Rubbinns wrote on Aug 25
th, 2018 at 11:06pm:
I think they are both great and are needed, especially on classes that offer 0 ways of cc'ing in their tree. Frog is perfect as is. Giving it an int/cha toggle makes it worse for divine wisdom choices.
Taking away some classes to make a few others better here is unnecessary because the meta is largely balanced as far as meleeing is concerned.
Tempest would have to rely on stunning blow, and that is a major downgrade, while also omitting dex builds entirely.
Rouges, outside of traps, have nothing for on demand hard cc without dire charge. And rogues just recently got bumped up dps from the vfk tree. Which was effectively adding a kensei-like tree for daggers, that also allowed the use of the assassin 18 and 20 cores. Imagine how worse rogue could have been off.
Fighters get slightly less impacted due to all around higher dc and the feats to improve trips. Vanguard is also great at on demand hard cc and gets more play, though without vanguard tree paladins get hit even worse.
Probably the most negatively impacted class of all is paladin. Lacking anything resembling modern melee power and doublestrike values, and without many feats to spare. That and aasimar2win shitted on paladins by having a racial lay on 4hands outclass the pally class LoH by a mile, and a racial tree that makes for a better undead beater because it is allowed to take a better class. GG. No Re.
Barbs would be ok but only because ear smash is good. still not great for barbs.
Bards would still have great cc in freeze/guardbreaking/fascinate/knockdown. Probably sees a slight increase in play. They are behind in dps to rise too high in play rate.
Monks have infinite ways of causing cc. Even larger shift to monk if this happens.
Monk Splashes and animals would also greatly swell in numbers.
Taking away dire charge will clearly negatively affect the diversity of the abundant choice meta that melees are currently enjoying. dont do it.
And toggling frog might cause for less druids and clerics. Touching either of these feats is a terrible choice for even the stupidest of developers and players.
I actually like dire charge, but the fact that it makes dedicated cc largely irrelevant in a lot of content could be viewed as a negative by people who are super into trinity-style role play. There were probably better ways for them to accomplish what dire charge accomplished, but it was good enough imo.
My point was less that I find dire charge objectionable (I don't) than it was that there's more to comment on with dire charge than there is with mass frog.
And yes, all bugs aside I really do like mass frog and don't think it should be changed (aside from possibly making it work with heighten and subtracting an appropriate amount of dc).
Count Dante wrote on Aug 25
th, 2018 at 11:19pm:
I'll take the caster who stays alive and CCs any day over the jack-off, insecure little bitches who think slowly instant killing their way through mobs (which pretty much anyone else can do with two pushes of the button instead of one), draining their spellpoints then ending up dead because they're useless in a boss fight.
In high end reaper epics warlocks are only good for CC and not much else. Anyone building a lock for DPS just wants to be a superstar and is a drain on the group.
Yep.
On Cannith you get a lot of warlocks who contribute absolutely nothing to a group. Many of them are ES cap and/or in US. Some of them think they're "hurlers" and proudly announce it, as though hurl in and of itself is valuable enough to make you worth spending a spot on.
WonderfulFoppyBint wrote on Aug 25
th, 2018 at 11:43pm:
Arguably the best DC Caster on ghallanda is a warlock. He takes advantage of the best parts of the class. He is 3 k + HP, fully functional DCs, wings, and to intimidate. He has Necro, cc, and tanking abilities.
If you play warlock, you need to play it like that. You're obviously going to miss out on spells slots, but tentacles is one of the best forms of ubiquitous crowd control in the game.
The primary weakness for locks in my opinion is lack of charms, and more difficult to get spell pen.
Granted, I still play sorcerer because it's a better pure Caster---warlocks are very good though. When built correctly they are extremely effective. The Warlock I'm talking about is Pelc and anyone on Ghallnda can attest to the fact that he has the smoothest R10 dailies, and perhaps the most Reaper XP on the server.
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Obviously a bunch of f****** retards also play Warlock.
I'm sure this guy is great, but I'm sure you'd agree that he's the exception rather than the norm. A good player can make any class playable so it comes down to personal preference, but like you said sorc is a better pure caster than warlock.