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Heal Amp Build
Dec 18th, 2018 at 1:55am
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Looking for viable Hamp build.

I did this a long time ago, and it was fun to play.

I can get to 420% Hamp. The build was 12 ftr, 4 monk, 4 pally dual wielding nightmares. Nightmares originally had a better PK proc. So, it was a pretty good trash killer way back. But it was nerfed somehow.

But dual wielding vampirism on heal amp build was/is fun. Centered Kensei with healing curse and vampirism. Good times.

Break down of Hamp:

100 base
30 Pally PLs
40 human
10 shintao core
40 KotC
50 liquid courage from kensei
10 twist
50 jidz tetka+ fire stance (insight)
20 finger necklace (untyped?)
60 competence (gloves atm)
20 PDK trinket (exceptional type)
40 equipment (tod ring haha)
20 guild
=500% expected?

Actual: 572 heal scroll/110=520%

(Char sheet lists 420 under Hamp)



Anyway, what’s a better Hamp dps build?
I’m thinking an aasimar barb mix might do better and have better dmg. Ideas?


EDIT: PROPOSED BUILD

TWF Ravager Barb

BASE=100
Pally PL: 30
Ravager 6 cores= 100 Hamp (41 ap)
OS 4 Cores= 40 Hamp (21 ap)
Aasimar t3 = 60 hamp (18ap)
Enhancement: 20 hamp (finger necklace)
Exceptional: 45 Cloak
Equipment: 50 t2 LGS wep
Competence: 70 t3 LGS wep
Profane: 20 (5 pieces of Mists Set)

Guild: 40
Scion of Feywild Feat: 20
Twist purity of Essence: 20
Stance in Sentinel: 20
Font of Life Feat: 20
=655% incoming heals always on


or 635% in a decent destiny..



+30 Aasimar temp buff 1 min per rest
+10 over finger neck Crown of Summer Buff from a druid

=675% incoming heals situationally



HEALS

That's 6-18 HPS of healing per hit with a vampirism weapon
and 12% chance to heal 63ish hp every hit OR 158ish depending on whether it scales with melee power. Wording is unclear
and 315ish every kill
And 7 LOH from aasimar (3800ish per LOH)


Cure serious pots would hit for 90ish

Heal scroll would hit for 676ish


HPS

25 base
12*20=240 barb levels
100 epic levels
340 rav cores
100 OS cores
10 Argon favor
67 vitality
70 LGS
20 guild
40 aug
50 Destiny
32 toughness
50 epic toughness
1020 CON (78=16+3tome+20item+9insight+1exc+3 rage enh +10 rage+2 rage pot+2 profane+5 primal scream+2 ship+4 barb capstone+1enh)

=2164 base ragin
+541 def fighting
+216 Aasimar stance
=2921 standing pre-reaper

If I sprung for an 8 tome, it would add 121hps.. not worth the TPs, yo.




Melee Power

250ish

Strength

90ish=18+7 levels+3tome+20item+9insight+1exc+10 rage+2 rage pot+2 profane+5 primal scream+2 ship+4 barb capstone+3enh+4 tenser)

40 modifier


Trip or stun
76 without any effort=10+20item+6 dread+40 str mod

Feats

TWF
iTWF
gTWF
PA
cleave
toughness
imp crit

ocrit
Epic toughness
epic DR?
blinding speed?

ptwf
font of life
dire charge

« Last Edit: Dec 18th, 2018 at 6:07pm by Head-Meat »  


Strake wrote on Mar 31st, 2020 at 1:51pm:
Like every group, there are schlubs and there are stars, and a lot in between. Pick your cause and I can say the same thing about the associated group.
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Re: Heal Amp Build
Reply #1 - Dec 18th, 2018 at 1:56am
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Goals: max heal amp or close
Solid dps
Some other group utility
  


Strake wrote on Mar 31st, 2020 at 1:51pm:
Like every group, there are schlubs and there are stars, and a lot in between. Pick your cause and I can say the same thing about the associated group.
Gunga wrote on Oct 5th, 2022 at 2:27am:
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Re: Heal Amp Build
Reply #2 - Dec 18th, 2018 at 9:49am
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Pure barb Break down of Hamp:

100 base
30 Pally PLs
20 Assimar
100 ravager tree
60 OS tree
10 twist
20 finger necklace (untyped?)
60 competence (gloves atm)
40 equipment (tod ring haha)
40 guild
=480%

Pure monk Break down of Hamp:

100 base
30 Pally PLs
60 assimar (+20-30 situational)
50 shintao core
10 twist
50 jidz tetka+ fire stance (insight)
20 finger necklace (untyped?)
60 competence (gloves atm)
40 equipment (tod ring haha)
20 guild
=440 expected (up to 470 temp)


PDK short sword monk/kensei/? Break down of Hamp:
(Cha based for tactics?)


100 base
30 Pally PLs
60 PDK
30 shinto core
50 liquid courage from kensei
10 twist
50 jidz tetka+ fire stance (insight)
20 finger necklace (untyped?)
60 competence (gloves atm)
20 PDK trinket (exceptional type)
40 equipment (tod ring haha)
20 guild
=490% expected?
  


Strake wrote on Mar 31st, 2020 at 1:51pm:
Like every group, there are schlubs and there are stars, and a lot in between. Pick your cause and I can say the same thing about the associated group.
Gunga wrote on Oct 5th, 2022 at 2:27am:
Bitcoin. lul
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Re: Heal Amp Build
Reply #3 - Dec 18th, 2018 at 10:05am
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There are 80 items now. I forget what bonus type they are.

But, I don't think there's much point to building for max heal amp anymore. You still won't be able to efficiently heal yourself on the highest difficulty, and a "real" healer is going to overheal you even without healamp unless you have tank-range hp (several thousand).

A little bit is a big help to non-dedicated-healer party members keeping you alive though.
  

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Re: Heal Amp Build
Reply #4 - Dec 18th, 2018 at 11:36am
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5 Foot Step wrote on Dec 18th, 2018 at 10:05am:
There are 80 items now. I forget what bonus type they are.

But, I don't think there's much point to building for max heal amp anymore. You still won't be able to efficiently heal yourself on the highest difficulty, and a "real" healer is going to overheal you even without healamp unless you have tank-range hp (several thousand).

A little bit is a big help to non-dedicated-healer party members keeping you alive though.



What does NEED have to do with anything?!

This is a flavor build.

I want as close to max as I can get and still have at least tier 2ish dps.


Then we'll see how far we can push that gimp in content.
« Last Edit: Dec 18th, 2018 at 11:36am by Head-Meat »  


Strake wrote on Mar 31st, 2020 at 1:51pm:
Like every group, there are schlubs and there are stars, and a lot in between. Pick your cause and I can say the same thing about the associated group.
Gunga wrote on Oct 5th, 2022 at 2:27am:
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Re: Heal Amp Build
Reply #5 - Dec 18th, 2018 at 11:38am
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High healing amp in Reaper content is very useful if you solo or heal yourself most of the time.
  

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Re: Heal Amp Build
Reply #6 - Dec 18th, 2018 at 1:18pm
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Ok, I made a spreadsheet and broke it down pretty thoroughly.

In terms of CLASS splits you basically have two directions to do.

1. Lawful: Aasimar Monk split with ftr and ARTI. This gets you to 310 always on hamp before gear

-Assumes Fire Stance with Jidz
-Assumes Drinking Pots ever 30 sec for liquid courage

Other Pros: Traps, Elemental Weps buff, lucky cape; have some AP left over to play; healing curse for more heals!; several wraps available with vampirism

Cons: Fire stance and no falcon means probably str-based monk.. kinda weak.


2. Chaotic: Assimar Pure Barb. This gets you 300 always on Hamp before gear

Pros: Simpler and more gear flexible; ravager healing should be really good

Cons: Tight AP locked in to t5 ravager and t3 Occult Slayer; few good non-wrap weapons with vampirism



Gear Locks

Neck: Finger Necklace (Enhancement bonus--only option in game)

IF MonK, then neck and bracers
  


Strake wrote on Mar 31st, 2020 at 1:51pm:
Like every group, there are schlubs and there are stars, and a lot in between. Pick your cause and I can say the same thing about the associated group.
Gunga wrote on Oct 5th, 2022 at 2:27am:
Bitcoin. lul
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Re: Heal Amp Build
Reply #7 - Dec 18th, 2018 at 1:39pm
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I think I like the Barb version.

