer consumes Metitation charges to use.
        Shintao
            Touch of the Void Dragon no longer consumes Meditation charges. It now has a three minute cooldown, and costs 30 Ki. This enhancement also grants an additional +10 Melee Power.
            To Seek Perfection now grants +25 Melee Power in addition to its other benefits.
            Elemental Curatives now also grants +1 to hit and damage while centered and unarmed or with handwraps.
            Reed in the Wind has been updated to match Kensei’s stronger version: Damage is +1/2/3[w], and the cooldown has been reduced to 15 seconds.
            Elemental Curatives are now 1AP.
            Kukan-do’s DC is now Wisdom based.
            Iron Skin now works regardless of your chosen stance.
            Iron Skin's third rank now grants +20 PRR when centered.
            Violence Begets Violence now works regardless of your chosen stance.
            To Seek Perfection now gives +4 Wisdom.
            Touch the Void Dragon’s buffs to Ability Scores now stack with everything.
            All bonuses in Core Abilities that previously worked only against Tainted Creatures now work against everything.
            Smite Tainted Creature now works against all creatures, with an extra save needed for Tainted creatures.
            Jade Strike now works against all creatures, with an extra saving throw needed for Tainted creatures.
            Tomb of Jade now works against all creatures, with an extra saving throw needed for Tainted creatures.
            Rise of the Phoenix and Empty Hand have switched places in the tree. Rise of the Phoenix is no longer tied to Elemental Curatives.
            Empty Hand Mastery is now a +1 Competence Bonus to Critical Threat Range and Multiplier when using handwraps.
            Meditation of War’s bonuses now stack with other effects.
            Instinctive Defense, Iron Skin, and Deft Strikes now cost 1 AP per rank.
            Dimissing Strike, Smite Tainted Creature, Jade Strike, and Tomb of Jade now use Stunning bonuses.
        Henshin Mystic
            The package granted with each Core Ability no longer grants Spell Power and Spell Critical; instead, they grant an equivalent amount of Melee Power.
            Henshin Mystic's core abilities now give +3 PRR in addition to their other bonuses.
            Ki Bolt has had its damage improved to Per Monk Level, instead of every two levels.
            Sounding Staff no longer makes Staves implements, and instead provides +2 Ki per hit while wielding a staff, and the Quick Draw Feat.
            Serenity’s Wisdom bonus is now +4, no longer has Spell Power and Critical bonuses, and gains +25 Melee Power.
            Elemental Words do +1[w] and give the enemy +2 stacks of Vulnerability on hit. Each Elemental Words has its own cooldown, and can be used in conjunction with the others.
            Quick Strike cooldown is now 18/15/12.
            Void Strike now deals 3[w] damage, and its Force damage now scales with Melee Power.
            Mystic Training is now one Action Point per rank.
            Embrace the Voice is now one Action Point per rank.
            Focus’ bonuses to hit and damage now stack with other sources.
            Every Light Casts a Shadow is now +2[w], targets get 1d4 negative levels, and all nearby enemies get 1d2 negative levels immediately. This ability no longer applies negative levels to friendly targets.
            Cauldron of Flame no longer consumes Meditation charges. Players can now move within its borders without collapsing.
            The tooltip for Focus now correctly states that it offers an Exceptional rather than Insightful bonus.
            Monk Henshin Mystic SLAs now scale with Melee Power.
            In all three trees, Elemental Ki strikes have been changed. Eagle Claw Attack now applies four stacks, and stacks to 15. Knock on the Sky reduces enemy physical damage by 4% per stack. Unbalancing Strike is now +3[w].

Epic Destinies:

    Divine Crusader’s Consecrated Ground aura no longer heals NPCs.
    Fury Eternal and Unbridled Fury now explicitly say they work with ranged weapons.
    Grandmaster of Flowers now grants handwrap proficiency in its first Core Ability.

