ILoveExploits wrote on Aug 28
th, 2018 at 7:35am:
It is op when it is too close to the top on everything. This is the problem.
While easy for beginners excuse is true, it just make a fully geared with all pl's player way ahead of any other class with the same gear and pl's.
Those "i have everything" classes dont create more choices, they reduce the options because if you dont play the same crap you are just an espectator while others have fun.
You play a monk and dont want it nerfed i get it.
Enjoy your cheese.
All I'm seeing from you is "Waaaaaaaahhhh. Monks hurt my feelz." Your argument about an everything-pletionist using a "beginners" build is stupid. You're conflating ease of use with maximum potential. Seriously, you sound like a clueless motherboarder.
A simple and an advanced build can have similar maximum potential. FFS, please don't ever try to suggest that ease of play should be how classes' maximum potential is balanced. That's a terrible idea.
Most min/maxed melee DPS builds are *close* on everything these days (paladins, qstaff builds, bards and a few other odd ones need some TLC though).
Amazingly enough, SSG has actually sort of balanced them. I think it's proof of the 1000 monkeys on keyboards concept personally, but regardless, melee DPS are pretty comparable to each other but with enough nominal differences in DPS, defense, CC, buffs and utility that anyone with a functioning IQ can run whichever they want and do well.
Being a beginner friendly class has zero correlation to being "way ahead of any other class with the same gear and PLs" on a 'pletionist. That's another nonsensical argument. That same 'pletionist would be just as far ahead of a newbie on a non-monk meta build as they would be on a monk assuming they could play the non-monk build with the same levels of skill.
Being beginner friendly just means that it's a simpler build to play to a "doesn't suck" level of proficiency and close to the class' maximum potential. Being simple to play doesn't mean it's overpowered though. It just means that casuals and mediocre players will suck less while running one of those builds than they would an advanced build that requires precise timing, in-depth knowledge of game mechanics, etc. to run to the same level of efficiency as the simple builds.