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Very Hot Topic (More than 75 Replies) Air/Water Sorc, Heroic/Racial Zerger (Read 18193 times)
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Air/Water Sorc, Heroic/Racial Zerger
Feb 6th, 2019 at 12:01pm
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Storm
20 Sorcerer
Neutral
Any Race

Stats:
16 Con
14 Int
18 Cha (+ levels)

Feats:
1 Maximize Spell
3 Empower Spell
6 Completionist
9 Enlarge Spell
12 Quicken Spell
15 Pastlife Wizard
18 Heighten Spell


Enhancements:

Air Savant: 42 AP
Cores 5/6
Shocking Grasp 3/3
Spell Critical: Electric 4/4 (8 AP)
Electrocution 3/3
Alternating Current 3/3
Spell Penetration (2 AP)
CHA +1
CHA +1
Electric Loop 3/3
Featherfalling (2AP)
Lightning Bolt 3/3
Wind Dance (2 AP)
Evocation Focus (2 AP)
Power of Frost (2 AP)

Water Savant: 25 AP
Cores 4/6
Hoarfrost 3/3
Spell Critical: Cold 4/4 (8AP)
One with the Waves 1/3
Absolute Zero 3/3
Spell Penetration (2AP)
CHA +1
CHA +1

13-25 points left over to split between Eldritch Knight and your racial tree

Spells:
9th:
Wail of the Banshee
Iceberg
Thunderstrike

8th:
Horrid Wilting
Polar Ray
Trap the Soul

7th:
Otto's Sphere of Dancing
Finger of Death
Symbol of Stunning

6th:
Otiluke's Freezing Sphere
Chain Lightning
Disintegrate

5th:
Cone of Cold
Ball Lightning
Cyclonic Blast
Protection from Elements

4th:
Ice Storm
Dimension Door
Fire Shield
Shout

3rd:
Displacement
Lightning Bolt
Frost Lance
Haste

2nd:
Electric Loop
Invisibility
Web
Resist Energy

1st:
Jump
Hypnotism
Protection from Evil
Merfolk's Blessing (Use Niac's Cold Ray at low level)

(Also, SLA Mage Armor, SLA Shield, SLA Shocking Grasp, SLA Electric Loop, SLA Lightning Bolt)


Level 10 Gear:

Summoner's Spectacles
Hardened Hide -> Pansophic Circlet (ML 13)
Kindred Pendant
Symbol of the Slave Lords
Mantle of Fury
Thrummingspark Cord
Skulled Ring
Quiver of Alacrity
Blurfingered Gloves
Softsole Slippers
Spinneret
Crafted Bracers
Barovian Noble's Regalia/Regalia Docent
Wave

5-piece Adherent of the Mists set
3-piece Beacon of Magic set

Level 15 gear:

Order's Garb
Dusk Lenses
Arcsteel Crown
CC (Spell Saves/spellsight/Ins Con)
Litany of the Dead
Mantle of Fury
Thrummingspark Cord
Spinneret
Gauntlets of Innate Arcanum
Softsole Slippers
Cursebane Ring
Aetherband Bracers
Quiver of Alacrity
The Mistfallen
Lilting Song

5-piece Adherent of the Mists set
3-piece Esoteric Influence set

Charisma: 6 enhancement+2 insightful+2 artifact+1 profane+1 quality
Potency: 60 equipment+30 insightful+25 artifact+10 profane+10 exceptional+9 quality (+77 enhancement cold & elec)
« Last Edit: Aug 26th, 2019 at 9:18am by 5 Foot Step »  

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Re: Air/Water Sorc, Heroic/Racial Zerger
Reply #1 - Feb 6th, 2019 at 4:18pm
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Enlarge is nice on loop/charms/hold/etc
« Last Edit: Feb 6th, 2019 at 4:18pm by WonderfulFoppyBint »  

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Re: Air/Water Sorc, Heroic/Racial Zerger
Reply #2 - Feb 6th, 2019 at 5:52pm
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I'm running an acid/fire assimar atm (lvl 15 I think so far). It's pretty fun. I would have done air but I ransacked lag hill 2-3 times without that dumb belt, but I have the other one.

