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Bones
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First Look: U43 Pale Penis Master
Jul 17th, 2019 at 9:37am
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https://www.ddo.com/forums/showthread.php/506822-First-Look-U43-Pale-Master?p=62...

Hello, everyone!

In addition to the Epic Destiny Pass and the New Epic Past Lives that we've already given a sneak peek of, Update 43 will also feature a revamp of the Pale Master enhancement tree.

Some of our goals for this pass included:

        
  • Make Pale Master less about progressing through increasingly-powerful Undead Forms and more about picking a single (or multiple) forms to specialize in
       
  • Give each Undead Form a unique playstyle
       
  • Allow players to specialize without enforcing each form completely into a specific role
       
  • Help parties effectively interact with Undead players
       
  • Provide an actual way for Pale Masters to combat undead
       
  • Help address concerns of survivability


To call out that last point (& so this doesn't get lost in the shuffle below): One of the big changes here is that Undead players will now be healed 50% by Positive Energy spells. While it doesn't 100% fit Undead lore, we believe the positive benefit to survivability and party dynamics is worth the change.

With that said, here's the tree!



CORES:

          
  • Core 1: Dark Reaping: For each Core Ability in this tree you get +3 Negative Spell Power and +3 Negative Healing Amplification.
          
  • Core 2: Pale Shroud: Multiselector: All forms grant 100% critical hit resistance and allow you to be healed by Negative Energy. You take 50% healing from Positive, and double damage from Light. You are considered undead.
    • Shroud of the Zombie: While in this form, +4 Constitution, +20% damage with attacks but you attack 20% slower than normal. You gain +3 PRR, +3 MRR.
             
    • Shroud of the Vampire: While in this form, +2 Charisma, +2 Intelligence, +2 Wisdom. +3 Perform skill, and your melee and unarmed attacks have a chance to heal you for 1d3 Negative Energy damage per Wizard Level.
            
    • Shroud of the Wraith: While in this form, +2 Dexterity, +2 Intelligence. Enemy attacks have a 10% chance to miss you due to incorporeality, +1 Sneak Attack Dice, and you gain Feather Falling.
            
    • Shroud of the Lich: While in this form, +2 Constitution, +2 Intelligence, +10 Negative Amplification, +5 Negative Spell Power, and +15 Magical Resistance Rating.


       
  • Core 3: Multiselector: Improved Shrouding: Pick one of the following abilities that applies while in a Pale Shroud: (Passive: While in a Shroud, you can breathe underwater. +1 Spell Penetration.)
    • Deathly Tough: 15 Maximum Hit Points
           
    • Deathly Resistance: 15 Magical Resistance Rating, +2 to all Saves
           
    • Inflict Weariness: Your attacks inflict 2-9 points of Negative Energy damage to a living target. This scales with 100% Spell Power. Your Vorpal Melee Hits cause Energy Drain, inflicting 1 Negative Level on victims.
            
    • Haunting in the Dark: +2 Assassinate DCs.
           
    • Ghost in the Wind: +15% Incorporeal Miss Chance. (If you are in Wraith Form, this increases your total to 25%).
           
    • Deathly Power: +10 to Negative Energy Spellpower.
           
    • +2 Necromancy DC
            
    • +2 Enchantment DC
            
    • Undead Chill: +15% bonus to Cold Absorption. You no longer take extra damage from Light.
            
    • Undead Shock: +15% bonus to Electric Absorption. You no longer take extra damage from Light.
            
    • Unhallowed Touch: You gain Ghost Touch on all attacks, +5 Hide and Move Silently


       
  • Core 4: Pick an ability you didn't pick in Core 3. (Passive: +1 Spell Penetration.)
       
  • Core 5: Pick an ability you didn't pick in Core 3+4 (Passive: +50 Maximum Spell Points, +1 Spell Penetration.)
       
  • Core 6: Undead Overlord:
    • Active: Greater Death Aura SLA. (Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 3 to 12 negative energy damage plus 1 additional point per caster level every two seconds as long as they remain within it. A successful Fortitude save reduces the damage by half. Undead are instead healed by the aura. This aura can affect up to one target per caster level. D&D Dice: Deals 3d4 negative energy damage plus 1 per caster level every two seconds.) (This can be cast simultaneously with Lesser Death Aura and Death Aura).
             
    • Passive: You gain +4 Intelligence and Deathblock. +10 Negative Healing Amplification. +2 Spell Penetration.


