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Hot Topic (More than 35 Replies) PSA: Circle Radius Attack/Spell In DDO Are Squares (Read 10136 times)
MisterHank
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Re: PSA: Circle Radius Attack/Spell In DDO Are Squares
Reply #50 - Jul 9th, 2018 at 7:49pm
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Rubbinns wrote on Jul 7th, 2018 at 2:24am:
This is the most game breaking discovery ever discovered. im like prometheus teaching fire to a bunch of monkeys who cant grasp that every employee at ssg failed wildly with every basic place a block into its correct shape baby toy. without me you would all be getting cleaved, aoe'd, standing in squares thinking life is a circle. 

im like moses to my people right now. leading them out the lie of the circle centric world ssg has created. i just red pilled the entire community. fucking neo in this bitch. look at the lines im taking. i dont even have to look, i already know im getting there on right line. I have never even seen a 1:13 before. I went straight to one fucking twelve.


I like you.
  
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Petik
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Re: PSA: Circle Radius Attack/Spell In DDO Are Squares
Reply #51 - Jul 10th, 2018 at 6:50am
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I assume its just optimization issue. When comparing distances doing math in metrics where point [1,1] and point [2,4] distance is "4" is far simpler than when the distance is "3,16..."
The answer "4" is not 100% correct off course but its "good enough" and "3,16" is not 100% correct either because there are many more numbers after the 6.
We cannot get "perfect circle" even if we wanted. The best we could do is polygon with many many many vertexes.
I would say enjoy this aproximately 27,3% bigger AoE area with corners reaching 41,4% farther than circle could and exploit it if you can Grin
  
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gibbon
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Re: PSA: Circle Radius Attack/Spell In DDO Are Squares
Reply #52 - Jul 10th, 2018 at 10:16am
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DDONoob wrote on Jul 9th, 2018 at 4:10pm:
This explains something I have noticed sometimes with spot skill.

I have seen sometimes that I could see stealthed mobs further away from me to the sides, then they would dissapear when I turned to face them.

Probably the same thing.

This is because you have more rods than cones in the corners of your eyes. Rods have better low light vision so they let you see all the squares better.

The symmetry manifests itself in the light of rubbins which reveals that all eyesballs in ddo are in fact eyecubes.
  
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Rubbinns
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Re: PSA: Circle Radius Attack/Spell In DDO Are Squares
Reply #53 - Jul 10th, 2018 at 11:46am
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gibbon wrote on Jul 10th, 2018 at 10:16am:
This is because you have more rods than cones in the corners of your eyes. Rods have better low light vision so they let you see all the squares better.

The symmetry manifests itself in the light of rubbins which reveals that all eyesballs in ddo are in fact eyecubes

this man is my prophet
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Revaulting
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Re: PSA: Circle Radius Attack/Spell In DDO Are Squares
Reply #54 - Jul 10th, 2018 at 2:49pm
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I bet time is cubed in DDO, too. Time. Cube.
  

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Starkjade
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Re: PSA: Circle Radius Attack/Spell In DDO Are Squares
Reply #55 - Jul 10th, 2018 at 4:32pm
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Revaulting wrote on Jul 10th, 2018 at 2:49pm:
Time. Cube.



I don't see any gelatinous spheres, anyway.
  

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Dark_Helmet
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Re: PSA: Circle Radius Attack/Spell In DDO Are Squares
Reply #56 - Jul 11th, 2018 at 2:26am
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Starkjade wrote on Jul 10th, 2018 at 4:32pm:
I don't see any gelatinous spheres, anyway.


You need to meet Cordo.

  
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5 Foot Step
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Re: PSA: Circle Radius Attack/Spell In DDO Are Squares
Reply #57 - Jul 11th, 2018 at 2:52pm
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Oracler wrote on Jul 9th, 2018 at 5:53am:
Spell circles are drawn client-side. We can waste those few CPU clocks.

Squares are server-side calculations that saves hundreds of resources

Compare 2 values:
1<x<10
15<y<25

is much easier in CPU terms than

((x-10)^2+(y-25)^2)^0.5< 10

(and that's just on 2D plane)

So if you love lags alot go for it and force SSG to implement circles server-side.


