DnD wrote on Dec 1
st, 2018 at 8:38pm:
https://www.ddo.com/forums/showthread.php/501315-U41-Preview-2-Eldritch-KnightThey made some improvements but I still don't see how this could work on high reapers. Biggest problem is healing and item consolidation.
If you go undead no one is healing you, maybe your guildies with harm, because self healing on high skulls is trash, also no nullification itens except Silverthread Belt. The other item with stacking nullification is Null, the Darkness Without, but no one is using that on a melee. So you lose ghost form for more defense. Other route is robot but no one wants to heal them too on high skulls. You end up with flesh char depending on normal heals.
Also they make spells touch based, so it is crap. No Cha/Int to damage, so you go Str because you are not casting for dc anyways. Low hp, low saves. What else am I missing?
Or can you see a good build for EK?
Disclaimer: I know SFA about casters, I don't usually roll them and I'm not big on the playstyle. That much being said:
I will throw my hat in the ring here...
There isn't a good EK build. In PnP, the idea was to make a pure caster slightly less useless in melee once their spells ran dry. You weren't going to make "Erdrick" from Dragon Warrior, it wasn't going to work and it wasn't supposed to.
As someone stated earlier, there alread is a "gish" tree, and it's called Swashbuckler. How this fact escaped them is beyond me, and I'm sure many other people feel the same.
They could have literally just copy/pasta'd the entire Swash tree, maybe tweaked a few things for INT based characters (which Swash already does), added a few EK-unique icons and called it a day. Hell, they might have even found a use for Arcane Marauder or Cannoneer enhancements (swashbuckling with rune arm or an orb off-hand). Any remaining gaps could be filled using enhancements copy/pasta'd from Arty Battle Engineer.
But NOPE.
This steaming coil of an enhancement tree offers nothing innovative, gimps some of the things that previously worked, and makes a hateful, frenzied mess of button mashing to maintain short duration buffs.
Fail. Fail. Fail.
Maybe this tree still has some merits for the LOLnoDPS tank builds, but for anything else, it's hot garbage.
So be prepared, Ye Faithful! The Arrogant SpergNation at SSG will roll this rubbish out and give each other congratulatory reach-arounds for how awesome their design was and everyone actually playing the game will just click "Unset" on the enhancement tree panels.
To the SSG peeps creeping this forum: Cowboy Up, and speak truth to power. Tell whoever greenlit this tomfuckery to get a clue.
Feel free to point to this post (I don't play the game enough anymore to care if I get banned, and I'm not exactly hiding).
You can sell it to them by reciting what I said above: Just copy/pasta Swashbuckler and Battle Engineer and tweak it. Forget all this touch-range only casting and gimped Tenser's Transformation nonsense. If they did that, an intern could have this entire pass done in a week, new icons and all. Everyone is happy. Reframe the dev time already spent as "in house skills development and concept testing". You're Welcome.
Also, make sure that Rune Arm proficiency is selectable as an enhancement somewhere in this tree (it's not too OP to grant since most Rune Arms are gimp AF but they WOULD be of some small help to a melee caster).