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Very Hot Topic (More than 75 Replies) U40 Monk Nerfs (Read 13636 times)
Digimonk
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Re: U40 Monk Nerfs
Reply #75 - Sep 24th, 2018 at 1:01pm
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5 Foot Step wrote on Sep 24th, 2018 at 12:27pm:
Correlation =/= causation. Take a moment to consider that the entire game population is now less than a single shard population during the peak around MotU. Now realize that prime raid time is also prime internet time in general. If you get unplayable lag at prime time right now (I don't), then you are still going to lag even if you are the only one logged in to the server.

A lot has changed for DDO on both the codebase and the hardware since 2012 so using performance metrics and information from that era as the measuring stick in 2018 wouldn't seem to be very valid.

How many entirely new in-game systems have they added since then?  How many updates and changes have they made to existing code from that time?  Ditto for the hardware.  It was physical hardware back then and it's apparently a VM environment now.  Remember that 3-month long lagfest after the datacenter migration?

And he's right to some extent.  Currently on Ghallanda at least, it becomes pretty obvious when SSG hasn't restarted the world servers because the lag just keeps getting worse and worse, especially during primetime hours.  It is bad enough at times that it most definitely causes otherwise preventable deaths, wipes, etc. which interfere with missions and raids. 

DDO lags like a mofo sometimes while everything else running through my inet connection works just fine.  ICMP, traceroutes, bandwidth tests, etc.  I've heard rumors that Ghallanda lags more for *reasons*, but since SSG hates their customers and refuses to provide any sort of transparency, I can only assume they're full of shit  based on their track record and that it is due to G-land having one of the larger primetime populations combined with a trainwreck of a codebase.  Small inefficiencies in code become much larger ones as you increase the usage load on them.
  
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Rose-tinted Goggles
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Re: U40 Monk Nerfs
Reply #76 - Sep 24th, 2018 at 9:08pm
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5 Foot Step wrote on Sep 24th, 2018 at 12:27pm:
No.

Correlation =/= causation. Take a moment to consider that the entire game population is now less than a single shard population during the peak around MotU. Now realize that prime raid time is also prime internet time in general. If you get unplayable lag at prime time right now (I don't), then you are still going to lag even if you are the only one logged in to the server.


My point still stands. Just because DDO has an incredibly small player base now doesn't refute my point that higher population creates more lag.

If we returned to the player base of 2010/motu I guarantee you the new U40 raid would have unplayable lag. Even after all these server updates. DoJ in late 2015 was unplayable. The player base then was stupidly low.

Keep in mind that even at 2010 levels or motu levels ddo still had a laughably small player base. Theres no excuse for this shit. We should be getting no lag at all.
« Last Edit: Sep 24th, 2018 at 9:11pm by Rose-tinted Goggles »  

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rest wrote on Oct 26th, 2012 at 12:53pm:
DDO is still the old fat wife I have at home who I can't fucking stand, but we've been together so long I can't see myself leaving.
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m4lacka
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Re: U40 Monk Nerfs
Reply #77 - Sep 27th, 2018 at 5:36am
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WonderfulFoppyBint wrote on Sep 16th, 2018 at 6:09am:
Monks do need a Nerf. So does tempest burst, given their ungodly AOE. Dodge needs a nerf (probably the mabar helmet first).

Granted I'd rather see them fix bows, damage casters, and that fucking TR cache.


Well, to quote them:

"stackable arrows/ammunition no longer disappear from TR cache, and to our knowledge, other items were unaffected by TR disappearance, coz our data pulled out of our asses is more reliable than data from players, long story short, TR cache will stay as it is, enjoy the game, and have an intercourse with your mother ,|, " - With love, Devs.
  

Vaultaccount wrote on Aug 29th, 2016 at 7:06pm:
The most broken epic PL in the game is the ridiculous AC buff from martial PLs. But when you include all the inherent benefits from reincarnation, the thing is above the roof. The benefit from TR was supposed to be minimal, but now it is game breaking. start a new character and you will feel, you will get raped in heroics.