So, here's how that would break down:

BASE=100
Pally PL: 30
Ravager 6 cores= 100 Hamp (41 ap)
OS 4 Cores= 40 Hamp (21 ap)
Aasimar t3 = 60 hamp (18ap)
Enhancement: 20 hamp (finger necklace)
Exceptional: 45 Cloak
Equipment: 50 t2 LGS wep
Competence: 70 t3 LGS wep
Profane: 20 (5 pieces of Mists Set)

Guild: 40
Scion of Feywild Feat: 20
Twist purity of Essence: 20
Stance in Sentinel: 20
=635% incoming heals always on


or 615% in a decent destiny..



+30 Aasimar temp buff 1 min per rest
+30 Crown of Summer Buff from a druid

=695% incoming heals situationally


Not bad. And solid dps!


« Last Edit: Dec 18th, 2018 at 1:40pm by Head-Meat »  


Strake wrote on Mar 31st, 2020 at 1:51pm:
Like every group, there are schlubs and there are stars, and a lot in between. Pick your cause and I can say the same thing about the associated group.
Gunga wrote on Oct 5th, 2022 at 2:27am:
Bitcoin. lul
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Re: Heal Amp Build
Reply #8 - Dec 18th, 2018 at 1:44pm
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So a TWF Pure Barb in Ravager with some gear. Not a bad build.


That's 6-18 HPS of healing per hit with a vampirism weapon
and 12% chance to heal 65ish hp every hit
and 50ish every kill
And 7 LOH from aasimar


Cure serious pots would hit for 90ish

Heal scroll would hit for 676ish


Who needs to twist cocoon? Not this guy.

« Last Edit: Dec 18th, 2018 at 2:29pm by Head-Meat »  


Strake wrote on Mar 31st, 2020 at 1:51pm:
Like every group, there are schlubs and there are stars, and a lot in between. Pick your cause and I can say the same thing about the associated group.
Gunga wrote on Oct 5th, 2022 at 2:27am:
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Re: Heal Amp Build
Reply #9 - Dec 18th, 2018 at 2:53pm
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Last time I tested (long ago) Crown of Summer was Enhancement bonus, does not stack with Fleshmaker.

There used to be a bug where you could get old and new ship buff for 40 heal amp, is it back / or does it still work?

Ravager healing IIRC should scale with Melee Power so you should see better heals there.

Good luck!
« Last Edit: Dec 18th, 2018 at 2:54pm by crunch »  
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Re: Heal Amp Build
Reply #10 - Dec 18th, 2018 at 4:20pm
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crunch wrote on Dec 18th, 2018 at 2:53pm:
Last time I tested (long ago) Crown of Summer was Enhancement bonus, does not stack with Fleshmaker.

There used to be a bug where you could get old and new ship buff for 40 heal amp, is it back / or does it still work?

Ravager healing IIRC should scale with Melee Power so you should see better heals there.

Good luck!



You could totally be right about crown. I don’t know.

I don’t know of guild bug.
  


Strake wrote on Mar 31st, 2020 at 1:51pm:
Like every group, there are schlubs and there are stars, and a lot in between. Pick your cause and I can say the same thing about the associated group.
Gunga wrote on Oct 5th, 2022 at 2:27am:
Bitcoin. lul
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Re: Heal Amp Build
Reply #11 - Dec 18th, 2018 at 4:23pm
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I pencil around 2700 HPs outside of any reaper enh without trying too hard at cap. I could probably break 3k before reaper with an 8 tome and a little more juggling of gear.
  


Strake wrote on Mar 31st, 2020 at 1:51pm:
Like every group, there are schlubs and there are stars, and a lot in between. Pick your cause and I can say the same thing about the associated group.
Gunga wrote on Oct 5th, 2022 at 2:27am:
Bitcoin. lul
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Re: Heal Amp Build
Reply #12 - Dec 18th, 2018 at 6:08pm
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updated OP so I have notes to go off of. Forgot font of life feat!