I haven't taken quicken, and I don't think I need it almost ever. I decided to take enlarge at 15 as well. I have completionist instead of quicken. The nice part of doing acid is this guy has three cleric PLs, completionist, and wiz PL. So, conjur DCs are solid. Web hits like a baws. Also, the acid blast SLA is pretty nice.

Anyway, sorc is fun. I'm glad I did it over 'lock.
« Last Edit: Feb 6th, 2019 at 5:53pm by Head-Meat »  


Strake wrote on Mar 31st, 2020 at 1:51pm:
Like every group, there are schlubs and there are stars, and a lot in between. Pick your cause and I can say the same thing about the associated group.
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Re: Air/Water Sorc, Heroic/Racial Zerger
Reply #3 - Feb 6th, 2019 at 11:23pm
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5 Foot Step wrote on Feb 6th, 2019 at 12:01pm:
Symbol of the Slave Lords
Spinneret
Crafted Bracers

I assume crafted Slave Lords Shackles, yes?

If so, what would you craft on them? Which three-piece set bonus would you choose? I'm assuming the Spell Focus Mastery.

Besides using the Legendary versions of each piece of gear, what would you do to make this build work at Epic levels?
« Last Edit: Feb 6th, 2019 at 11:30pm by Technomage »  

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Re: Air/Water Sorc, Heroic/Racial Zerger
Reply #4 - Feb 7th, 2019 at 9:57am
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Technomage wrote on Feb 6th, 2019 at 11:23pm:
I assume crafted Slave Lords Shackles, yes?

If so, what would you craft on them? Which three-piece set bonus would you choose? I'm assuming the Spell Focus Mastery.

Besides using the Legendary versions of each piece of gear, what would you do to make this build work at Epic levels?


Good questions

Also, do those bonus types on Wave stack? I’m doing the double RL scepters. What am I missing?

I think I see that wave is just handy for slot consolidation. You get 11% lore for TWO spell types. At lvl 9 that’s solid. But you can get higher for ONE type on CC or loot gen. I think I have a 13% acid ring atm. The spell power is good for 9, but CC/loot gen surpasses at about lvl 11 or so. Plus the scepters get you insightful potency that stacks and insightful spell mastery.
« Last Edit: Feb 7th, 2019 at 10:21am by Head-Meat »  


Strake wrote on Mar 31st, 2020 at 1:51pm:
Like every group, there are schlubs and there are stars, and a lot in between. Pick your cause and I can say the same thing about the associated group.
Gunga wrote on Oct 5th, 2022 at 2:27am:
Bitcoin. lul
--Who is luling in March 2025?
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Re: Air/Water Sorc, Heroic/Racial Zerger
Reply #5 - Feb 7th, 2019 at 10:38am
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Head-Meat wrote on Feb 7th, 2019 at 9:57am:
Good questions

Also, do those bonus types on Wave stack? I’m doing the double RL scepters. What am I missing?

The bonuses on the belt stack with everything (including Wave). Look carefully.
  

Do not try the patience of wizards, for they are subtle and quick to anger.

We are dreamers, shapers, singers, and makers. We study the mysteries of laser and circuit, crystal and scanner, holographic demons and invocation of equations. These are the tools we employ, and we know many things.

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Re: Air/Water Sorc, Heroic/Racial Zerger
Reply #6 - Feb 7th, 2019 at 11:01am
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Technomage wrote on Feb 6th, 2019 at 11:23pm:
I assume crafted Slave Lords Shackles, yes?

If so, what would you craft on them? Which three-piece set bonus would you choose? I'm assuming the Spell Focus Mastery.

Besides using the Legendary versions of each piece of gear, what would you do to make this build work at Epic levels?