Feats:

    Six new Deity options are available for Clerics, Paladins, and Favored Souls at their first level. These are analogous to the existing Deity feats and abilities.
    As is the case on Live, each Deity’s feats consist of the following:
        A “Follower” feat. This is bestowed for free with your first level of Cleric, Paladin, or Favored Soul. In taking this feat, you choose your Deity and gain proficiency with their Favored Weapon.
        A “Child of” feat. This is granted to 3rd level Favored Souls for free, and can be taken by 3rd level Clerics or Paladins. It gives bonuses with your deity’s Favored Weapon.
        A unique active ability. This is granted to 6th level Favored Souls, Paladins, and Clerics.
        A “Beloved” feat. This is granted to 12th level Favored Souls for free, and can be taken by 12th level Clerics or Paladins. It gives additional bonuses with your deity’s Favored Weapon.
            Aureon, Sovereign of Law and Lore
                Aureon is the god of magic, known for his wisdom.
                Available to: All Eberron characters who are not Bladeforged
                Favored Weapon: Quarterstaff
                Level 6 Unique Active Feat: Aureon's Instruction: You are a devoted follower of Aureon, and your faith has been rewarded. Activate this ability to channel the power of Aureon's wisdom for 24 seconds plus 6 seconds per Religious Lore feat you have. In this state, you gain +4 Wisdom, +3 to Spell Penetration, +4 to your effective level for Turn Undead, +4 to maximum Hit Dice affected when using Turn Undead, and +4 to the total Hit Dice affected by Turn Undead.
            Olladra, Sovereign of Feast and Good Fortune
                Olladra is a goddess of both luck and healing.
                Available to: All Eberron characters who are not Bladeforged
                Favored Weapon: Sickle
                Level 6 Unique Active Feat: Luck of Olladra: You are a devoted follower of Olladra, and your faith has been rewarded. Activate this ability to heal yourself or an ally to full health and bestow +1d6 Luck Bonus to each Ability Score, lasting 24 seconds plus 6 seconds per Religious Lore feat you have.
            Onatar, Sovereign of Forge and Flame
                Onatar is the god of smiths and craftsmen, as well as many Dwarves and Artificers.
                Available to: All Eberron characters who are not Bladeforged
                Favored Weapon: Warhammer
                Level 6 Unique Active Feat: Onatar's Forge: You are a devoted follower of Onatar, and your faith has been rewarded. Activate this ability to channel the power of Onatar's mighty forge for 24 seconds plus 6 seconds per Religious Lore feat you have. In this state, you gain +3 to Tactical Feats, +10 Melee Power, +10 Repair Spell Power, +10 Rust Spell Power, and +10 Fire Spell Power. If you are a Warforged or otherwise already benefit from Repair, you gain +30 Repair Amplification.
            The Blood of Vol
                The Blood of Vol worships no god, but rather the divinity that lies within all people, aiming to embrace one’s true potential.
                Available to: All Eberron characters who are not Bladeforged
                Favored Weapon: Dagger
                Level 6 Unique Active Feat: The Blood is The Life: You are a devoted follower of The Blood of Vol, and your zeal has been rewarded. Activate this ability to draw upon the power within your own blood for 24 seconds plus 6 seconds per Religious Lore feat you have. In this state, you gain +4 Constitution, 100% Fortification, +10 to Fortitiude Saves, and PRR and MRR equal to the number of Religiousl Lore feats you have. Your attacks with Daggers also gain the effects of Vampirism, stacking with other sources of Vampirism.
            Helm, the Watcher
                Helm is the god of guardians, protection, and protectors.
                Available to: All Forgotten Realms characters who are not Morninglords.
                Favored Weapon: Bastard Sword
                Level 6 Unique Active Feat: Ever Watchful: You are a devoted follower of Helm, and your faith has been rewarded. Activate this ability to draw upon the vigilance of Helm for 24 seconds plus 6 seconds per Religious Lore feat you have. In this state, you gain True Seeing, +5 Sacred bonus to Spot and Search, +4 Wisdom, +5 to Fortitude saves, and PRR equal to the number of Religious Lore feats you have.
            Silvanus, the Forest Father
                Silvanus is the god of nature and balance.
                Available to: All Forgotten Realms characters who are not Morninglords.
                Favored Weapon: Maul
                Level 6 Unique Active Feat: Blessing of Silvanus: You are a devoted follower of Silvanus, and your faith has been rewarded. Toggling this on gives you Blessing of Silvanus: You gain +4 Natural Armor bonus to AC, and Mauls you wield gain +2 to their Critical Threat Range. This stacks with other sources.
        In addition to the above new feats, we have readjusted how the basic Deity feats’ bonuses to Favored Weapons work. There are three feats. The first currently gives +1 To Hit with your Favored Weapon. The other two each currently provide +1 To Hit and Damage with your Favored Weapon.
            The first (“Follower of”, at level 1) of these three is unchanged.
            The second (“Child of”, at level 3) still gives +1 To Hit and Damage if your Favored Weapon is Exotic (like Helm's), but +2 to those for all other Favored Weapons.
            The third (“Beloved of”, at level 12) gives +1 if your Favored Weapon is Exotic, +2 if your Favored Weapon is Martial, and +3 if your Favored Weapon is Simple.
            All of these bonuses are cumulative, so if your Deity is Olladra (whose Favored Weapon is the Sickle), you would end up with +5 To Hit and +6 To Damage after taking all three Feats.
    Bladesworn Transformation’s duration is now 24 seconds plus 6 seconds per Religious Lore feat you have, consistent with the other Actives above.
    Favored Soul: Angel of Vengeance:
        The 6th core in Angel of Vengeance, “Ascendancy”, grants a different bonus depending on your chosen Deity. As there are new Deities, there are also new choices for pure Favored Souls who take the capstone in this tree. Do note that these will likely improve when the planned Favored Soul pass occurs:
            Aureon Ascendancy: True Knowledge: Passive: You gain +2 Charisma and +2 to the Spellcraft and Use Magic Device skills. Active: You are able to cast the spell Command at will without using spell points.
            Olladra Ascendancy: Divine Luck: Passive: You gain +2 Charisma and +2 to the Bluff and Heal skills. Active: You are able to cast the spell Lucky Cape at will without using spell points.
            Onatar Ascendancy: Repairing the Broken: Passive: You gain +2 Charisma and +2 to the Repair and Spellcraft, skills. Active: You are able to cast the spell Repair Serious Damage at will without using spell points.
            The Blood of Vol Ascendancy: Draw Blood: Passive: You gain +2 Charisma and +2 to the Diplomacy and Heal skills. Active: You are able to cast the spell Inflict Moderate Wounds at will without using spell points.
            Helm Ascendancy: Eternal Guardian: Passive: You gain +2 Charisma and +2 to the Spot and Intimidate skills. Active: You are able to cast the spell Mass Aid at will without using spell points.
            Silvanus Ascendancy: Natural Bounty: Passive: You gain +2 Charisma and +2 to the Jump and Hide skills. Active: You are able to cast the spell Vigor at will without using spell points.
    Stunning Fist now specifically requires Handwraps to use.
    Exotic Weapon Proficiency: Handwraps has been added. Monks get this proficiency at level 1.
    Handwraps have been added to Feats that grant bonuses with Bludgeoning weapons.

