Quote:Yep, Digi you've officially been drinking that Tilo koolaid. "My bad ideas are at least ideas" Go chone.
Making evo casters sustained dps types is fuckin retarded.
Oh, so you think your idea of "run an evo caster as a DC instead" is not retarded? Well, good news for me. Anyone who's retarded enough to think that's a good idea is a terrible judge of retardation levels so I give your opinion exactly zero fucks of care.
Back to the topic at hand, here are the three things most likely to come out of the caster update.
1) SSG will buff evo spell damage to the stupidly high levels they're previewing and give themselves congratulatory reacharounds for *fixing* the entire game and curing cancer as a bonus. Then they will promptly ignore all the complaints and feedback about the overpowered and bugged shit they put in and go play some Santa Claus themed Pacman LARP while mocking their customers.
2) All the mouthbreathers on the mobos will think the aforementioned stupidly high evo spell damage is great until they roll into R8+ and realize they're still out of spell points after the first 5 minutes of a mission. Sadly, said mouthbreathers will likely compensate for the spell point problem via buying stacks of potions from the store, which will further convince SSG they are rockstarz.
3) Since SSG didn't bother to actually fix the primary problem facing evo nukers (spell point burn rate) in high skull content but instead just piled on MOAR DMG, they will now be unable to address the spell point issue without utterly trivializing everything below 2 skull content for evo nukers. They are essentially turning evo casters into the same thing as pre-nerf Auralocks who could annihilate entire rooms of mobs at runspeed with 1 or 2 buttons.
SSG has already gone through these motions with melee DPS builds.
First, they buffed melee DPS to full retard levels via gear power creep, tweaks to the trees and classes, and so on. When the unwashed masses continued to complain that their 900hp glass cannon DPS build still "can't do high skull missions", SSG ignored them like Beyonce ignores poverty.
Eventually, SSG got tired of the whining and *fixed* the problem by giving melee a stance that wrecks the teammate healing in exchange for a few hundred extra hit points which changed the chances of said shit glass cannon dps build of getting one-shotted by about the same chance Gramh has of not being stupid (0%) rather than actually addressing the problem of gimp trash mobs in R10 being 10x more dangerous than raid bosses on LE.
Now, thanks to the idiotic DPS powercreep they've given melee while virtually ignoring defenses for non-tanks, SSG's backed themselves into a corner. Any DPS melee build properly built for R7+ just roflstomps their way through anything R2 and below and now if SSG increase the defensive capabilities in any meaningful way, they turn high skull melee DPS builds into godmode.