My post is gone so it was in response to this:
https://www.ddo.com/forums/showthread.php/501031-First-Look-U41-Eldritch-Knight/...Steel's post:
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More important is the feedback from people who have played it on Lamannia so far, which has been generally positive. To (once again) be mildly blunt, theorycrafting without playing provides far less useful feedback, as it's often based on assumptions and guesswork that aren't accurate.
Which makes sense; we've been playing with this tree for a month or two internally, and people are now seeing it for the first time and starting to grasp what's possible with it. We know what build types work and don't within this version of the tree already. I've built 13 different builds using this tree and have run them all through actual content. There'll (of course) be builds using it that we didn't expect in the end, which is great, but those don't tend to emerge until 2-3 weeks after a new tree hits Live and people start really working with it.
When we hear several people say "I haven't played it, but this ability/tree seems really weak" vs. a few say "I've played this on Lamannia and it feels fine", we're more likely to lean on the latter, because it's based on actual play.
Also, as we've said before - How often a build gets played has no bearing on how powerful (let alone how valid/good) a build is. There are plenty of decently powerful builds that aren't played that often. Like Beacon of Hope and Renegade Mastermaker, this tree has a non-typical playstyle. It won't be for everyone, but we're hoping that it'll be fun and able to hold up in content for those who want to play a hybrid melee/caster.
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Basically I reminded him that quarterstaff builds aren't a thing and told him to take his own advice when he forces us to accept his ideas about builds. Honestly, anyone with skin of any thickness could have easily shrugged my post off.. He also edited a bit, removed "to be blunt" to mildly