Festivals and Events:

    Festivult Abishai Cookies work as a set again.

Items:

    Critical Multiplier bonuses now work on Thrown weapons.
    Old Cannith Challenge items are now properly affected by Masterful Craftsmanship.
    The Legendary Greensteel Conjure Bolts Augment now actually conjures bolts.
    Planar Shards, Outsider Tokens, and Draconic Runes now properly go into bags.
    Handwraps have gained +10 Hardness and +80 Maximum Durability.
    Items no longer do damage to Magical Beats. Some do, however, do damage to Magical Beasts.

Monster Manual:

    The Monster Manual plant icon is now more plant-like and decidedly less beholder-like.

NPCs:

    There is no longer a typo in Thela Bonmar’s dialog after players defeat Augolroasa.
    The Harbor guard now knows how to spell Emperor.
    Guard Crichton no longer references Dead Predators instead of Kobold Assault.
    Cannith Challenge Trader titles now use proper level ranges.

Quests and Adventure Areas:

    Fixed numerous instances where Optional Objectives were not specifying the type of creature to be defeated in order to complete the objective.
    Slavers of the Shrieking Mines now has a second beholder.
    Beyond the Rift’s dialog box no longer stays open when teleporting.
    Beyond the Flame’s dialog and reward boxes no longer pop up simultaneously.
    The entrance to the Gianthold wilderness area no longer sometimes takes you back to the Gianthold public area.
    A typo in the Dungeon Master text in Prey on the Hunter has been fixed.
    Demon Assault no longer respawns enemies after the end chest is opened.

Spells:

    Protection from Evil now has a proper length Immunity Ward.

Miscellaneous:

    Numerous minor typos have been corrected throughout the game.
    Several instances where DNT text would appear have been corrected.
    Pony tails now animate correctly.
    Fixed an issue that could cause some poison effects to give enemies an incorrect poison icon.