Couldn't they split the difference and better approximate a circle with an octagon (or dodecagon or whatever)?

Not that I expect them to change it...

DDONoob wrote on Jul 9th, 2018 at 4:10pm:
This explains something I have noticed sometimes with spot skill.

I have seen sometimes that I could see stealthed mobs further away from me to the sides, then they would dissapear when I turned to face them.

Probably the same thing.


I think draw distance works the same way. Objects at the edge will disappear if you look right at them (and reappear if you look aside).
  

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Frank
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Re: PSA: Circle Radius Attack/Spell In DDO Are Squares
Reply #58 - Jul 11th, 2018 at 4:03pm
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5 Foot Step wrote on Jul 11th, 2018 at 2:52pm:
Couldn't they split the difference and better approximate a circle with an octagon (or dodecagon or whatever)?




If you die outside the bounds of a drawn octagon (or dodecagon or whatever), is it any better than dying outside the bounds of a circle/square??
  

No, let me be Frank.

Digimonk wrote on Dec 8th, 2016 at 12:39pm:
I've had multiple RoSS rot just from doing the explorer points in Sands across multiple lives since it is exclusive.


Smart players know how to use buyback.

Digimonk wrote on Dec 22nd, 2016 at 1:58pm:
I will not chone.

I did what I did intentionally and while my primary purpose was not to annoy the other Vaulties, I acknowledge that it was a side effect.


Smart people don't elicit "side effects."  They understand in advance the consequences of their actions.
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5 Foot Step
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Re: PSA: Circle Radius Attack/Spell In DDO Are Squares
Reply #59 - Jul 11th, 2018 at 4:24pm
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Frank wrote on Jul 11th, 2018 at 4:03pm:
If you die outside the bounds of a drawn octagon (or dodecagon or whatever), is it any better than dying outside the bounds of a circle/square??


What I'm saying is, if they changed the actual AoE from a square to a 5+ sided polygon, it will be less inaccurate compared to the displayed circle without consuming a circle's amount of resources. (The more sides, the less inaccurate, as in less total area outside the displayed circle that counts as the AoE.)
  

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Frank
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Re: PSA: Circle Radius Attack/Spell In DDO Are Squares
Reply #60 - Jul 12th, 2018 at 1:25pm
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5 Foot Step wrote on Jul 11th, 2018 at 4:24pm:
What I'm saying is, if they changed the actual AoE from a square to a 5+ sided polygon, it will be less inaccurate compared to the displayed circle without consuming a circle's amount of resources. (The more sides, the less inaccurate, as in less total area outside the displayed circle that counts as the AoE.)



If they changed the actual AOE to a circle it would solve all problems, wouldn't it?  Making a 'slightly less inaccurate shape' is just a bandaid that doesn't stop the bleeding.

And the clock cycles thing should just not be an issue.  Since their data center move they are running with modern hardware in a vm environment.
  

No, let me be Frank.

Digimonk wrote on Dec 8th, 2016 at 12:39pm:
I've had multiple RoSS rot just from doing the explorer points in Sands across multiple lives since it is exclusive.


Smart players know how to use buyback.

Digimonk wrote on Dec 22nd, 2016 at 1:58pm:
I will not chone.

I did what I did intentionally and while my primary purpose was not to annoy the other Vaulties, I acknowledge that it was a side effect.


Smart people don't elicit "side effects."  They understand in advance the consequences of their actions.
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totallynotflimsy
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Re: PSA: Circle Radius Attack/Spell In DDO Are Squares
Reply #61 - Jul 16th, 2018 at 4:53pm
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ppl, thx for this info, really.
  
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Frank
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Re: PSA: Circle Radius Attack/Spell In DDO Are Squares
Reply #62 - Jul 16th, 2018 at 5:07pm
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Rubbinns wrote on Jul 10th, 2018 at 11:46am:
this man is my prophet



A gibbon is your prophet.  Telling.
  

No, let me be Frank.

