Quote:Show me your awesome building skills then digi? Instead of riding the coattails of the vault? I'm more than happy to show my bard build any day.
You don't get to see my dick just because you offer to show me yours.
Nice spin attempt, but this is a thread about Evo casters in general and so back to the topic we go.
I'll make it simple.
In LNInstakiller kills a mob in 2 spells for a total spell point cost of X. (assumes the need to debuff first)
Evo nuker kills a mob in 2 spells for a total spell point cost of Y.
In LEInstakiller kills a mob in 2 spells for a total spell point cost of X.
Evo nuker kills a mob in 4 spells for a total spell point cost of Y*2.
In R1Instakiller kills a mob in 2 spells for a total spell point cost of X.
Evo nuker kills a mob in 6 spells for a total spell point cost of Y*3.
In R5Instakiller kills a mob in 2 spells for a total spell point cost of X.
Evo nuker kills a mob in 10 spells for a total spell point cost of Y*5
In R10Instakiller kills a mob in 2 spells for a total spell point cost of X.
Evo nuker kills a mob in 20 spells for a total spell point cost of Y*10
See the problem yet? The spell points per kill remains static for DC casters. The spell points per kill scales very, very poorly for Evo nukers.
There's no way SSG can fix this problem for Evo casters by simply piling on more damage without completely trivializing all the difficulties lower than what they're balancing against.