Public Notices & Known Issues

The latest notices and Known Issues can be found on our Public Notice Board here.
  
Back to top
 
IP Logged
 
ZooperDooper
Shroud Slacker
***
Offline


I Love Drama!

Posts: 1205
Joined: Oct 27th, 2014
Re: Why no release notes yet?
Reply #6 - Oct 20th, 2016 at 11:36am
Print Post  
Waiting for the 1st Warlock/Monk Hybrid builds this weekend.
  
Back to top
 
IP Logged
 
Revaulting
Completionist (i.t.p.)
******
Offline



Posts: 10143
Location: Not in my pants
Joined: Apr 3rd, 2014
Gender: Male
Re: Why no release notes yet?
Reply #7 - Oct 20th, 2016 at 11:41am
Print Post  
SweetKitten wrote on Oct 20th, 2016 at 11:17am:
Critical Multiplier bonuses now work on Thrown weapons.

Are they still lying about this?
  

Silence is golden, but I only get silver rolls.
Back to top
 
IP Logged
 
Forest
Ex Member


Re: Why no release notes yet?
Reply #8 - Oct 20th, 2016 at 12:38pm
Print Post  
Revaulting wrote on Oct 20th, 2016 at 11:41am:
Are they still lying about this?


IDK I'm going to be checking when I'm off this afternoon.
  
Back to top
 
IP Logged
 
Metal-Beast
Abbot Raider
**
Offline


\m/

Posts: 767
Joined: Apr 13th, 2014
Re: Why no release notes yet?
Reply #9 - Oct 20th, 2016 at 1:28pm
Print Post  
Quote:
As before, they count as a two-handed weapon for equipment purposes, but benefit from Two Weapon Fighting bonuses.


Valenar Double-Scimitar, your time is now. Also Orc Double-Axe.

Just double weapon anything, really.

Does anyone have eyes on the new cosmetics?

it's really all I care about here...

Edited:
Never mind... I found it here. Reaper's Helm/ Armour look sick.

https://www.ddo.com/en/night-revels-guide
« Last Edit: Oct 20th, 2016 at 1:32pm by Metal-Beast »  

I Got Nothin'.
Back to top
 
IP Logged
 
fork
Dragon Raider
***
Offline


I Love Drama!

Posts: 285
Joined: Jan 16th, 2014
Re: Why no release notes yet?
Reply #10 - Oct 20th, 2016 at 2:30pm
Print Post  
Metal-Beast wrote on Oct 20th, 2016 at 1:28pm:
Valenar Double-Scimitar, your time is now. Also Orc Double-Axe.

Just double weapon anything, really.


I.. What?
  
Back to top
 
IP Logged
 
ZooperDooper
Shroud Slacker
***
Offline


I Love Drama!

Posts: 1205
Joined: Oct 27th, 2014
Re: Why no release notes yet?
Reply #11 - Oct 20th, 2016 at 2:32pm
Print Post  
Metal-Beast wrote on Oct 20th, 2016 at 1:28pm:
Valenar Double-Scimitar, your time is now. Also Orc Double-Axe.

Just double weapon anything, really.



Wait... wut?  Huh
« Last Edit: Oct 20th, 2016 at 2:34pm by ZooperDooper »  
Back to top
 
IP Logged
 
Metal-Beast
Abbot Raider
**
Offline


\m/

Posts: 767
Joined: Apr 13th, 2014
Re: Why no release notes yet?
Reply #12 - Oct 20th, 2016 at 2:47pm
Print Post  
ZooperDooper wrote on Oct 20th, 2016 at 2:32pm:
Wait... wut?  Huh


And...

fork wrote on Oct 20th, 2016 at 2:30pm:
I.. What?


https://eberron-hok.obsidianportal.com/items/valenar-double-scimitar

Also:

http://www.dandwiki.com/wiki/SRD:Orc_Double_Axe

I guess I'm the only one who reads the splatbooks  Embarrassed

As described in the release notes, the mechanics for hand wraps would be exactly the same as double weapons (plus or minus some tweaks to threat and multiplier).

Not saying it'd ever happen, but you what they say:

"If they aren't laughing at your dreams, you aren't dreaming big enough."
  

I Got Nothin'.
Back to top
 
IP Logged
 
ZooperDooper
Shroud Slacker
***
Offline


I Love Drama!