Personally I think lower heroics on new characters are harder than Legendary Elite content on a character with good gear and has all destinies farmed.


Arkat wrote on Apr 2nd, 2014 at 4:14pm:
And someone in another thread called ME delusional recently!

Wow.

Have you EVER gone to Law School Feyn? Have you EVER been asked by a United States Senator who is now the Vice President of the United States to write a paper just for him on a particular topic of Constitutional Law for his use as a Senator? Have you ever been asked to help a very notable Harvard PhD turned Constitutional scholar with his very-well received book on Legal Philosophy and Constitutional Revolutions? Have you ever been offered a job as a Deputy Attorney General BEFORE you even graduated Law School?

No? Then STFU you fucking amateur.


Meat-Head wrote on Jul 29th, 2015 at 12:03am:
Thx. I was semi-waiting because windows 10 will be here soon. but, the crashing is making me want to punch old people.


IMARANGER wrote on Sep 8th, 2014 at 5:40pm:
Pretty sure that the fact that a service can be hacked doesn't make it the "community chest".
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WonderfulFoppyBint
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Re: U40 Monk Nerfs
Reply #78 - Sep 27th, 2018 at 1:58pm
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Looks like monk nerf is somewhere between 1k and 2k dps loss from testing.

Kobold time on my more defensive/utility set-up build went from 36ish down to 40ish.

The way prowess interacts with the dps tests though means it might be a lil' less since there's a time to kill contraction for the first 10s and a time to kill elongation in the second 10s of every cycle. Since I'm at the end of a cycle it may be counting it a lil' more.

We really need targets that take 5min to kill IMO.
« Last Edit: Sep 27th, 2018 at 2:02pm by WonderfulFoppyBint »  

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Digimonk
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Re: U40 Monk Nerfs
Reply #79 - Sep 27th, 2018 at 2:10pm
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WonderfulFoppyBint wrote on Sep 27th, 2018 at 1:58pm:
We really need targets that take 5min to kill IMO.

What we really need is devs that know how to play the game at a high level of proficiency so that they can make intelligent design decisions instead of the monkeys banging on a keyboard and hoping they get lucky method we currently have.

« Last Edit: Sep 27th, 2018 at 2:11pm by Digimonk »  
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Gramh_the_Bard
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Re: U40 Monk Nerfs
Reply #80 - Sep 28th, 2018 at 11:33am
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Digimonk wrote on Sep 27th, 2018 at 2:10pm:
What we really need is devs that know how to play the game at a high level of proficiency so that they can make intelligent design decisions instead of the monkeys banging on a keyboard and hoping they get lucky method we currently have.



Why would you expect the devs to be more skilled at the game than the players? >.>
  
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Technomage
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Re: U40 Monk Nerfs
Reply #81 - Sep 28th, 2018 at 1:20pm
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Why would you expect the devs to be more skilled at the game than the players? >.>

I'd expect them to at least know that you cast Resurrection on the player's toon (ghost) instead of on the Soulstone.

(Yeah, that may have been a little unfair as Ciccolini had just gotten done with being the AC Producer...but still resurrecting party members is a VERY basic part of the game)
« Last Edit: Sep 28th, 2018 at 1:23pm by Technomage »  

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Re: U40 Monk Nerfs
Reply #82 - Sep 28th, 2018 at 1:54pm
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Technomage wrote on Sep 28th, 2018 at 1:20pm:
resurrecting party members is a VERY basic part of the game)


I count on this for 100% of my build choices.
  

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Re: U40 Monk Nerfs
Reply #83 - Sep 28th, 2018 at 2:04pm
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Well if the player wasn't moving when he died, and didn't move after dying, technically where his soulstone is where he is....

But I'm just being the Devil's Advocate and Nitpicking because this only happens in some wet dreams nowadays.
  

