Rose-tinted Goggles wrote on Aug 24
th, 2018 at 5:56pm:
You must be really ignorant if you think all we did back then was farm Shroud.
At this point, I am relatively sure Gramh_the_Bard is ineffectually trying to troll us by repeatedly insisting that "everyone" held a specific viewpoint when clearly several of us did not. Its a very half-assed troll, even by vault standards.
Rose-tinted Goggles wrote on Aug 24
th, 2018 at 5:56pm:
EDIT: Im curious how many raids one has to run currently to get max geared? The raids needed for a max geared THF barb at the beginning of 2016 was only 3 new raids. 4 counting an old raid. (ToD). Im going to assume 3-5? Baba, Strahd, Lshroud, and maybe riding storm or mod?
What Tower of Despair item was still usefull at cap back then?
I honestly don't even see the point in max-gearing now because all the best gear is only usable at cap. That was the nice thing about your pre-MOTU list; a lot of that stuff was not ML20.
Rose-tinted Goggles wrote on Aug 24
th, 2018 at 5:56pm:
You had to be there to appreciate it.
From an outsiders look on Vanilla WoW, I have the same opinion. It looks like total ass. Leveling took half a year. You had to heal in between each kill. You couldnt afford your spell/ability upgrades. You had to walk everywhere. Quests ran out so you had to resort to grinding mobs. You only had one or two damaging spells for leveling. Quests were very spread out and would even make you walk incredibly long distances to finish them. Yet despite all these issues theres a large part of the community that loves that version of the game. So much so that Blizzard is releasing an official Vanilla server.
TLDR; A classic server clearly isn't for you.
There was a certain magic and wonderment to vanilla WoW. Speaking as someone who joined in about 6 weeks after launch. While I stopped playing before Burning Crusade, a lot of the enhancements that current players love really felt game-ruining to me.
A big part of the problem was that players weren't playing the game as it was designed to be played. The idea was that you would form up a party in a major city, then travel together to a remote dungeon, complete the dungeon, and go on to your next adventure as a group. In theory, the journey was part of the adventure.
IN PRACTICE it was a lot like that guy who throws up an LFM for Rainbow in the Dark while halfway through the run and doesn't have ddoor. It was hell.
And yet, if you were playing the game with a group of your friends, it was one of the best MMOs out there. Vanilla still is if you've got that solid play group.