Flav wrote on Nov 13
th, 2018 at 1:46pm:
If they give such a thing, whatever form it takes ( enhancement stance, destiny, feat ) they just kill every plain spellcaster class as everybody in spellcasting will want ot have access to that... so you'll end up with LVL X Wiz/LVL Y Clerics gimps just to get that Mana refill option.
It's just bad, as it's going to kill options instead of make more options viable.
Disagree. Show me a healbot player that sacrifices 800+ positive spellpower to run in the Evo stance and I'll show you an idiot that quickly gets blacklisted from good groups. Nobody's going to want a healbot that can't heal for shit. A non-evo CC or instakill caster would be even more useless while running in an Evo stance if the stance was designed correctly.
Current healbot builds and DC casters generally have plenty of spell points to make it from shrine to shrine assuming the gear, build and player are at least semi intelligent. The spell soul gem things in reaper are more than enough to keep gas in their tank as is.
Evo casters on the other hand are just completely fucked by spell point pool burn rates in reaper and it gets worse as the skulls increase.
An instakill spell kills a mob in one cast and thus a fixed amount of spell points per kill whether it's EN, LE, or 10 skull. Now consider how many spell points an evo nuker has to burn to kill an EN mob vs an LE vs a 10-skull. There's the problem and it could be fixed by a stance if done right, which probably rules SSG out but the theory is sound.