Page Index Toggle Pages: [1] 2  Send TopicPrint
Hot Topic (More than 35 Replies) Heroic Melee Gear Pillars U39 (Read 8288 times)
Rubbinns
The Undeserving Fuckwit
*
Offline


I Love Drama!

Posts: 10460
Joined: Sep 4th, 2013
Heroic Melee Gear Pillars U39
Jul 24th, 2018 at 4:13pm
Print Post  
Since ssg has started to take the initiative of improving and creating low level heroic gear, we are currently in an era of opulent named items to build around.

With all of the new packs having heroic gear and some of the older packs getting revamped has made it so that gearing is a lot more fun than it was even 1 or 2 years ago.

I compiled a list of most of all the heroic gear items I would use for melees.

How did old packs fare compared to the new shiny items released since? Pretty well surprisingly. not many items managed to retain their usefulness into 2018, but those that did are still some of the classics.

Gianthold manages to stay afloat as the only place you can wear melee alacrity 12% and improved deception in heroics until level 17+.

The Quiver from Abbot remains one of the best items ever. And probably is one of the greatest gifts any developer has given to their players in any game. Even more so in a game based on reincarnation. There is also the still timeless Litany.

HoX is the only place to land crippling for all your heroic weapons.


Some item slots are under developed compared to others. Necklaces for melees are kind of meh and the collar is still probably bis. Melee boots are also poor in selection compared to some of the other slots. Trinkets remain monopolized by less than a handful or are crafted. The eye slot is disproportionately weak and only the new goggles are worth the slot. 

Heroic Melee Gear Pillars

Items to build around sorted by slot and ML. Quote:


Head :

Quote:
Memories of the Mighty Helm Slot
Minimum Level: 6
Strength +4
Immunity to Fear
Tendon Slice 3
Stunning +5
Blue Augment Slot

Memories of the Unseen Helm Slot
Minimum Level: 6
Dexterity +4
Hide +8
Move Silently +8
Noxious Venom Spike On Damage: Do an additional 1-6 Poison Damage
Blue Augment Slot

Memories of Kindness Helm Slot
Minimum Level: 6
Wisdom +4
Insightful Sheltering +5
Quality Sheltering +3
True Seeing
Blue Augment Slot

Executioner's Helm
ML: 8      
Insightful Deception +1
Relentless Fury
Seeker 5
Quality Combat Mastery +1
Green Augment Slot

Mask of the Vulkoorim      
ML: 14
Dexterity +7
Dodge +7%
Armor-Piercing - 11%
Reflex Save +6
Trace of Madness
Blue Augment Slot

Mighty Stormreach Guardian's Helm      
ML: 14
Strength +7
Deadly +6
Stunning +8
Seeker 7
Trace of Madness
Blue Augment Slot



Neck :

Quote:
Grim's Bracelet Neck Slot
Minimum Level: 4
Strength +3
Natural Armor Bonus +3
Doublestrike +4%

Platinum Prayer Beads Neck Slot
Minimum Level: 6
Devotion +63
Healing Lore +9%
Healing Amplification +16
Dodge +4%
Yellow Augment Slot

Dawn's Herald-Charm      
ML: 10
Wisdom +6
Insightful Faith
Sacred
Hallowed +2
Yellow Augment Slot
Adherent of the Mists Set (Heroic)

Ward-Inscribed Pendant      
ML: 10
Quality Curse Resistance +1
Deadly +5
Constitution +6
Natural Armor +6
Yellow Augment Slot
Crypt Raider Set (Heroic)

Jorgundal's Collar
(Level 12/13/14)      
Melee Alacrity 10/11/12%
Striding +25/25/30%
Colorless Augment Slot

Pendant of the Warrior's Focus      
ML: 15
Insightful Combat Mastery +3
Insightful Doublestrike 3%
Armor-Piercing - 12%
Insightful Fortitude Save +2
Blue Augment Slot


Trinket :

Quote:
Greater Bold Trinket
ML: 4      
Upgradeable - Tier 3
Damage Bonus +1
Exceptional Seeker 2
Shocking Blow

Greater Nimble Trinket      
Upgradeable - Tier 3
Attack Bonus +1
Dodge +2%
Blurry

Greater Stalwart Trinket      
ML: 4
Upgradeable - Tier 3
Pirate Vitality
Exceptional Fortification (+10%)
Earthen Guard

Symbol of the Slave Lords      
ML: 8
True Seeing
Insightful Constitution +2
Dusk
Green Augment Slot
Blue Augment Slot

Litany of the Dead
ML: 13      
Turn the Page — 3 Charges (Recharged/Day:3)
Litany of the Dead - Ability Bonus
Taint of Evil
Litany of the Dead - Combat Bonus