Posts: 1205
Joined: Oct 27th, 2014
Re: Why no release notes yet?
Reply #13 - Oct 20th, 2016 at 3:07pm
Print Post  
Pppptttt....

I haven't played PnP since 2nd edition.... lawl

Mainly because SSI came out with the Gold Boxers and I built my 1st 286
« Last Edit: Oct 20th, 2016 at 3:07pm by ZooperDooper »  
Back to top
 
IP Logged
 
5 Foot Step
Completionist (i.t.p.)
******
Offline


I Hate Idiots!

Posts: 11119
Location: USA
Joined: Mar 8th, 2014
Gender: Male
Re: Why no release notes yet?
Reply #14 - Oct 20th, 2016 at 3:19pm
Print Post  
SweetKitten wrote on Oct 20th, 2016 at 11:17am:
Update 33 Release Notes


Kiss
  

Build links
Endgame Gear Guide
Cannith Crafting Planner link

Warning: May contain outdated cultural depictions.
Back to top
 
IP Logged
 
[]
Madame President
******
Offline



Posts: 10532
Joined: Oct 16th, 2015
Re: Why no release notes yet?
Reply #15 - Oct 20th, 2016 at 3:20pm
Print Post  
Steady with your head up your ass there, sock faggot.
  
Back to top
 
IP Logged
 
m4lacka
Horoluth Raider
****
Offline


Coitus ergo sum.

Posts: 2494
Joined: Mar 19th, 2014
Re: Why no release notes yet?
Reply #16 - Oct 20th, 2016 at 3:26pm
Print Post  
It seems fire stance critmultiplier does not stack with empty hand mastery from shintao.

So much for balance. They literally suggest "still not using fire but earth stance at lvl 20+".

The dickheads.
« Last Edit: Oct 20th, 2016 at 3:27pm by m4lacka »  

Vaultaccount wrote on Aug 29th, 2016 at 7:06pm:
The most broken epic PL in the game is the ridiculous AC buff from martial PLs. But when you include all the inherent benefits from reincarnation, the thing is above the roof. The benefit from TR was supposed to be minimal, but now it is game breaking. start a new character and you will feel, you will get raped in heroics.

Personally I think lower heroics on new characters are harder than Legendary Elite content on a character with good gear and has all destinies farmed.


Arkat wrote on Apr 2nd, 2014 at 4:14pm:
And someone in another thread called ME delusional recently!

Wow.

Have you EVER gone to Law School Feyn? Have you EVER been asked by a United States Senator who is now the Vice President of the United States to write a paper just for him on a particular topic of Constitutional Law for his use as a Senator? Have you ever been asked to help a very notable Harvard PhD turned Constitutional scholar with his very-well received book on Legal Philosophy and Constitutional Revolutions? Have you ever been offered a job as a Deputy Attorney General BEFORE you even graduated Law School?

No? Then STFU you fucking amateur.


Meat-Head wrote on Jul 29th, 2015 at 12:03am:
Thx. I was semi-waiting because windows 10 will be here soon. but, the crashing is making me want to punch old people.


IMARANGER wrote on Sep 8th, 2014 at 5:40pm:
Pretty sure that the fact that a service can be hacked doesn't make it the "community chest".
Back to top
 
IP Logged
 
m4lacka
Horoluth Raider
****
Offline


Coitus ergo sum.

Posts: 2494
Joined: Mar 19th, 2014
Re: Why no release notes yet?
Reply #17 - Oct 20th, 2016 at 3:30pm
Print Post  
Hmm, and not a single night revels on Orien.

Ok, enough of the games fellows, PM me how to dupe!!!  Grin
  

Vaultaccount wrote on Aug 29th, 2016 at 7:06pm:
The most broken epic PL in the game is the ridiculous AC buff from martial PLs. But when you include all the inherent benefits from reincarnation, the thing is above the roof. The benefit from TR was supposed to be minimal, but now it is game breaking. start a new character and you will feel, you will get raped in heroics.

Personally I think lower heroics on new characters are harder than Legendary Elite content on a character with good gear and has all destinies farmed.


Arkat wrote on Apr 2nd, 2014 at 4:14pm:
And someone in another thread called ME delusional recently!

Wow.

