Frank wrote on Aug 10
th, 2018 at 7:01am:
It's a vicious cycle. Introduce new reaper mode. Reward reaper play with reaper enhancements. Discover to your shock and surprise that characters with a pile of reaper enhancement can make high reaper play trivial. Introduce new harder reaper mode.
Game design escapes them.
A) Reaper mode is not "trivial". The people claiming it is are trolls. Elite has been trivial for years. Trivial is when even a moderately knowledgeable player with a moderately geared toon with little or a few past lives can complete ANY and ALL content on that difficulty with ANY class solo with NO risk of a single death, let alone failure, and do so in the same time it would take to run an easier difficulty.
R10 does not fit that description. R10 still requires either a specific(few) builds in specific (few) quests by a handful of skilled/knowledgeable players to be completed solo. And then not in the same time period you could run R1-R5. Most completions are full/mostly full groups with players satisfying specific roles and working in some coordination. Death is common. Failure is a possibility (or high resource cost for recoveries) if the group is not up to snuff.
That's not trivialized content.
B) This change, which I would have done differently were I developing it, is designed to target a specific issue which exists in some content, not just reaper, that disproportionately affects a subset of builds/classes. It's a balance pass. The problem is that the methodology in question is flawed and builds are so varied that it is very difficult to target the builds you want to provide a benefit to.
C) One of the biggest community feedback issues will be builds/classes this change is not intended for thinking it should be intended for them. Ranged and casters will see "ooohhh HPs!!!!! I gotta have that. I deserve to have that. SSG is screwing me by nerfing my character when I get the HPs!!!!!" No dumbass. The HP are not for you. (That's part of why this solution is flawed. You need one that clearly keeps it where you want it to be)
D) It is possible that the better solution is to make changes on the content side in the particularly problematic content. (Hint. It's not R10 6 man content or high skulls in general. If you think this is about high skulls/R10, then you don't know what you are talking about. Time to keep quiet and learn first or ask questions and learn first before spouting off your opinion)