Planar Compass
ML: 15      
Insightful Physical Sheltering +9
Quality Magical Sheltering +4
Ghostly
Insightful Fortitude Save +2
Green Augment Slot


Back :

Quote:
Mysterious Cloak
(Level 7/14)      
Exceptional Healing Amplification +15/+30
Magical Resistance: +11 Insight/+18 Insight
Green Augment Slot
Colorless Augment Slot

Cowl of the Giant Warriors      
ML: 10
Insightful Combat Mastery +3
Speed +15
Physical Sheltering +14
Insightful Deadly +2
Green Augment Slot

Mantle of Fury      
ML: 10
Constitution +6
Raging Resilience
Doublestrike 6%
Dodge +6%
Green Augment Slot
Adherent of the Mists Set (Heroic)

Shadowhail Cloak      
Hide +12
Move Silently +12
Deception +4
Ghostly
Green Augment Slot
Silent Avenger Set (Heroic)

Hide of the Fallen
(level 13)      
Druidic Survival Mastery
Shield +2
Armor-Piercing - 10%
Strength +6
Blue Augment Slot

Slate-Scale Capelet      
ML: 15
Strength +8
Quality Strength +1
Vitality +25
Quality Fortification +23%
Blue Augment Slot


Waist :

Quote:
Spare Hand
(Level 3/7/11/15)      
Riposte +1
Insightful Combat Mastery +2
Disable Device +6
Open Lock +6

Sapphire Studded Buckles Waist Slot
Minimum Level: 6
Shield Clicky 5 minute duration. 1 Charges
Deception +3
Deadly +3
Insightful Physical Sheltering+4
Yellow Augment Slot

Indomitable Wrappings
(level 8/12/16)      
False Life +18
Insightful False Life +8
Quality False Life +4
Competence Healing Amplification +19
Yellow Augment Slot

Braided Cutcord      
ML: 10
Quality Dodge +1%
Blurry
Dexterity +6
Quality Dexterity +1
Green Augment Slot
Silent Avenger Set (Heroic)

Plateshard Belt      
Fortitude Save +5
Incite +19
Constitution +6
Insightful Incite +7
Yellow Augment Slot
Knight of the Shadows Set (Heroic)

Vistani Fighter's Sash      
ML: 10
Stunning +6
Vertigo +6
Vitality +19
Deadly +5
Yellow Augment Slot
Adherent of the Mists Set (Heroic)

Shadow Embrace      
ML: 15
Diversion +12
Quality Doublestrike 1%
Quality Diversion +2
Deadly +6
Yellow Augment Slot

Animated Rope      
ML: 17
Diversion 14%
Deception +7
Dodge +9%
Combat Mastery +7
Green Augment Slot


Finger :

Quote:
Ring of Power
ML: 8      
Quality Strength +1
Command
Melee Alacrity 10%
Insightful Armor-Piercing - 3%
Green Augment Slot

Band of Insightful Commands      
ML: 10
Profane Well Rounded +1
Insightful Accuracy 4
Quality Deadly +2
Intimidate +12
Yellow Augment Slot

Perfect Pinnacle      
ML: 10
Reinforced Fists
Deadly +5
Stunning +6
Soul of the Elements
Beyond the Soul of Storm
Beyond the Soul of Stone
Beyond the Soul of Flame
Beyond the Soul of Tide
Yellow Augment Slot

Ring of the Stalker
ML: 11
Manslayer
Insightful Sneak Attack Bonus +1
Seeker +3

Ring of Lies
ML: 13      
Charisma +6
Diplomacy +10
Bluff +10
Haggle +10
Perform +10
Deception

Consuming Darkness
(Level 17)      
Seeker 6
Insightful Combat Mastery +4
Yellow Augment Slot

Ring of Prowess      
ML: 17
Deadly +7
Accuracy 14
Melee Power +2
Ranged Power +2
Green Augment Slot


Hands :

Quote:
Charged Gauntlets
ML: 5
Shocking Blow
Strength +2
Lightning Resistance
Might of the Abishai

Raven's Talons      
ML: 7
Raven's Eye
Dexterity +5
Bluff +10

Lizardfolk Gloves of Accuracy      
ML: 10
Distant Diversion +9
Insightful Deadly +2
Deception +4
Insightful Diplomacy +6
Yellow Augment Slot

Crumbling Gloves      
ML: 10
Insightful Dexterity +2
Quality Intelligence +1
Shatter +6
Insightful Physical Sheltering +6
Blue Augment Slot
Adherent of the Mists Set (Heroic)

Backstabber's Gloves (Level 12/13/14)      
Bluff +10/+11/+13
Sneak Attack Bonus +3/+4
Deception
Yellow Augment Slot ( Level 14 )


Feet :

Quote:
Steelweave Shinguards Feet Slot
Minimum Level: 6
Striding 25%
Dodge +4%
Electricity Absorption +17
Electric Resistance +15
Green Augment Slot