Probably Endurance as there is not point going 3pc Sorcery with Bacon (5pc slavers is still my preferred option over mists though)
  
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Re: Air/Water Sorc, Heroic/Racial Zerger
Reply #7 - Feb 7th, 2019 at 11:49am
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WonderfulFoppyBint wrote on Feb 6th, 2019 at 4:18pm:
Enlarge is nice on loop/charms/hold/etc


Yeah, I probably don't need the spell pen feats, I'll trade those out for Completionist and Enlarge.

Technomage wrote on Feb 6th, 2019 at 11:23pm:
I assume crafted Slave Lords Shackles, yes?

If so, what would you craft on them? Which three-piece set bonus would you choose? I'm assuming the Spell Focus Mastery.


Actually, the set bonus is small and doesn't fully stack even if you go with the endurance set.

Now I'm thinking CC bracers (resistance/insightful phys sheltering/parrying)

and then swapping the trinket for CC (sheltering/heal amp/insightful mag sheltering)

Head-Meat wrote on Feb 7th, 2019 at 9:57am:
Also, do those bonus types on Wave stack? I’m doing the double RL scepters. What am I missing?

I think I see that wave is just handy for slot consolidation. You get 11% lore for TWO spell types. At lvl 9 that’s solid. But you can get higher for ONE type on CC or loot gen. I think I have a 13% acid ring atm. The spell power is good for 9, but CC/loot gen surpasses at about lvl 11 or so. Plus the scepters get you insightful potency that stacks and insightful spell mastery.


The cool thing about Wave is that it freezes mobs. Also I have insightful potency on the circlet and insightful DC bonuses for the relevant schools (necro/enchant/conj) on different accessories. (necro/enchant/conj)

Justanotherlurker wrote on Feb 7th, 2019 at 11:01am:
Probably Endurance as there is not point going 3pc Sorcery with Bacon (5pc slavers is still my preferred option over mists though)


Mists is the better set. Slavers is just a sunk cost.
  

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Re: Air/Water Sorc, Heroic/Racial Zerger
Reply #8 - Feb 7th, 2019 at 11:59am
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Technomage wrote on Feb 6th, 2019 at 11:23pm:
Besides using the Legendary versions of each piece of gear, what would you do to make this build work at Epic levels?


This is the harder question. If you just want to zerg for xp to level 30 on low or no skulls, you can keep doing what you've been doing, just add DI into the mix.

If you want to play high skulls, at cap or otherwise, then I think you need to make a hard pivot to maximize your DCs for CC and/or instakills.

Though it's been a long time since I played a capped sorc, so maybe the freezing wave thing will make a bigger difference than I would expect on 10 skulls.
  

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Re: Air/Water Sorc, Heroic/Racial Zerger
Reply #9 - Feb 7th, 2019 at 12:12pm
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Zerger feats
21: Wellspring
24: Master of Air
26: Epic Electric Spellpower
27: Burst of Glacial Wrath
28: Hellball
29: Arcane Pulse
30: Intensify Spell, Scion of Fire
  

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Re: Air/Water Sorc, Heroic/Racial Zerger
Reply #10 - Feb 7th, 2019 at 1:09pm
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WonderfulFoppyBint wrote on Feb 6th, 2019 at 4:18pm:
Enlarge is nice on loop/charms/hold/etc


Enlarge is fantastic, I don't know why so many people don't use it.
  
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Re: Air/Water Sorc, Heroic/Racial Zerger
Reply #11 - Feb 7th, 2019 at 7:27pm
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It seems evocation focus was overlooked, I'd like to fit that in. PITA since RL gear split up focus and insightful focus for evo, unlike skulled ring, kindred, etc.

Updating OP:

Feats:
1 Maximize Spell
3 Empower Spell
6 Completionist
9 Pastlife Wizard
12 Enlarge Spell
15 Quicken Spell
18 Heighten Spell
  

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Re: Air/Water Sorc, Heroic/Racial Zerger
Reply #12 - Feb 7th, 2019 at 11:35pm
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Technomage wrote on Feb 7th, 2019 at 10:38am:
The bonuses on the belt stack with everything (including Wave). Look carefully.


I know about the belts. I was wondering if wave was similar.
  


