How I can see it:
1) monk nerfs not needed at all. They are not winning DPS race and to be played well on higher skulls need to drop a lot of DPS, cause 50mrr hurts. They benefit greatly from pastlife feats, probably on of the most benefitiant class, yet triple-everything not making them gods till well geared.
2) aasimar neeed nerf. 10% hp, prr, mrr, 60 hamp and sick numbers on LOH all at once. Thats not best DPS race, but too well rounded consider to others.
3) They'd better do something about balancing ranged DPS and especially energy spellcasters. There like 3-4 ranged builds that can do something on higher skulls, and those exclude pure ranger or fighter with bo\xbow\throwing weapon. Energy damage just suck balls right now.
4) they need to rework badly all the trash trees: archmage, kotc, vanguards, eldrich knights, warsoul\warpriest, Thieft-acrobat.
5) rip off this trash 25% hp buff. Worst designed thing they could ever make.
6) rework bear again. It has okay potential right now, but how many bears can you see running? On Orien (I believe most populated server still) literally 0. Poor guys who just trying it respeccing in like 1 hour or TR as soon as possible. Super boring to play, super slow attack speed, super short cleaves.
Yet its all wishes. They will do whatever they want sell. Both balance and disbalance is business, and its actually not competetive game. So we'll just have to deal with what they are feeding us