Flightfoot Greaves      
ML: 10
Freedom of Movement
Speed +15
Natural Armor +6
Reflex Save +5
Yellow Augment Slot
Adherent of the Mists Set (Heroic)

Severlin's Leaden Boots
(level 10/15)      
Stunning +6
Intimidate +12
Whirlwind Ward
Insightful Strength +2
Green Augment Slot

Shadow's Footsteps      
ML: 10
Dexterity +6
Insightful Dodge +2%
Doubleshot 4%
Distant Diversion +9
Yellow Augment Slot
Adherent of the Mists Set (Heroic)

Knife Toed Boots      
ML: 13
Thorn Guard +4
Armor-Piercing - 12%
Quality Seeker 1
Quality Strength +1
Green Augment Slot

Treads of Falling Shadow
(Level 16)      
Striding +25%
Ghostly
Dexterity +6
Exceptional Dexterity +1


Wrists:

Quote:
Bracers of the Wind
Level 3      
Magnetism +54
Lightning Lore +8
Blurry

Jidz-Tet'ka
ML: 5
Armor Bonus +5
Will Save +2
Tet-zik, The Enlightened Change

Bracers of the Claw      
ML: 7
Vulkoor's Might
Constitution +5
Fortification +70%

Mysterious Bracers
(Level 7)      
Exceptional Healing Amplification +15
Magical Resistance: +11 Insight
Green Augment Slot
Colorless Augment Slot

Black Opal Bracers      
ML: 9
Heroism
Magical Sheltering +13
Will Save +4
Ethereal
Yellow Augment Slot

Bracers of the Fallen Hero      
ML: 10
Strength +6
Insightful Constitution +2
Stunning +6
Quality Physical Sheltering +3
Green Augment Slot
Adherent of the Mists Set (Heroic)

Bracers of the Hidden Blade      
ML: 10
Dexterity +6
Assassination +3
Quality Deception +1
Insightful Bluff +6
Blue Augment Slot

Lore-Fueled Packbanner      
ML: 10
Insightful Constitution +2
Physical Sheltering +14
Insightful Doublestrike 2%
Druidic Stoneshape
Green Augment Slot
Adherent of the Mists Set (Heroic)

Armbands of the Silenced Ones
(level 13)      
Dexterity +6
Dodge +5%
Seeker 4
Reflex Save +8
Blue Augment Slot

Construct Champion's Bands      
ML: 14
Rune Arm Focus +3
Reconstruction +90
Deadly +6
Repair Amplification +29
Green Augment Slot
Renegade Champion


Eyes:

Quote:
Precision Lenses
ML: 6      
Manslayer
Insightful Strength +2
Melee Alacrity 6%
Minor Action Boost Enhancement
Blue Augment Slot


Armors:
lengthy category and for brevity :

Preface; ToEE armors are the best in each of their respective category in regard to MDB for all of heroics. Yes, ML 7 armors are the highest dodge armors in heroics.

Scales of Avarice and Malice. Some of the best armors made in the game. They each posses a MDB bonus that is one category higher than its armor type class. Not only are they highly statted armors with slots, but the one category higher armor mdb bonus means they are unrivaled for MDB bonuses aside from ToEE armors ( and still only barely does ToEE edge out MDB )

Black Dragon Armor

Ravenloft Armors -All have higher than expected MDB and are highly statted + set bonus pieces

Dragontouched Armors
Executioner's Plate

Chainshirt of Crippling ( The only melee source of crippling in the game )

Drow Outrunner Armor -Extremely high MDB

Duelist's Leathers -High MDB not too shabby of an armor

Full Plate of the Defender -Heavy Armor stats for ac and mdb in the medium armor category

No Worries The highest AC bonus of all armors and a good mdb of 9 for the ml 15 version. 


Weapons:

Way too long, fam.

Ravenloft weapons
Rage pack weapons

White Plume Mountain pack weapons DC of 35 for these things. At ML 6 and 9. That is enough dc to be no fail until most level 14-16 quests.

ToEE weapons Have some unique effects and expanded critical profiles

SoS

Banhammer -Improved everything ever on a roll of a twenty

Carnifex -Still OG OP  1d12 17-20 x3 gg no re

WPM weapons are probably going to get nerfed eventually once ssg manages to make the proc actually proc. The dc of 35 at level 6 and 9 is tremendous. Good enough for high skulls through most of heroics.



« Last Edit: Jul 26th, 2018 at 1:32pm by Rubbinns »  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
Back to top
 
IP Logged
 
QuantumFX
Shroud Slacker
***
Offline


Now back to the GOOD part!