Strake wrote on Mar 31st, 2020 at 1:51pm:
Like every group, there are schlubs and there are stars, and a lot in between. Pick your cause and I can say the same thing about the associated group.
Gunga wrote on Oct 5th, 2022 at 2:27am:
Bitcoin. lul
--Who is luling in March 2025?
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Re: Air/Water Sorc, Heroic/Racial Zerger
Reply #13 - Feb 8th, 2019 at 5:43am
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5 Foot Step wrote on Feb 7th, 2019 at 11:49am:
Mists is the better set. Slavers is just a sunk cost.


No mists is optimal for melee as there is very little sources of melee power on gear. Mists is optimal at 10 for a Dps caster but by 11 the spell power from the set bonus is already lower than switching out a piece for challenge gear. By 15 the opportunity cost of mists is too great to justify.
  
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Re: Air/Water Sorc, Heroic/Racial Zerger
Reply #14 - Feb 10th, 2019 at 12:49pm
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Speaking of belts.. ransacked wrath of earth two more times with no belt... until next week..
  


Strake wrote on Mar 31st, 2020 at 1:51pm:
Like every group, there are schlubs and there are stars, and a lot in between. Pick your cause and I can say the same thing about the associated group.
Gunga wrote on Oct 5th, 2022 at 2:27am:
Bitcoin. lul
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Re: Air/Water Sorc, Heroic/Racial Zerger
Reply #15 - Feb 11th, 2019 at 11:54am
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Justanotherlurker wrote on Feb 8th, 2019 at 5:43am:
opportunity cost


Roll Eyes
  

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Re: Air/Water Sorc, Heroic/Racial Zerger
Reply #16 - Feb 12th, 2019 at 10:42pm
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Thanks for posting this 5fs.

I was  mulling this over in my head when I saw Wave but couldn't be assed to work out the specifics.

My concern would be that while this is Fun, wouldn't a Fire/Acid mix that's basically the same but swaps Thrummingspark for Burnscar and Wave for Slave Lords Staff be basically the same thing and less hamstrung against the huge numbers of resistant trash mobs (ie. Skeletons and demons)?

I am having similar farming problems with gear... I have yet to see a single Kindred Pendant drop And I've farmed Oath aggressively since RL launched. But I have enough Garstone Lenses and TS Chords to open a dedicated shop...  Roll Eyes
  

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Re: Air/Water Sorc, Heroic/Racial Zerger
Reply #17 - Feb 15th, 2019 at 9:32pm
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I  take quicken way earlier.
Some lifes even on lv 1, some on lv 3, depens on content you run tho.
Crushing despair is a great spell to supplement charms in higher skulls.
Also both mass spells are great for zeging even on low skulls, mass suge and charm.
You can swap out 2 lv 4 spells for crushing despo and pk, it is actually quite effectiv with past lifes and some gear.
The dots are quite bad, they didnt get any boost with sthe minor spell rework, you can drop them (fully stacked on high skulls they waste more sp then the damage they deal).

From lv 2 spells, i dont see snowball swarm, its also v good early.


Althoug it is best to play as fire / acid til lv 14  and then swap to ice after that.
ALso crafted char ins char gear and charm gear is better then the one you get from raven.
Min max gear wise before the shitbag bug deleted all my gear i didnt have raven set at all slotted, most were crafted item s+ slavers + iirc skulled ring and 1 more item from raven.
THere are a couple other optimizations that could be made.

Example i played with a single tree and eldritch as 2ndary, with a 2 sorc team, and even solo the benefits from the massive increase in mrr/prr helps quite alo in the survival dep[artment.

Kindred pendant offers augment summoning, better to craft charm gear, the extra boost inst worth it the more charm dc you get at higher levels

Also no cod..