Digimonk wrote on Dec 8th, 2016 at 12:39pm:
I've had multiple RoSS rot just from doing the explorer points in Sands across multiple lives since it is exclusive.


Smart players know how to use buyback.

Digimonk wrote on Dec 22nd, 2016 at 1:58pm:
I will not chone.

I did what I did intentionally and while my primary purpose was not to annoy the other Vaulties, I acknowledge that it was a side effect.


Smart people don't elicit "side effects."  They understand in advance the consequences of their actions.
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WonderfulFoppyBint
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Re: PSA: Circle Radius Attack/Spell In DDO Are Squares
Reply #63 - Jul 17th, 2018 at 3:34am
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5 Foot Step wrote on Jul 11th, 2018 at 4:24pm:
What I'm saying is, if they changed the actual AoE from a square to a 5+ sided polygon, it will be less inaccurate compared to the displayed circle without consuming a circle's amount of resources. (The more sides, the less inaccurate, as in less total area outside the displayed circle that counts as the AoE.)


I believe modern games use smaller squares for server info.
This game runs on really shitty internet.
  

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Frank
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Re: PSA: Circle Radius Attack/Spell In DDO Are Squares
Reply #64 - Jul 17th, 2018 at 10:57am
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5 Foot Step wrote on Jul 11th, 2018 at 4:24pm:
What I'm saying is, [...] less inaccurate



What you're saying is, less inaccurate is better somehow, because their is no way to achieve not inaccurate.  And that is just bullshit.
  

No, let me be Frank.

Digimonk wrote on Dec 8th, 2016 at 12:39pm:
I've had multiple RoSS rot just from doing the explorer points in Sands across multiple lives since it is exclusive.


Smart players know how to use buyback.

Digimonk wrote on Dec 22nd, 2016 at 1:58pm:
I will not chone.

I did what I did intentionally and while my primary purpose was not to annoy the other Vaulties, I acknowledge that it was a side effect.


Smart people don't elicit "side effects."  They understand in advance the consequences of their actions.
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gibbon
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Re: PSA: Circle Radius Attack/Spell In DDO Are Squares
Reply #65 - Jul 17th, 2018 at 12:57pm
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Frank wrote on Jul 16th, 2018 at 5:07pm:
A gibbon is your prophet.  Telling.

You must place the rubix cube in your butt, then meditate on the mysteries of the squares until spacetime folds on itself and they become cubes. Rubix + in yo butt = Rubbinns.

I can solve mine without hands. You'll have to take my word for it because I can't get it back out.
  
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Re: PSA: Circle Radius Attack/Spell In DDO Are Squares
Reply #66 - Jul 17th, 2018 at 1:12pm
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gibbon wrote on Jul 17th, 2018 at 12:57pm:
You must place the rubix cube in your butt, then meditate on the mysteries of the squares until spacetime folds on itself and they become cubes. Rubix + in yo butt = Rubbinns.

I can solve mine without hands. You'll have to take my word for it because I can't get it back out.


We are all brown squares now....
  
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Rubbinns
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Re: PSA: Circle Radius Attack/Spell In DDO Are Squares
Reply #67 - Jul 17th, 2018 at 1:43pm
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gibbon wrote on Jul 17th, 2018 at 12:57pm:
You must place the rubix cube in your butt



gibbon wrote on Jul 17th, 2018 at 12:57pm:
I can solve mine without hands


call me
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: PSA: Circle Radius Attack/Spell In DDO Are Squares
Reply #68 - Jul 17th, 2018 at 3:04pm
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Quote:
smhma in a cube

Lo, the prophesy has been fulfilled.
  

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Re: PSA: Circle Radius Attack/Spell In DDO Are Squares
Reply #69 - Jul 18th, 2018 at 3:15am
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Something a little less well known is that for melee, attack squares grow when moving. Test it by standing as far from training dummy as you can while still damaging, then move further away and attack only this time moving slightly side to side and see how much further away you can attack using this method.  Turbine introduced this to combat latency issues while meele were attacking mobs on the run but it can be exploited and used it many situations.
  
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