Have you EVER gone to Law School Feyn? Have you EVER been asked by a United States Senator who is now the Vice President of the United States to write a paper just for him on a particular topic of Constitutional Law for his use as a Senator? Have you ever been asked to help a very notable Harvard PhD turned Constitutional scholar with his very-well received book on Legal Philosophy and Constitutional Revolutions? Have you ever been offered a job as a Deputy Attorney General BEFORE you even graduated Law School?

No? Then STFU you fucking amateur.


Meat-Head wrote on Jul 29th, 2015 at 12:03am:
Thx. I was semi-waiting because windows 10 will be here soon. but, the crashing is making me want to punch old people.


IMARANGER wrote on Sep 8th, 2014 at 5:40pm:
Pretty sure that the fact that a service can be hacked doesn't make it the "community chest".
Back to top
 
IP Logged
 
ZooperDooper
Shroud Slacker
***
Offline


I Love Drama!

Posts: 1205
Joined: Oct 27th, 2014
Re: Why no release notes yet?
Reply #18 - Oct 20th, 2016 at 4:12pm
Print Post  
m4lacka wrote on Oct 20th, 2016 at 3:30pm:
Hmm, and not a single night revels on Orien.

Ok, enough of the games fellows, PM me how to dupe!!!  Grin


PM please  Grin
  
Back to top
 
IP Logged
 
gravegod
Ex Member


Re: Why no release notes yet?
Reply #19 - Oct 20th, 2016 at 4:20pm
Print Post  
Revaulting wrote on Oct 20th, 2016 at 11:41am:
Are they still lying about this?



Not working.
  
Back to top
 
IP Logged
 
Mr
Titan Demolisher
****
Offline



Posts: 361
Joined: Apr 20th, 2011
Re: Why no release notes yet?
Reply #20 - Oct 20th, 2016 at 7:33pm
Print Post  
Jelly_Muffin wrote on Oct 20th, 2016 at 10:17am:
they were up before the downtime ...... l2read bruh


Really? Because I checked this link -(exactly where they are to be posted)

https://www.ddo.com/forums/forumdisplay.php/73-Release-Notes-Public-Notice-Board...

It was not there.

Was not posted until 10:40 AM....Bruh

l2timestamp
  

Back to top
 
IP Logged
 
Jelly_Muffin
Stormreaver Piker
*
Offline


Just say fuckoff!

Posts: 660
Location: Not in the cool kids club
Joined: Oct 23rd, 2013
Gender: Male
Re: Why no release notes yet?
Reply #21 - Oct 20th, 2016 at 8:15pm
Print Post  
  
Back to top
 
IP Logged
 
Mr
Titan Demolisher
****
Offline



Posts: 361
Joined: Apr 20th, 2011
Re: Why no release notes yet?
Reply #22 - Oct 20th, 2016 at 10:55pm
Print Post  
Not where they are supposed to be posted.

I don't spend any extra time there.

But thank you for doing so.
  

Back to top
 
IP Logged
 
davenot
Ex Member


Re: Why no release notes yet?
Reply #23 - Oct 20th, 2016 at 11:11pm
Print Post  
Quote:
Revaulting wrote on Oct 20th, 2016 at 11:41am:
Are they still lying about this?



Not working.



According to Cocomajobo it is working:

https://www.ddo.com/forums/showthread.php/479820-Reaper-Preview-2-Run-Review-wit...

So take that for what it's worth. 

On a related note, did anyone notice the revamp on Guild ship training dummies? Very peculiar behavior especially after the first beat-down.
« Last Edit: Oct 20th, 2016 at 11:12pm by »  
Back to top
 
IP Logged
 
Revaulting
Completionist (i.t.p.)
******
Offline



Posts: 10143
Location: Not in my pants
Joined: Apr 3rd, 2014
Gender: Male
Re: Why no release notes yet?
Reply #24 - Oct 21st, 2016 at 10:13am
Print Post  
Quote:
According to Cocomajobo it is working:

https://www.ddo.com/forums/showthread.php/479820-Reaper-Preview-2-Run-Review-wit...
So take that for what it's worth. 


Well, they're lying about this one:

SweetKitten wrote on Oct 20th, 2016 at 11:17am:
Old Cannith Challenge items are now properly affected by Masterful Craftsmanship.

So it's worth nothing.
  

Silence is golden, but I only get silver rolls.
Back to top
 
IP Logged
 
Page Index Toggle Pages: [1] 2 
Send TopicPrint