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Jakabya
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Endgame no fail goals
Sep 14th, 2018 at 10:46am
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What are no fail numbers for endgame dire charge saves?
  
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Pseudonym
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Re: Endgame no fail goals
Reply #1 - Sep 14th, 2018 at 12:41pm
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There's no such thing as no fail, and saves vary drastically based on content and what you're fighting.

The bare minimum for an ok-ish success rate on a fortitude save in the majority of content on high skulls hovers around 110, with good success rates somewhere in the 120s. There are outliers such as memoirs where you need unusually low fortitude dcs and Tethy where you need unusually high dcs.

Fun fact: The plants introduced with Ravenloft very likely have the highest fortitude of all normal mob types in DDO.
  
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Re: Endgame no fail goals
Reply #2 - Sep 14th, 2018 at 1:07pm
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Pseudonym wrote on Sep 14th, 2018 at 12:41pm:
Fun fact: The plants introduced with Ravenloft very likely have the highest fortitude of all normal mob types in DDO.

The baby groot thingys in Wines?
  

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Re: Endgame no fail goals
Reply #3 - Sep 14th, 2018 at 1:32pm
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Plants are supposed to be immune to stunning, but yeah, they have good fort saves.
  

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Re: Endgame no fail goals
Reply #4 - Sep 14th, 2018 at 5:38pm
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Rubbinns wrote on Sep 14th, 2018 at 1:07pm:
The baby groot thingys in Wines?


It's difficult for me to decide which type I hate more, the ones that spam web line trip or the ones that have past life: machine gun.

5 Foot Step wrote on Sep 14th, 2018 at 1:32pm:
Plants are supposed to be immune to stunning, but yeah, they have good fort saves.


Obviously they're immune stunning, I figured I'd throw that in there because it fits within the broader category of dcs required for end game.
  
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Re: Endgame no fail goals
Reply #5 - Sep 14th, 2018 at 6:00pm
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I wonder if the baby Groots are like the plants in Kings Forest immune to Horrid Wilting which should by it's definition be the perfect spell to deal with them but probably won't do a bloody thing because either that spell isn't coded correctly or they just don't care to fix it.

I remember attempted to give them a rasher of shit about it after MotU but again it was more or less ignored because apparently that wasn't what they intended.

Bahhh I will wait to find out until after the Wizard pass I guess.
  
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Re: Endgame no fail goals
Reply #6 - Sep 14th, 2018 at 6:50pm
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My Endgame Superbarb max buffed dire charge is 132.
Plants he insta kill with Terror . Smash the ears lay mobs down to Sleep.

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Re: Endgame no fail goals
Reply #7 - Sep 14th, 2018 at 6:53pm
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Synchrono wrote on Sep 14th, 2018 at 6:00pm:
be the perfect spell to deal with them but probably won't do a bloody thing because either that spell isn't coded correctly or they just don't care to fix it.

I'm pretty sure they just now found out what horrid wilting is supposed to do from your post. And, they would have had to nerf it before ravenloft if it weren't broken, just like they "fixed" turn undead prior to loft release.
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
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Re: Endgame no fail goals
Reply #8 - Sep 15th, 2018 at 3:59am
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Jakabya wrote on Sep 14th, 2018 at 10:46am:
What are no fail numbers for endgame dire charge saves?


Around 125-130 enough to get 95% success chance in all the content on r10 (mobs will save on their nat 20 anyway).
For r1 this number around 110.
Starting to work good against mobs without high forti at 90-95.
  
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