TIER 1:

       
  • Necrotic Touch: 6/4/2 SP, 12/8/4 seconds. Accepts Metamagics. Scales with full Spell Power. For 12 seconds after casting this, your Skeletal Knight reduces its incoming damage by 50%.
       
  • Negative Energy Conduit (relocated)
       
  • Spell Crit: Negative I (unchanged)
       
  • Skeletal Knight: (Cooldown on re-summoning changed to 20 seconds. No summon cost.)
       
  • Deathless Vigor (relocated but otherwise unchanged)



TIER 2:

       
  • (this space intentionally left blank)
       
  • Cloak of Night: While blocking in a Pale Shroud, you gain invisibility, displacement, and do not take extra damage from Light. Passive: +5 Hide.
       
  • Spell Crit: Negative II (unchanged)
       
  • Corpsecrafter: Your Skeletal Knight gain a +2/4/6 Profane Bonus to Strength, Dexterity, and Constitution. Rank 3: You gain +1 Strength, Dexterity, and Constitution.
       
  • Efficient Metamagic (unchanged)



TIER 3:

       
  • Necrotic bolt: 10/8/5 SP, 15/10/5 seconds. Accepts Metamagics. Scales with full Spell Power.
       
  • Negative Energy Adept: +10/20/30 Negative Amp
       
  • Spell Crit: Negative III (unchanged)
       
  • Eternal Furor: You (while in a Shroud) AND your Skeleton Knight gain +5/10/15 Profane Bonus to PRR. Your Skeletal Knight gains +3/6/10 to hit and damage, +2/4/6 Profane Bonus to AC, and and its attacks bypass 10%/20%/50% of enemy Fortification.
       
  • CON/INT (unchanged)



TIER 4:

       
  • (this space intentionally left blank)
       
  • Unholy Avatar: While in an Undead Shroud, your Negative Energy attacks leave a lingering debuff on undead foes that leaves them vulnerable to Negative Energy if they were immune.
       
  • Spell Crit: Negative IV (unchanged)
       
  • Deathly Versatile: Pick a second Shroud Toggle. You may only have one active at a time.
       
  • CON/INT (unchanged)



TIER 5:

       
  • Necrotic Blast: 20/15/10 SP, 18/12/6 seconds. Accepts Metamagics. Scales with full Spell Power.
       
  • Animate Ally: 18 second cooldown. Target no longer takes damage over time. Zombie Form is removed on Rest or Death.
       
  • Necromantic Focus (unchanged)
       
  • Dark Discorporation: Multiselector:
    • Dark Discorporation SLA (as per the Warlock spell... Because Pale Masters should get to turn into bats and float away).
             
    • Reactive Discorporation: When your HP drops below 50%, gain Dark Discorporation for 20 seconds. This effect still ends if you attack. This effect may only trigger once every 60 seconds.

  • Ascendant Shroud: You get bonuses based on your current form:
    • Zombie: While in Zombie Form, +20 Melee Power & 10 PRR. +20% Racial Bonus to maximum Hit Points.
            
    • Vampire: While in Vampire Form, +1 Enchantment DC. Your melee attacks have a chance to dominate your adversaries. On Hit: Target has a chance to be Paralyzed (Will save vs. DC 20 + INT Mod + Enchantment Spell Bonuses). On Save: -10% Movement and Attack Speed.
            
    • Wraith: While in Wraith Form, +10% Incorporeality (bringing your total to 20%, or 35% if you have Ghost in the Wind), +2 Sneak Attack Dice. +3% Dodge & Dodge Cap. +10 to Hide and Move Silently.
            
    • Lich: While in Lich Form, +15 to MRR cap, +5 Negative Spell Power, +10 Cold and Electric Resistance.


NEW SPELL:
Finally, there will be a new Level 9 Sorcerer/Wizard Spell - "Rend the Soul":
"Twists unholy energies around a single foe, causing it significant negative damage over time. Deals 4 to 10 damage every two seconds for 10 seconds for every caster level up to 20. A successful fortitude save reduces damage by half. D&D Dice: Deals 1d6+4 negative damage per caster level, max 20d6+80, every 2 seconds for 10 seconds."

« Last Edit: Jul 17th, 2019 at 9:42am by Bones »  

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Re: First Look: U43 Pale Penis Master
Reply #1 - Jul 17th, 2019 at 9:52am
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We need to make a zombie melee build work. For Michael Jackson.
  

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Re: First Look: U43 Pale Penis Master
Reply #2 - Jul 17th, 2019 at 10:26am
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At least we know why they can't seem to find time to make bows decent.
  

