Zehnpai wrote on May 8
th, 2018 at 2:45pm:
Trapping is only efficient if while you're fucking about with the traps, someone else is pushing on in the dungeon.
Duh. Is there any other way to do trapping? Trapping is about a 30% bonus in a good number of heroic dungeons. Of course the rest of the party completes the objectives while the trapper just does the traps and, probably, nothing else. That's how Monestary, Spies, Wiz King, Feast, Maze, Cry, Foundation, Rainbow, Von3, Von4, Shadow Knight, STK 3, WW 1, Deleras 4, Gwylans, Bounty Hunter, Redwillow, etc all work.
Trapping isn't a trap. Trapping is valuable (30% more XP) when done correctly. It is a non-linear activity, even in linear dungeons. Anytime you can split the party and accomplish mutliple XP earning objectives simultaneously you should do it. If you need your trapper's dps to clear/complete the dungeon then problem isn't the trapper.
Sure trapping done the dumb way is a bad idea. But the solution isn't to say Trapping is bad. The solution is to do it right. Otherwise you are just giving up a 30% XP boost because your party can't manage multitasking properly.