Besides the minor artifacts (which are probably all usable) these are the items that seem usable across particular builds:
Quote:Cracked Core Raid Necklace
Minimum Level: 29
Insightful Constitution +10
Quality Constitution +5
Soundproof
Alchemical Conservation This item modifies the user's energy expenditure in such a way that many abilities can be used more frequently than normal. You will gain +1 ki on every successful attack, and you will increase the number of Action Boosts, Turn Undead attempts, and Bard Songs you can use per rest by 1 each. These additional uses will only take effect after you rest.
+1 Ki gen is nice and an action boost is nice. The insightful and quality con on one item are also nice. Fleetfoot is not mandatory IMO.
Quote:Umber Brim Helmet
Minimum Level: 15/29
Improved Quelling Strikes
Accuracy +12/+33
Insightful Deception 3/8
Profane Attributes +1/+2
Quelling strikes can be useful on relevant bosses with multiple people using it in a raid. The other stats on the helm are fine.
Quote:Molten Adamantine Gauntlets Raid Gloves
Minimum Level: 29
Pierce Adamantine
Insightful Accuracy +16
Doublestrike +24%
Action Boost Enhancement This will increase the total number of Action Boosts you can use by 3. However, these additional Action Boosts will only take effect after the wielder rests.
Out of the box decent swap for the molten silver gauntlets.
Quote:Hammerfist Gloves
Minimum Level: 15/29
Doublestrike +9/+23
Cannith Combat Infusion Your ranged and melee attacks have a chance to cause this item to inject a Cannith Combat Infusion into your bloodstream. For the next ten seconds, this will grant a +4 Alchemical bonus to Strength, Constitution and Dexterity, as well as a 5% Alchemical bonus to your chance to doublestrike and a +2 Alchemical bonus to Armor Class.
Seeker +8/+21
Out of the box decent swap for the molten silver gauntlets. Cannith Combat infusion is great.
Quote:Crystalline Gauntlets Raid Gloves
Minimum Level: 29
Magical Sheltering +55
Insightful Magical Sheltering +27
Spell Absorption +20 20 Charges. (Recharged/Day: 10)
Quality Potency +39
Spell absorb is always bueno.
Quote:Nightshade Shooter Light Crossbow
Vorpal
Poisonous 4d6/9d6
Nightshade Venom Any creature struck by this weapon must succeed on a Difficulty Check 22 Fortitude save or fall unconcious. The target may attempt a new save to end the effect every several seconds; otherwise the sleep lasts for 20 seconds./Twining Hemlock This weapon is poisoned with a deadly strain of flowering plant. Hits by this weapon have a chance of putting your foe to sleep.
Wounding 2/5
Good CC weapon similar to the lvl 20 repeater's nightshade venom.
Quote:Hoarfrost, Herald of the Bitter Ice Dwarven War Axe
Upgrade Effect: Fetters of Unreality
Legendary Freezing Ice On hit, this has a chance of freezing your enemies in solid ice. Struck enemies must make a DC 100 Fortitude save or be frozen
Chilling 10d6
Adamantine
Probably BIS Daxe for people who wanna do that.
Quote:The Fractured Elegance Scimitar
Upgrade Effect: Sovereign Vorpal
Keen V
Glass Shards This weapon is made of fragile glass and will shatter on impact, inflicting a bleed effect on targets vulnerable to bleeding. This bleed deals 2d10 damage per stack every two seconds, lasts for 20 seconds, and can stack up to 100 times.
Spiked This weapon is studded with vicious spikes, causing it to deal piercing damage in addition to its normal damage types.
Gives you pierce DR if you only take IMP crit slashing on a TWF tempest.
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The set bonuses will also change gear for DPS builds.