SO close to 700% hamp.
  


Strake wrote on Mar 31st, 2020 at 1:51pm:
Like every group, there are schlubs and there are stars, and a lot in between. Pick your cause and I can say the same thing about the associated group.
Gunga wrote on Oct 5th, 2022 at 2:27am:
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Re: Heal Amp Build
Reply #13 - Dec 19th, 2018 at 12:48pm
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Interesting concept, but how's the Dodge, PRR, MRR, and AC on this?

Reason I'm asking is that if you or anyone else plans to run this in anything above 5-skull, a pile of HPs and HA won't be worth much if you get hit by every mob that swings at you.

HP points are for preventing rapid/instant/1-shot death in order to keep you alive long enough for heals to land.  HA is to rapidly put your HPs back above the rapid death threshold and to reduce the spellpoint burden from healing.

As long as you have enough HPs to not die before heals land and enough HA that you're not a giant spell point sponge, more of each has diminishing returns and you'd be better served by increasing PRR, MRR , Dodge, and AC.

I've seen 1.2k HP rogues die noticeably less than 3k HP fighters, barbs, etc. in high skull content due to differences in PRR, MRR, Dodge, and AC.



« Last Edit: Dec 19th, 2018 at 1:10pm by Digimonk »  
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Re: Heal Amp Build
Reply #14 - Dec 19th, 2018 at 1:03pm
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Digimonk wrote on Dec 19th, 2018 at 12:48pm:
Interesting concept, but how's the Dodge, PRR, MRR, and AC on this?

Reason I'm asking is that if you or anyone else plans to run this in anything above 5-skull, a pile of HPs and HA won't be worth much if you get hit by every mob that swings at you.




I don't know jack about 5 Skull and above.. So, that's a good question. I was done being a loyal player around when destiny grinding started..

Since then

There's been Slaver's grinding
LSG grinding
Reaper grinding
and now Racials grinding.

I'm like 4 grindings behind!
  


Strake wrote on Mar 31st, 2020 at 1:51pm:
Like every group, there are schlubs and there are stars, and a lot in between. Pick your cause and I can say the same thing about the associated group.
Gunga wrote on Oct 5th, 2022 at 2:27am:
Bitcoin. lul
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Re: Heal Amp Build
Reply #15 - Dec 19th, 2018 at 1:17pm
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Head-Meat wrote on Dec 19th, 2018 at 1:03pm:
I don't know jack about 5 Skull and above.. So, that's a good question. I was done being a loyal player around when destiny grinding started..

Since then

There's been Slaver's grinding
LSG grinding
Reaper grinding
and now Racials grinding.

I'm like 4 grindings behind!

Heh, didn't realize you'd been AFK that long. 

Well, the good news is, for the most part you can skip the LGS and Slave Lord farms. 

You might need to farm enough mats for a select item or two from each, but that can be done pretty quickly these days, especially if you have friends and guildies that are willing to pass the mats to help get you up to speed.

I wouldn't stress too much about the Racials.  They're nice, but a lot of time and effort for a couple of stat and skill points.

Reaper points have a pretty good RoI and I'd recommend focusing on those first.  With a fairly minimal amount of Reaper points, R1 is usually easier than Elite/EE/LE.  It's pretty easy to quickly farm enough RXP to get the first 10-15 points just doing the daily RXP missions at cap.

  
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Re: Heal Amp Build
Reply #16 - Dec 19th, 2018 at 1:56pm
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Digimonk wrote on Dec 19th, 2018 at 1:17pm:
Heh, didn't realize you'd been AFK that long. 

Well, the good news is, for the most part you can skip the LGS and Slave Lord farms. 

You might need to farm enough mats for a select item or two from each, but that can be done pretty quickly these days, especially if you have friends and guildies that are willing to pass the mats to help get you up to speed.

I wouldn't stress too much about the Racials.  They're nice, but a lot of time and effort for a couple of stat and skill points.