Posts: 1170
Joined: Nov 15th, 2011
Gender: Male
Re: Heroic Melee Gear Pillars U39
Reply #1 - Jul 24th, 2018 at 4:52pm
Print Post  
I still like the Pirate Vitality trinket.  The stoneskin proc is pretty common.
  

Back to top
 
IP Logged
 
Rubbinns
The Undeserving Fuckwit
*
Offline


I Love Drama!

Posts: 10460
Joined: Sep 4th, 2013
Re: Heroic Melee Gear Pillars U39
Reply #2 - Jul 24th, 2018 at 5:22pm
Print Post  
QuantumFX wrote on Jul 24th, 2018 at 4:52pm:
I still like the Pirate Vitality trinket.  The stoneskin proc is pretty common.

That is amazing at level 4. I will put it in, thanks. The cove trinkets have unique effects at a very low level. I forgot about the abishai gloves at low level. Still a good set too for ml 5. The red fens sets are strong for ml 7. Slavers at 8 and ravenloft/dragon pack at lv 10 covers early heroics very well.

Marketplace chain for ml 4 as well. Though it is still best to just craft items until lv 4-6~, but for new players or those who cannot craft, the marketplace items are great additions. Starter items could be improved, and some of the older iconic starter package items could be adjusted.

Melee alacrity is very hard to come by unless crafted, it is limited to very few items and of those items, only 3~ are standouts. Jorgundal's Collar, Ring Of Power ( ml 8 10% ), a belt in Mines for 11% ml 15, and boots from loft ml 10 5%?. Easily collar and ring as best in bunch.    

Improved Deception is deemed too powerful and we probably will not see it in mid heroics. Same with old legacy deception proc item like backstabber's. Shoutout to gianthold, mang.

FoM is easily available through ravenloft now. I'm not sure what other attributes are hard to come by currently. SSG has done a really good job on the new loot for heroics. There are still many items that will probably never be adjusted again and will remain largely useless, but this is a great start to make looting and the new player experience more fun. 
« Last Edit: Jul 24th, 2018 at 5:30pm by Rubbinns »  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
Back to top
 
IP Logged
 
CrazyOldCatLady
Korthos Resident
*
Offline



Posts: 67
Location: UK
Joined: Mar 2nd, 2017
Re: Heroic Melee Gear Pillars U39
Reply #3 - Jul 25th, 2018 at 10:10am
Print Post  
I use Cannith Crafted gear for levelling, a set for every 3 levels.  Yep, it took a lot of collectable farming to make it all, but it's worth it to just be able to swap like for like and not have to worry about missing something every time I swap gear.
  
Back to top
 
IP Logged
 
Rubbinns
The Undeserving Fuckwit
*
Offline


I Love Drama!

Posts: 10460
Joined: Sep 4th, 2013
Re: Heroic Melee Gear Pillars U39
Reply #4 - Jul 25th, 2018 at 10:18am
Print Post  
CrazyOldCatLady wrote on Jul 25th, 2018 at 10:10am:
I use Cannith Crafted gear for levelling, a set for every 3 levels.  Yep, it took a lot of collectable farming to make it all, but it's worth it to just be able to swap like for like and not have to worry about missing something every time I swap gear.

It is easier that way. Many of the items listed are really unique and the named loot beats what could be crafted on that slot by either being a higher value at level, more and unique abilities than cc + augments, or abilities that cannot be crafted onto that slot using cc. The pieces to build around start at lv 6 and end around 15-17 for heroics. 6 for wpm pack, 8 for slavers, 10 for loft, 14-15 for mines/rage.


I put this together so that I wouldnt have to have 20 wiki pages tabbed and notepad open everytime that I wanted to gear a heroic melee.
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
Back to top
 
IP Logged
 
CrazyOldCatLady
Korthos Resident
*
Offline



Posts: 67
Location: UK
Joined: Mar 2nd, 2017
Re: Heroic Melee Gear Pillars U39
Reply #5 - Jul 25th, 2018 at 11:49am
Print Post  
Rubbinns wrote on Jul 25th, 2018 at 10:18am:
It is easier that way. Many of the items listed are really unique and the named loot beats what could be crafted on that slot by either being a higher value at level, more and unique abilities than cc + augments, or abilities that cannot be crafted onto that slot using cc. The pieces to build around start at lv 6 and end around 15-17 for heroics. 6 for wpm pack, 8 for slavers, 10 for loft, 14-15 for mines/rage.


True, I just don't think it's worth the effort for the amount of time it takes to level, not heroic anyway.

Plus, if new gear comes out, I don't have to change my setup Smiley
« Last Edit: Jul 25th, 2018 at 11:51am by CrazyOldCatLady »  
Back to top
 
IP Logged
 
Metal-Beast
Abbot Raider
**
Offline


\m/

Posts: 767
Joined: Apr 13th, 2014
Re: Heroic Melee Gear Pillars U39
Reply #6 - Jul 25th, 2018 at 12:24pm
Print Post  
Your list is pretty solid.

