Flav wrote on Aug 15
th, 2018 at 5:31am:
And there won't be for the foreseable future, as since Shadowfail ( more or less ) each new Module equipment obsoletes the previous module equipment.
The lack of decent endgame just feed the (EIH)TR Hamster Wheel
Agreed. They built a system where:
ToD - Rings
Stealer of Souls - DT Armor
Shroud - Weapons and accessory crafting for specific needs
Chrono - Set bonuses for both DPS and Caster
6 Man Epics - Each pack had 2-3 items that BiS for one or more builds.
VoD & Hox & Reavers Fate - Easy to run raids with some base level functional items and a BiS item or two (Madstone boots, Tharnes, etc)
Chase items: ESoS, ERoSS, EMarilith Chain, PLIS, etc.
With +3 and +4 tomes as the kicker for continuing runs even when you had the gear. As they were in the 20th list and, thus, were attainable in game.
Until LoB and Alchem weapons, they didn't completely invalidate any prior content with new content. Even then, they only partially stepped on Shroud Weapons. Shroud weapons had flexibility, if not power, and shroud accessory options were still either BiS (Conc Opp for example) or really really useful.
Until they can figure out how to stagger the loot again like that and build an end game library, it will be tough to have a sustainable end game of any duration.
Even then, a big part of the duration was the gating. 6 man epics had a 1 day timer. Raids had 3 day timer. No bypasses. No chest re-rolls. That encouraged alting and the combination of running some characters at cap every day and running some PL's every day. But it naturally took longer to acquire gear. So content didn't get run into the ground so fast. And the gap between your 40 hour per week + gamers and your 15-25 hour gamers was not so large. The 40+ hour guys just had more alts that were better geared.
But they can't undo chest reroll or bypass timers or implement 6 man timers. So I'm not sure you can ever go back. Even with a good, layered loot strategy. People are just burning through content too quickly.