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Re: First Look: U43 Pale Penis Master
Reply #3 - Jul 17th, 2019 at 10:49am
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Glad someone posted that here since I honestly can't tell if I should be happy or not. On the one hand, Necrotic Touch/Bolt/Blast can get Metamagic.  On the other hand, it looks like we're losing a LOT of Negative spellpower because we don't get 1.5 spell power per point spent in tree anymore.

Obviously 50% healing from positive is a huge boost and a couple of AP to take regular light damage is really nice.
  
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Re: First Look: U43 Pale Penis Master
Reply #4 - Jul 17th, 2019 at 4:08pm
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For an EK with PM secondary, which happens to be one of my favorite builds right now, it is much stronger.

I'm thinking it will probably become my favorite/most powerful build now, perhaps by a wide margin.

Undead healing is about the same for a 21 point splash but light vulnerability will be gone and 50% healing from party members will just be massive.
  
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Re: First Look: U43 Pale Penis Master
Reply #5 - Jul 17th, 2019 at 5:04pm
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5 Foot Step wrote on Jul 17th, 2019 at 9:52am:
We need to make a zombie melee build work. For Michael Jackson.


-20 % attack speed or trolling ?
  
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Re: First Look: U43 Pale Penis Master
Reply #6 - Jul 18th, 2019 at 2:20am
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Got to offset the game breaking +4 con.
  
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Re: First Look: U43 Pale Penis Master
Reply #7 - Jul 18th, 2019 at 2:40am
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Healing from positive is just terrible. With this workaround SSG proving once again they are terrible at game design Sad rest is kinda okay. Overall buffs always better than nerfs
  
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Re: First Look: U43 Pale Penis Master
Reply #8 - Jul 18th, 2019 at 4:02am
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To be fair when I first started playing you couldn't heal robots with positive energy either and that change worked out ok - sure it was a lazy way to fix pm healing in groups but I think its a necessary compromise for a game like ddo
  
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Re: First Look: U43 Pale Penis Master
Reply #9 - Jul 18th, 2019 at 6:00am
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Interesting rework.
Only thing that makes me sad is ".. has a chance of ..." on some vampire procs from attacks.
Because some value here could make difference between build made around those procs vs MEH
  
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Re: First Look: U43 Pale Penis Master
Reply #10 - Jul 18th, 2019 at 3:24pm
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Looks like my campaigning for scaling vampire form worked out. Nevermind it's a chance to heal. Corrupt a fucking wish again.

I'd say my campaigning for more negative energy appropriate healing worked out... But let's be real; they took the path of least resistance and just gave them blanket 50% positive penalty and called it a day rather than go back and individually adjust other abilities to support negative energy where it makes sense.

Overall it looks like a solid and good improvement to PMs. I can't wait to spend a good week or two tweaking and burning my stored +hearts to finalize a good vampire build.
« Last Edit: Jul 18th, 2019 at 4:12pm by Edrein »  
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Re: First Look: U43 Pale Penis Master
Reply #11 - Jul 18th, 2019 at 3:26pm
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yardarm_ wrote on Jul 17th, 2019 at 5:04pm:
-20 % attack speed or trolling ?


I can see zombie monks being a thing again.
  
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Re: First Look: U43 Pale Penis Master
Reply #12 - Jul 18th, 2019 at 4:06pm
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Zombie tanks will be the best thing for some fights. Undead have the best immunities in the game. Maybe just reincarnating the tank as a zombie won't be dogshit now.

I mean shit. Most palemaster casters might just run in Zombie form now for the HP. That HP is worth way more than the 1 DC.

20% racial HP bonus and 2 con vs 2 int
« Last Edit: Jul 18th, 2019 at 4:10pm by WonderfulFoppyBint »  

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Re: First Look: U43 Pale Penis Master
Reply #13 - Jul 18th, 2019 at 4:09pm
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Quote:
Cloak of Night Drax: While blocking in a Pale Shroud, you gain invisibility, displacement, and do not take extra damage from Light. Passive: +5 Hide.

I've mastered the ability of standing so incredibly still... that I become invisible to the eye...
  
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Re: First Look: U43 Pale Penis Master
Reply #14 - Jul 18th, 2019 at 4:49pm
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50% postivie healing?  Fuck that.  Bring back damage from heals.  Make PMs work foir it.
  
