Quote:so you're saying that post motu made builds more flexible? weird how that's what i was saying and you say it like it's a terrible thing that the game stopped being all strict trinity garbage shit.
No. Content is more accessible because the devs gave us viable self sufficiency. After motu builds were pigeonholed into requiring survivability, self healing, and ranged aoe dps. This excluded many classes that were playable pre-motu.
Munkenmo wrote on Aug 27
th, 2018 at 3:39am:
You keep saying Dreamspitter, but it was actually called "Woo-woo stick"
lmao yes
noamineo wrote on Aug 27
th, 2018 at 12:07pm:
I've been interested too, maybe we can be study buddies
We might be the only hope to hedge against the inevitable.
noamineo wrote on Aug 27
th, 2018 at 12:07pm:
I disagree. Even pre-MOTU you could easily get by without a dedicated tank as long as you had a healer. Healer was really the most valued class because everyone else could just go apeshit.
For the majority of content, yes. The only raids that required a "tank" were VoD, ToD, eChrono, eLob and HoX. Quests that required "tanks" were even more rare. eDeeps and eAtdq come to mind. The great thing was that a "tank" is literally any build that can hold aggro and not die.
Flav wrote on Aug 27
th, 2018 at 1:55pm:
Since MoTU healers became pointless.
Note that Healers include : Clerics, Bards, Favored Souls and to a lesser extend Artificers.
Now sadly, the game as changed so much that it's pointless to make a healer.
Healers arent the only ones that got hit too. Rogues for example were complete garbage after motu.
5 Foot Step wrote on Aug 27
th, 2018 at 2:50pm:
"Doing every quest once on elite already gives more than enough XP to TR." was true as soon as BB came out. That was the design goal of BB, IIRC. But yes, each new xp bonus and content pack increases the margin.
BB definitely lessened running every quest 10 times each. Although you still had to do that on the best xp/min quest each level or so.
5 Foot Step wrote on Aug 27
th, 2018 at 2:50pm:
Yes, I recall. That persisted some time after MotU as the non-resetting was what enabled everyone to level cap and then run Impossible Demands a million times to cap EDs.
Update 19 is when they brought in the quest reset mechanic. I remember after motu launched everyone would farm that one house c challenge over and over. Devs nerfed it quick.