Sorry for write up as i recheck spells and write based on observatgions what i would use or would not use
« Last Edit: Feb 15th, 2019 at 10:02pm by Lelouch »  
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Re: Air/Water Sorc, Heroic/Racial Zerger
Reply #18 - Feb 22nd, 2019 at 11:48am
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I prefer cc set

goggles evo/insightful necro/insightful spellpen
head pansophic
neck con/con/false life
trinket slaver spell focus mastery/quality cha/wizardry
cloak light res/inisght prr/natural armor
belt burnscar (prefer acid and fire, the fire SLAs are the best and DBF has the highest dice)
ring cha/cha/sheltering
ring spinneret
gloves spellpen/insightful combustion/saves
boots dex/dex/parrying
bracers insightful spellcraft/spellcraft/protection
armor eletric absorption/hamp/insight light res
hand combustion/fire lore/insightful evo Flaming Post
hand corrosion/acid lore

This is mostly because I had some of these pieces for when warlock was better for heroics, thus the AC stuff because on warlock I could get it usable, I used to have 5 piece slaver 10-12 and 3 piece 13+, trinket bracers and ring, because in that era we were dumb and liked to push skulls at heroics so the extra DCs were the goal. So a lv 10 set, 13 and 17. You get more cha and spellpower than raven set very soon, making up for the lack of full necro/ench, but if the intent is to zerg heroic/racial life, at R1 I care only about evo for damage, the necro and enchant usually work anyways. Still it would be easy to change the gloves and armor for beacon of magic, and maybe the boots with ghostly, but when I made most of the items there was not ravenloft so ghostly was hard to slot at heroics and the set didn't exist
« Last Edit: Feb 26th, 2019 at 6:06pm by Vaultaccount »  
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Re: Air/Water Sorc, Heroic/Racial Zerger
Reply #19 - Feb 26th, 2019 at 5:08pm
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Finally pulled that dumb Thrumspark belt! Swpaped to air sorc.
  


Strake wrote on Mar 31st, 2020 at 1:51pm:
Like every group, there are schlubs and there are stars, and a lot in between. Pick your cause and I can say the same thing about the associated group.
Gunga wrote on Oct 5th, 2022 at 2:27am:
Bitcoin. lul
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Re: Air/Water Sorc, Heroic/Racial Zerger
Reply #20 - Mar 6th, 2019 at 5:48pm
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i dont have Completionist or past life wizard. What do i replace those two big feats with.
  
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Re: Air/Water Sorc, Heroic/Racial Zerger
Reply #21 - Mar 6th, 2019 at 6:04pm
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UnknownBuilder wrote on Mar 6th, 2019 at 5:48pm:
i dont have Completionist or past life wizard. What do i replace those two big feats with.


Replace completionist with a chromosome.
  
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Re: Air/Water Sorc, Heroic/Racial Zerger
Reply #22 - Mar 6th, 2019 at 6:18pm
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pinkpuff wrote on Mar 6th, 2019 at 6:04pm:
Replace completionist with a chromosome.

Then he gets 48?
  

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Re: Air/Water Sorc, Heroic/Racial Zerger
Reply #23 - Mar 7th, 2019 at 10:45am
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UnknownBuilder wrote on Mar 6th, 2019 at 5:48pm:
i dont have Completionist or past life wizard. What do i replace those two big feats with.


Slide up the metas. Then you probably want 2x spell pen at 15 and 18 since you don't have passive PLs for that.
  

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Re: Air/Water Sorc, Heroic/Racial Zerger
Reply #24 - May 21st, 2019 at 3:32pm
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Level 15 gear: (with Sharn)

Order's Garb
Dusk Lenses
Arcsteel Crown
CC (Spell Saves/spellsight/Ins Con)
Litany of the Dead
Mantle of Fury
Thrummingspark Cord
Spinneret
Gauntlets of Innate Arcanum
Softsole Slippers
Cursebane Ring
Aetherband Bracers
Quiver of Alacrity
The Mistfallen
Lilting Song

5-piece Adherent of the Mists set
3-piece Esoteric Influence set

Charisma: 6 enhancement+2 insightful+2 artifact+1 profanel+1 quality
Potency: 60 equipment+30 insightful+25 artifact+10 profane+10 exceptional+9 quality (+77 enhancement cold & elec)
« Last Edit: May 21st, 2019 at 5:42pm by 5 Foot Step »  

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