Reaper points have a pretty good RoI and I'd recommend focusing on those first.  With a fairly minimal amount of Reaper points, R1 is usually easier than Elite/EE/LE.  It's pretty easy to quickly farm enough RXP to get the first 10-15 points just doing the daily RXP missions at cap.




Word.
  


Strake wrote on Mar 31st, 2020 at 1:51pm:
Like every group, there are schlubs and there are stars, and a lot in between. Pick your cause and I can say the same thing about the associated group.
Gunga wrote on Oct 5th, 2022 at 2:27am:
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Re: Heal Amp Build
Reply #17 - Dec 21st, 2018 at 11:51am
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I'd recommend primary being FB instead of Ravager if you are going Barb.
  

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Re: Heal Amp Build
Reply #18 - Dec 22nd, 2018 at 6:30pm
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5 Foot Step wrote on Dec 21st, 2018 at 11:51am:
I'd recommend primary being FB instead of Ravager if you are going Barb.


You would if the main thing wasn’t HEAL AMP.

You’re a silly goose sometimes.
  


Strake wrote on Mar 31st, 2020 at 1:51pm:
Like every group, there are schlubs and there are stars, and a lot in between. Pick your cause and I can say the same thing about the associated group.
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Re: Heal Amp Build
Reply #19 - Dec 23rd, 2018 at 11:08am
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All three barb trees give heal amp.
  

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Re: Heal Amp Build
Reply #20 - Dec 23rd, 2018 at 11:27am
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5 Foot Step wrote on Dec 23rd, 2018 at 11:08am:
All three barb trees give heal amp.


FB is like 30 to Ravager’s 100, bro.

Heal amp first. Dps second. That’s the flavor here, yo.

It hurts you a little to see suboptimal, doesn’t it?

Tongue


I’m defining “optimal” as silly amounts of Hamp.
« Last Edit: Dec 23rd, 2018 at 11:29am by Head-Meat »  


Strake wrote on Mar 31st, 2020 at 1:51pm:
Like every group, there are schlubs and there are stars, and a lot in between. Pick your cause and I can say the same thing about the associated group.
Gunga wrote on Oct 5th, 2022 at 2:27am:
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Re: Heal Amp Build
Reply #21 - Dec 23rd, 2018 at 1:27pm
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Head-Meat wrote on Dec 23rd, 2018 at 11:27am:
Heal amp first. Dps second. That’s the flavor here, yo.


What part of "Don't do that." is hard to understand?

Anyway, if you were going for an absolute max, you'd have points in Falconry.
  

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Re: Heal Amp Build
Reply #22 - Dec 23rd, 2018 at 2:40pm
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5 Foot Step wrote on Dec 23rd, 2018 at 1:27pm:
What part of "Don't do that." is hard to understand?

Anyway, if you were going for an absolute max, you'd have points in Falconry.



He’s having a hard time with “that”.
« Last Edit: Dec 23rd, 2018 at 2:40pm by Gunga »  

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Re: Heal Amp Build
Reply #23 - Dec 23rd, 2018 at 5:05pm
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Gunga wrote on Dec 23rd, 2018 at 2:40pm:
He’s having a hard time with “that”.


Yes!
  


Strake wrote on Mar 31st, 2020 at 1:51pm:
Like every group, there are schlubs and there are stars, and a lot in between. Pick your cause and I can say the same thing about the associated group.
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Re: Heal Amp Build
Reply #24 - Dec 23rd, 2018 at 5:10pm
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5 Foot Step wrote on Dec 23rd, 2018 at 1:27pm:
What part of "Don't do that." is hard to understand?

Anyway, if you were going for an absolute max, you'd have points in Falconry.


15% for 4 AP! Crap. I missed that.

That means the gimpy monk/ftr/pally comes out ahead more! Dang it..

Oh well, it would still have to sit in fire stance, chug pots, and have weaker gear. Hmm
  


Strake wrote on Mar 31st, 2020 at 1:51pm:
Like every group, there are schlubs and there are stars, and a lot in between. Pick your cause and I can say the same thing about the associated group.
Gunga wrote on Oct 5th, 2022 at 2:27am:
Bitcoin. lul
--Who is luling in March 2025?
*Proud FORCCer*
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