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Re: First Look: U43 Pale Penis Master
Reply #15 - Jul 19th, 2019 at 5:34am
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Didn't they just say in the ED pass they were going to avoid % increase to HP in future? Consistent as ever.
  
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Re: First Look: U43 Pale Penis Master
Reply #16 - Jul 19th, 2019 at 11:30pm
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Ulysses wrote on Jul 17th, 2019 at 4:08pm:
For an EK with PM secondary, which happens to be one of my favorite builds right now, it is much stronger.

I'm thinking it will probably become my favorite/most powerful build now, perhaps by a wide margin.

Undead healing is about the same for a 21 point splash but light vulnerability will be gone and 50% healing from party members will just be massive.

This.

I just figured out a workable Vampire Knight build and these changes make it much better. I was relcutant to climb further up the PM tree because Vampire form adds more to the build than Wraith or even Lich. Now Vampire form is better still and I can reduce that atrocious 3x Light damage to normal.

Druid/ Savant style "paint the target" mechanic for removal of Negative resistance on Undead is a big deal too.

+50% positive heals is huge. Sure it's a kludge solution, but now those "Oh shit" moments won't end in tragedy because you're immune to regular heals. Animate Dead has a valuable use in groups now that the timer is done away with. Good QoL change.

At a glance, it almost seems that they are remaking PM as the "support" tree for the others, which it already kind of was.

Honestly, the only reservations I have for this new tree are the "Intentionally Left Blank" spaces. That could go sideways in a hurry...
  

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Re: First Look: U43 Pale Penis Master
Reply #17 - Jul 19th, 2019 at 11:40pm
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The intentionally left blank spaces won't have anything in them, i don't know how that could go anywhere at all as it's not going to be anything o.o
  
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Re: First Look: U43 Pale Penis Master
Reply #18 - Jul 20th, 2019 at 12:37am
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The intentionally left blank spaces won't have anything in them, i don't know how that could go anywhere at all as it's not going to be anything o.o

Yeah, I scrolled right past the diagram and didn't see what they were doing.

I always find those charts to be a visually confusing clusterfuck so I just ignore them.

I guess I don't have any problems with this then... time will tell how this whole thing rolls out on live.
  

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Re: First Look: U43 Pale Penis Master
Reply #19 - Jul 20th, 2019 at 3:31am
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Metal-Beast wrote on Jul 19th, 2019 at 11:30pm:
This.

I just figured out a workable Vampire Knight build and these changes make it much better. I was relcutant to climb further up the PM tree because Vampire form adds more to the build than Wraith or even Lich. Now Vampire form is better still and I can reduce that atrocious 3x Light damage to normal.

Druid/ Savant style "paint the target" mechanic for removal of Negative resistance on Undead is a big deal too.

+50% positive heals is huge. Sure it's a kludge solution, but now those "Oh shit" moments won't end in tragedy because you're immune to regular heals. Animate Dead has a valuable use in groups now that the timer is done away with. Good QoL change.

At a glance, it almost seems that they are remaking PM as the "support" tree for the others, which it already kind of was.

Honestly, the only reservations I have for this new tree are the "Intentionally Left Blank" spaces. That could go sideways in a hurry...


I'm neutral. I'm not really seeing any synergy for melee PMs with this tree and even say EK.

Until we have data on how the new vampire form works I won't put my undead signature on it. There's too many what-ifs and questions to me.

Like does the lifesteal scale will spellpower? Melee power? Does it even scale beyond the 1d3 per wizard level as a potential for 60HP (if RNG is with you) is a bit weak especially at level 20. Is there a cooldown? Will said cooldown get messed up by the Darkhallow sentient or vampirism on an item? What's the proc chance look like since it states chance and not on hit. Are we talking shitty >5% chances like item effects or are we talking more towards the Blood Strength 14% or potentially higher to make up for the innate weakness of poor BAB/weapon styles.

Don't get me wrong; between the 50% positive and the actual vampirism (plus the 200% light damage) vampire form looks prime for dusting off my long rotting vampire builds of the past. But I'm not seeing anything that's really going to salvage a poor situation.

I saw a post on the mobo about giving each form their own SLA and the poster suggested that vampires get the Soul Eater self heal spell which works in undead form currently, shit like that is great and would help a lot.
« Last Edit: Jul 20th, 2019 at 3:33am by Edrein »  
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Re: First Look: U43 Pale Penis Master
Reply #20 - Jul 21st, 2019 at 2:10am
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shit, after 13 years of gimp playing her, they are going make my static group gimp wizard even more.... gimped....
  

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