However I am surprised Gloves of the Claw and Slave Master's Cloak weren't on it.

Gloves of the Claw:

Strength +5
Intimidate +10

Vulkoor's Might-
    +3 To-Hit and Damage (artifact bonus)
    20% Extra Threat (stacks with non-like amounts)

The Claw Set is pretty easy to assemble and it gives 90% of the effective advantage of a 5-piece Slave Lord's Might set, with only 2 slots. That makes it easy too "mix and match" with other load-outs or sets.

Slave Master's Cloak:

Insightful False Life +8
Protection +4
Spearblock II
Insightful Resistance +1
Green Augment Slot
Against the Slave Lords Set Bonus
Mythic Cloak Boost +1 or +3

Good times. I have toons rolling in Epics still wearing it. And it can be set crafted. Win.

Honourable Mention to:

Envenomed Cloak:
Proof Against Poison +4
Poison Guard
Constitution +3

Might of the Abishai
    3 Item version: Profane Natural Armor Bonus +1, Profane Strength +1, Evocation Caster Level Bonus +1
    5 Item version: Profane Natural Armor Bonus +1, Profane Strength +1, Profane Constitution +1, Evocation Caster Level Bonus +1, Conjuration Caster Level Bonus +1 (none of this stacks with other profane typed bonuses except the caster level bonus)

And the classic:

Mantle of the Worldshaper:
Heroic Inspiration
Regeneration
Spell Absorption — 5 Charges (Recharged/Day:1)
DM's Vision- With the two original Dungeon Masters guiding you, you can see through most illusions and trickery. You are under the effects of the True Seeing spell.

ML:5 True Seeing, FTW.  Cheesy

I would also add, for Armour:

Scales of the Exile:
+5 Enhancement Bonus
Fortification +90%
Parrying +3
Insightful Wisdom +3
Insightful Constitution +3
Blue Augment Slot
Mythic Armor Boost +2 or +4

Wayward Warrior Set (2 items)-
    +2 Artifact Bonus to Natural Armor.
    +1 Artifact Bonus to Constitution.

Not OP, but it's the only Heavy armour NOT from GH that's available to Druids. Also looks good.

For rings:

Laurel Helix:
Sheltering +6
Fortification +100%
Protection +6
Green Augment Slot
Double Helix Set
The Devil's Handiwork
Mythic Ring Boost +1 or +3

The set bonus (+1 Insight Sheltering) and Sheltering +6 are long since moot, but the Fort +100%, Protection +6 and Green slot are still great. Ancient Band is similar, but at the same level point, this beats it out clean.

That's my $0.02.  Grin
  

I Got Nothin'.
Back to top
 
IP Logged
 
higgildypiggildy
Stormreaver Piker
*
Offline


I just mock the world

Posts: 660
Joined: Dec 8th, 2011
Re: Heroic Melee Gear Pillars U39
Reply #7 - Jul 25th, 2018 at 1:36pm
Print Post  
fantastically useful list, thanks for taking the time to put it together Rubbins
  

I ain't got no mothafukkinsignature
Back to top
 
IP Logged
 
Asheras
Completionist (i.t.p.)
******
Offline


This is why we can't have
nice things.

Posts: 10230
Location: Ohio
Joined: Jun 9th, 2010
Gender: Male
Re: Heroic Melee Gear Pillars U39
Reply #8 - Jul 25th, 2018 at 2:10pm
Print Post  
Good stuff!  Thank for assembling.
  
Back to top
 
IP Logged
 
Rubbinns
The Undeserving Fuckwit
*
Offline


I Love Drama!

Posts: 10460
Joined: Sep 4th, 2013
Re: Heroic Melee Gear Pillars U39
Reply #9 - Jul 25th, 2018 at 2:23pm
Print Post  
Metal-Beast wrote on Jul 25th, 2018 at 12:24pm:
The Claw Set is pretty easy to assemble and it gives 90% of the effective advantage of a 5-piece Slave Lord's Might set, with only 2 slots. That makes it easy too "mix and match" with other load-outs or sets.

The raven eye set is there and has the same +3 to hit and damage bonus. Both are good for that level and have been recently adjusted. Abishai 3pc set is nice for meleeing and shocking blow deals considerable damage that low level.

Metal-Beast wrote on Jul 25th, 2018 at 12:24pm:
Mantle of the Worldshaper:

I didnt include the spell absorb items because theyre mainly swaps. the mirror cloak is also useful at those early levels and will give a good amount of blue shields vs trog and kobold shamans.

Metal-Beast wrote on Jul 25th, 2018 at 12:24pm:
Not OP, but it's the only Heavy armour NOT from GH that's available to Druids. Also looks good.