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Gramh_the_Bard
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Re: U40 Monk Nerfs
Reply #84 - Sep 28th, 2018 at 2:05pm
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Yeah I don't count a day 1 producer's concepts of a game or that mouth breather Cordo as good examples of dev game performance XD
  
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Re: U40 Monk Nerfs
Reply #85 - Sep 28th, 2018 at 3:02pm
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Technomage wrote on Sep 28th, 2018 at 1:20pm:
I'd expect them to at least know that you cast Resurrection on the player's toon (ghost) instead of on the Soulstone.

(Yeah, that may have been a little unfair as Ciccolini had just gotten done with being the AC Producer...but still resurrecting party members is a VERY basic part of the game)


He's probably still never played not in god mode.
  

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QuantumFX
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Re: U40 Monk Nerfs
Reply #86 - Oct 2nd, 2018 at 8:22pm
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Well, this thread went off track.  The stupid part about this nerf is that replacing Reinforced Fists with anything else was the smarter path, but too many motherforum tards couldn’t figure that out.
  

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Re: U40 Monk Nerfs
Reply #87 - Oct 2nd, 2018 at 8:29pm
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QuantumFX wrote on Oct 2nd, 2018 at 8:22pm:
Well, this thread went off track.  The stupid part about this nerf is that replacing Reinforced Fists with anything else was the smarter path, but too many motherforum tards couldn’t figure that out.


That was mentioned several times in several different threads.  A lot of alternate ideas were presented.  They were easy to miss  amid the tears.
  
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Re: U40 Monk Nerfs
Reply #88 - Oct 2nd, 2018 at 9:52pm
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QuantumFX wrote on Oct 2nd, 2018 at 8:22pm:
Well, this thread went off track.  The stupid part about this nerf is that replacing Reinforced Fists with anything else was the smarter path, but too many motherforum tards couldn’t figure that out.


hmmm go through and fix X amount of pieces of gear with reinforced fists, or fix one feat.......shit i dunno that's a tough one
  
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Re: U40 Monk Nerfs
Reply #89 - Oct 2nd, 2018 at 10:09pm
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hmmm go through and fix X amount of pieces of gear with reinforced fists, or fix one feat.......shit i dunno that's a tough one


5 feats.  But, you would only need to fix 3 enchantments.
  

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Gramh_the_Bard
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Re: U40 Monk Nerfs
Reply #90 - Oct 3rd, 2018 at 10:04am
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Starting to smell like Qhualor in here, all "they implemented what i wanted but not in the way that i wanted so i'mma pout and tell everybody how stupid their thing is"
  
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Gramh_the_Bard
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Re: U40 Monk Nerfs
Reply #91 - Oct 3rd, 2018 at 10:06am
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Also only one feat, that gets applied 5 times, so all it took was probably 10 seconds for steel to cut out the 2.5 weapon die, cut in the +1 to hit, and took another sip of his pumpkin spice latte.
  
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Re: U40 Monk Nerfs
Reply #92 - Oct 3rd, 2018 at 3:19pm
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QuantumFX wrote on Oct 2nd, 2018 at 10:09pm:
5 feats.  But, you would only need to fix 3 enchantments.

Supposedly there's a db, and SSG is now making items & abilities in a way that makes fucking sense. But no, they've still got a fuckton of legacy gear from the era when each item, like each quest (and each ladder), was "lovingly" and "carefully" handcrafted.
  

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Re: U40 Monk Nerfs
Reply #93 - Oct 4th, 2018 at 6:58pm
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WonderfulFoppyBint wrote on Sep 27th, 2018 at 1:58pm:
We really need targets that take 5min to kill IMO.


In the absence of a real combat log?  Sure.  Just realize that you're asking for a bandaid rather than a cure.
  

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Digimonk wrote on Dec 8th, 2016 at 12:39pm:
I've had multiple RoSS rot just from doing the explorer points in Sands across multiple lives since it is exclusive.


Smart players know how to use buyback.

Digimonk wrote on Dec 22nd, 2016 at 1:58pm:
I will not chone.

I did what I did intentionally and while my primary purpose was not to annoy the other Vaulties, I acknowledge that it was a side effect.


Smart people don't elicit "side effects."  They understand in advance the consequences of their actions.
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