Vaultaccount wrote on Aug 18
th, 2018 at 4:17pm:
Totally, would love to see a pre-MotU server. Aaah, used to log 1 hour per day on weekdays, guild did 3-4 raids per night in that time, life was good. If I logged in the afternoon, there would always be 3+ LFM for raids. Sometimes over 6. It's almost like a dream to remember that.
Thats what happens when you have a decent sized community and a real endgame. Pre-motu you had 11 raids that were ran regularly. Historically, post-motu you had an average of 2 raids ran regularly.
Vaultaccount wrote on Aug 18
th, 2018 at 4:09pm:
It also has to do with the power handed out inherently. It was only the minor benefit from heroic past lives that few cared about, and didn't affect much the power of the character. Since they added epic past lives, past lives started to become a problem and I already knew it would become the growing cancer in this game. Then they did racial past lives plus reaper points, finllay destroying the possibility of people who play 15 hours to compete with 40+ hour grinders forever.
Agreed. Heroic Pastlives were very balanced. Especially compared to epic/racials we have today.
Rickyretardo wrote on Aug 17
th, 2018 at 11:53pm:
In other games veterans are not 2000% better than a new player with "blue" gear. This is some of the attraction of DDO for us vets, but the gap gets bigger every time Cordovan and his gang of hacks invents a new grind.
The ideal system was Heroic Pastlives. While it rewarded dedication. It wasnt unfair to new players. You also have to factor in Epic Destiny's. Maxing out the fate points takes a long time. Then add in the epic/racial pastlives and reaper tree. Its ridiculous.
Quote:Back when I joined the game about 8 years ago, I could always find groups for normal or hard difficulty, with other players who were willing to run with my gimped ass, due to themselves also being newer. We had a lot of fun, and because the game wasn't split into 3 games, veterans also grouped with newer players routinely.
Before Bravery Bonus and the Quest Ransack being removed the normal way of farming was doing Nx10Cx1Hx1Ex1.
So this allowed new players to join in. Since you farmed normal up to ten times before the harder difficulties (on the best xp per minute quests). When they added Bravery Bonus the vets didnt feel so inclined on accepting noobs due to the death penalty.