Quote:Yeah but if you're in r10 trying to nuke trash when you're a caster that can easily spec for instakills and cc you're doing it wrong. It's basically to me just a bonus to those casters being absolutely useless as fuck in boss fights, now they get a little leg up for slotting some spell power in their gear.
If you toss in some sort of infinite spell pool you're probably just better off going with a thrower build or something that already exists because that's all you'd be doing at that point is trading off a class feature for sustained ranged dps.
I get it, DPS is king in ddo, and in r10 questing nothing beats out 4 dps and an instakills or two for speed completions. But that's the mess that the "Well what about moar sustained dps" and "well i'd rather just play alone but i want to play the toughest difficulty too" crowd got us. Just some DPS test where casters are more efficient making everything a training dummy or dead. Shoehorned into a no win scenario where either they give nuke casters an indefinite supply of spell points to compensate and change their nuke spells into sustained damage spells so they can be in line with all other forms of ranged dps and kill any uniqueness of the class, or you get "moar damage dice!"
The more the devs listen to you little munchkining fucks that need more sparkly damage numbers so that LD is practically the only dps tree, and gearing synergy that gives us stupid shit like prowess because nobody can stand to trade off dps for survivability and whine melee sucks, the more sucked into developing only for the meta the devs get and the worse the game becomes because nobody can just sit there and say "well this is a rational change, it's not over the top so it's not impressive and that's ok" It's always this bullshit from the player base "well Symbiont just soloed r20 with his barbarian druid favored soul build so anything you guys do has to fall in line with that".
I mean take a look at the bitch and moan from eldritch knight's pass. It sounds like a really fun idea, but nobody can get past the idea that it won't be meta, so it's garbage. The first person who says that starts a tidal wave of "he's totally right it's not meta so garbage". They have to sift through thousands of Digimonk retard posts saying that it's not gonna be uber so it's not worthwhile like the only thing they are allowed to design for is the meta, which is poor design.
/rantover TL:DR The meta is killing the game and blames the devs, player feeback is subjectively shit, and that's all i've got for this thread.
The problem is the game has never favored characters that try to do too much. Being able to cast and melee can be a thing, but for harder content its better to be focused in one of those aspects, otherwise you are dead weight.
The problem is reaper mode, there are plenty of mechanics instituted in this game where it could have made reaper mode something different. Mobs could have had resists, prr, mrr, dodge, AC, arcane buffs/divine buffs.
Instead they just instituted inflated numbers, deflated numbers and the exact same mobs with a few champ mobs.
There are so many variation of buffs and debuffs in this game not used because why? they dont need to be. Reaper mode was an opportunity for that and they missed it big time.