Only dragonscale material does not break the druidic oath for heavy armors. Scales of Avarice or Scales of the Exile are the only options currently aside the tor armors.
« Last Edit: Jul 25th, 2018 at 2:24pm by Rubbinns »  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
Back to top
 
IP Logged
 
Asheras
Completionist (i.t.p.)
******
Offline


This is why we can't have
nice things.

Posts: 10230
Location: Ohio
Joined: Jun 9th, 2010
Gender: Male
Re: Heroic Melee Gear Pillars U39
Reply #10 - Jul 25th, 2018 at 3:23pm
Print Post  
The shocking blow Cove Trinket + the gloves from Chronoscope is really nice at level 5.   Those procs can destroy shit.
  
Back to top
 
IP Logged
 
finallyhadenough
Korthos Resident
*
Offline


I Love Drama!

Posts: 15
Joined: Nov 14th, 2014
Re: Heroic Melee Gear Pillars U39
Reply #11 - Jul 25th, 2018 at 6:15pm
Print Post  
THANK YOU
  
Back to top
 
IP Logged
 
5 Foot Step
Completionist (i.t.p.)
******
Offline


I Hate Idiots!

Posts: 11119
Location: USA
Joined: Mar 8th, 2014
Gender: Male
Re: Heroic Melee Gear Pillars U39
Reply #12 - Jul 26th, 2018 at 12:44pm
Print Post  
20% Blurry at level 4 is worth mentioning.  You can get it on both the Greater Nimble Trinket and the Bracers of Wind.

Also I would mention Jidz-Tet'ka for the monks.
  

Build links
Endgame Gear Guide
Cannith Crafting Planner link

Warning: May contain outdated cultural depictions.
Back to top
 
IP Logged
 
Rubbinns
The Undeserving Fuckwit
*
Offline


I Love Drama!

Posts: 10460
Joined: Sep 4th, 2013
Re: Heroic Melee Gear Pillars U39
Reply #13 - Jul 26th, 2018 at 1:58pm
Print Post  
5 Foot Step wrote on Jul 26th, 2018 at 12:44pm:
20% Blurry at level 4 is worth mentioning.  You can get it on both the Greater Nimble Trinket and the Bracers of Wind.

Also I would mention Jidz-Tet'ka for the monks.

updated.

UMD can be hard to reach for low powered characters missing past lives, tomes, or twink gear. Something like a blur scroll or wand is umd 23, stoneskin is a bit higher. For some classes and low powered toons even getting to 10~ umd at that level is hard.

Requires around 2-3 items ( Big Top 1 enhancement bonus ). A Persuasion item for 3 competence bonus. A morale bonus from heroism potions +2/ good hope +2/ cargo hold house p ship buff +1. Guild buff +3 stacking. Good luck +1 item luck bonus on Voice of the Master. Or Pink and Green Ioun Stone for +2 exceptional charisma skills bonus (exceptional bonus).

All that swapping would add 9 (11-13 if using greater heroism potion early, and have Ioun stone). That would leave 14 left to no fail blur. You could get around another 4 from skill ranks on non-umd class, +2~ from charisma modifier with an item. 45-55% chance to use blur. Only past lives are closing in on that gap, up to 6 charisma higher, and another +7 to umd higher.    

getting umd skill tome is one of the best things you could do for your character on the tr train.
« Last Edit: Jul 26th, 2018 at 2:00pm by Rubbinns »  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
Back to top
 
IP Logged
 
Metal-Beast
Abbot Raider
**
Offline


\m/

Posts: 767
Joined: Apr 13th, 2014
Re: Heroic Melee Gear Pillars U39
Reply #14 - Jul 26th, 2018 at 4:46pm
Print Post  
Rubbinns wrote on Jul 25th, 2018 at 2:23pm:
The raven eye set is there and has the same +3 to hit and damage bonus. Both are good for that level and have been recently adjusted. Abishai 3pc set is nice for meleeing and shocking blow deals considerable damage that low level.

I rocked the Charged Gauntlets on my last TR. Great stuff. But since they only proc on a natural 20, by Lvl 7 I wanted the +3 Damage and +5 Strength, which worked out to more DPS.

I guess the question is: What TYPE of melee is someone trying to build? Because a full retard THF Barb loads out a lot different than a Full DEX Vistani Assassin, a Bear Druid, or a Shintao Monk.

I loved the Raven's Set on my Rogues and Rangers though.  Wink

Quote:
I didnt include the spell absorb items because theyre mainly swaps. the mirror cloak is also useful at those early levels and will give a good amount of blue shields vs trog and kobold shamans.

Mirror Cloak makes me hard every time I pull it out... of the cache. Get you mind out of the gutter.

Seriously, it's great. I also liked the Chimera's Crown for similar reasons, but I found it was competing in the hat slot so Mirror Cloak wins.

I did find that it's utility started to wane by Lvl 8, which is why I swapped to the Slave Master's Cloak. By then, Reaper and even Elite caster-trash is simply blasting through the SR so regularly I'd rather have the saves and HP.

The argument for Mantle is that it has Regeneration  for when you're laying on the ground from the champion Poison DoT's you didn't notice stacking and you didn't bring a hireling or it's already run into the nearest trap to commit suicide.

Also, True Seeing gets around Blur + Displacement effects which can be a real PITA for melees at low levels. True Seeing also finds Secret doors well even into Ravenloft, and it spots conceladed/Invisible enemies (like Invisible Stalkers). And since lots of people run with Voice on all the time, it's not a huge sacrifice. YMMV.

All of this of course is moot at Lvl 8 when you can get the Slave Lord's Trinket and do all those things at once.

Quote:
Only dragonscale material does not break the druidic oath for heavy armors. Scales of Avarice or Scales of the Exile are the only options currently aside the tor armors.

I completely forgot the Dragonblood armours. They're great kit as well. There's also the Imbued Darkleaf banded armour from Tempest's Spine, which is Darkwood and also does not break Druidic Oath.

For some reason the ENCHANTED Darkleaf Banded armour is Steel, so that's a no-go.  Tongue

And there's Leaves of the Forest, but that's a sub-optimal solution if you have access to any of the above items. It is a great cosmetic though...
  

I Got Nothin'.
Back to top
 
IP Logged
 
gibbon
Dragon Raider
***
Offline


smhma in a cube

Posts: 256
Joined: Sep 10th, 2014
Re: Heroic Melee Gear Pillars U39
Reply #15 - Jul 27th, 2018 at 10:48am
Print Post  
Heroic TOEE weapons are actually way higher for me due to vorpal aoe for 200 unbound shrooms. IMO, advice related to that for tr is to go shortsword because you can be centered and swash and finesse and probably more I'm forgetting. I think it makes it the most useful across lives.
  
Back to top
 
IP Logged
 
Who Cares
Not this guy ^^^
*****
Offline


You sir, are a dickbag.

Posts: 1951
Joined: Dec 5th, 2014
Re: Heroic Melee Gear Pillars U39
Reply #16 - Jul 27th, 2018 at 11:40am
Print Post  
I'm pretty lazy so I usually pull out whatever I can equip at whatever level I happen to be at the bank.

Things I get right away though, level 1, are my quiver and my cc crafted blindness ward goggles of true seeing. On a caster I roll 200 sp ioun stone from 5-20 and on mele I roll the PLIS for about the same.
  

Fuck Off, That is all
Strakeln wrote on Feb 10th, 2016 at 9:17pm:
WC can do whatever he wants.


[] wrote on Feb 6th, 2017 at 11:26pm:
Public Service Announcement: your servers are not dead; if you can't find groups, it means you suck and/or nobody likes you.
Back to top
 
IP Logged
 
Rickyretardo
Waterworks Kobold
**
Offline


I Love Drama!

Posts: 105
Joined: Jul 28th, 2018
Re: Heroic Melee Gear Pillars U39
Reply #17 - Jul 28th, 2018 at 3:19am
Print Post  
Claw-set is unquestionable good for melee... and holds up well til 20. The amount of retards using the set are the same people that can handle a hireling correct; about 1%.
  
Back to top
 
IP Logged
 
Digimonk
Puppy Farmer
****
Offline



Posts: 1573
Joined: Apr 7th, 2015
Re: Heroic Melee Gear Pillars U39
Reply #18 - Jul 28th, 2018 at 8:50am
Print Post  
Rickyretardo wrote on Jul 28th, 2018 at 3:19am:
Claw-set is unquestionable good for melee... and holds up well til 20. The amount of retards using the set are the same people that can handle a hireling correct; about 1%.

Well, the name fits I guess. 

That set holds up until 13.  Once you hit 13, crafted gear + Litany is better, especially when you factor in the opportunity cost of dedicating 2 gear slots to it.  Claw set = 3 useful effects, 3 useless ones.  Two crafted items = 6 useful effects + 2 green aug slots.

When you consider that, the Claw set probably only holds up until 11.
  
Back to top
 
IP Logged
 
Rickyretardo
Waterworks Kobold
**
Offline


I Love Drama!

Posts: 105
Joined: Jul 28th, 2018
Re: Heroic Melee Gear Pillars U39
Reply #19 - Jul 28th, 2018 at 10:08am
Print Post  
Digimonk wrote on Jul 28th, 2018 at 8:50am:
Claw set = 3 useful effects, 3 useless ones.  Two crafted items = 6 useful effects + 2 green aug slots.


Nothing stops you from using litany (profane) and claw (artifact). Btw.. who has problems fitting in the useful effects?
« Last Edit: Jul 28th, 2018 at 10:11am by Rickyretardo »  
Back to top
 
IP Logged
 
Rubbinns
The Undeserving Fuckwit
*
Offline


I Love Drama!

Posts: 10460
Joined: Sep 4th, 2013
Re: Heroic Melee Gear Pillars U39
Reply #20 - Jul 28th, 2018 at 11:59am
Print Post  
Rickyretardo wrote on Jul 28th, 2018 at 3:19am:
Claw-set is unquestionable good for melee.

it's decent, certainly good for its level, but ravenloft sets are way too good if youre going for mad dps. silent + adherent is like 5 mp and 5 dstrike all worth way more than 3 artifact damage as well as having much more powerful loot effects than red fens gear.
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
Back to top
 
IP Logged
 
Digimonk
Puppy Farmer
****
Offline



Posts: 1573
Joined: Apr 7th, 2015
Re: Heroic Melee Gear Pillars U39
Reply #21 - Jul 29th, 2018 at 9:17am
Print Post  
Rickyretardo wrote on Jul 28th, 2018 at 10:08am:
Btw.. who has problems fitting in the useful effects?

People who gear properly. 

On any given build, by lvl 11+ (once cc gets the bonus slot), there are more useful effects than their are gear slots and burning 2 slots for 1.5 useful effects each is a bad choice unless those 1.5/3 effects are just massively better than the alternatives.  These particular effects are not.
« Last Edit: Jul 29th, 2018 at 9:20am by Digimonk »  
Back to top
 
IP Logged
 
Rickyretardo
Waterworks Kobold
**
Offline


I Love Drama!

Posts: 105
Joined: Jul 28th, 2018
Re: Heroic Melee Gear Pillars U39
Reply #22 - Jul 29th, 2018 at 5:03pm
Print Post  
Digimonk wrote on Jul 29th, 2018 at 9:17am:
People who gear properly.

On any given build, by lvl 11+ (once cc gets the bonus slot), there are more useful effects than their are gear slots and burning 2 slots for 1.5 useful effects each is a bad choice unless those 1.5/3 effects are just massively better than the alternatives.  These particular effects are not.


Show me some alternatives, or fuck off.
  
Back to top
 
IP Logged
 
Frank
Puppy Farmer
****
Offline


I Love Drama!

Posts: 1429
Joined: Jan 14th, 2016
Re: Heroic Melee Gear Pillars U39
Reply #23 - Jul 29th, 2018 at 8:00pm
Print Post  
Vim and Vigor isn't a bad option at all for a melee neck.  Permanent GH is a good effect and isn't an easy umd.  The other effects on the thing are also decent.  The only real weakness is that it's entirely supporting effects and nothing at all for dps.  But maybe not being split up is a strength in disguise.  It comes a little late for heroics at 18th, but whatever.
  

No, let me be Frank.

Digimonk wrote on Dec 8th, 2016 at 12:39pm:
I've had multiple RoSS rot just from doing the explorer points in Sands across multiple lives since it is exclusive.


Smart players know how to use buyback.

Digimonk wrote on Dec 22nd, 2016 at 1:58pm:
I will not chone.

I did what I did intentionally and while my primary purpose was not to annoy the other Vaulties, I acknowledge that it was a side effect.


Smart people don't elicit "side effects."  They understand in advance the consequences of their actions.
Back to top
 
IP Logged
 
Frank
Puppy Farmer
****
Offline


I Love Drama!

Posts: 1429
Joined: Jan 14th, 2016
Re: Heroic Melee Gear Pillars U39
Reply #24 - Jul 29th, 2018 at 8:09pm
Print Post  
Rubbinns wrote on Jul 28th, 2018 at 11:59am:
silent + adherent is like 5 mp and 5 dstrike all worth way more than 3 artifact damage as well as having much more powerful loot effects than red fens gear.


You're comparing a 3 piece and a 5 piece set against a 2 piece set.  So some perspective is important.  3 artifact damage at 7th is I think better than you can get until epics otherwise, and with reaper stacking main damage up has a lot more value than a lot of smaller damage procs.
  

No, let me be Frank.

Digimonk wrote on Dec 8th, 2016 at 12:39pm:
I've had multiple RoSS rot just from doing the explorer points in Sands across multiple lives since it is exclusive.


Smart players know how to use buyback.

Digimonk wrote on Dec 22nd, 2016 at 1:58pm:
I will not chone.

I did what I did intentionally and while my primary purpose was not to annoy the other Vaulties, I acknowledge that it was a side effect.


Smart people don't elicit "side effects."  They understand in advance the consequences of their actions.
Back to top
 
IP Logged
 
Page Index Toggle Pages: [1] 2 
Send TopicPrint