Tspoon wrote on Aug 6
th, 2019 at 5:00pm:
This whole server idea is going to end up bad for SSG. People are going to buy these things and then at some point after they become over confident, the deaths are going to occur and the loss of tomes and other paid for improvements are going to sour a lot of people. Of course, they will have no one else to blame but themselves, but they'll find a way to blame SSG.
The characters that die aren't "lost'. You just have to transfer them to one of the other servers to keep playing it. But I get your point. They will see it as "lost" because they acquired those resources to accomplish the goals/rewards of the league.
A lot of players with no permadeath experience, and/or players who have not run a 1st life toon with no twink gear in a long time, will have a bit of an adaptation/learning curve.
Even players with a lot of PL's and reaper AP die due to lag, bad luck with champs or reapers, a failed save at the wrong time, etc. Most players who run higher skulls kinda accept that it is gonna happen every so often. They don't die every quest or anything, but they don't really play to not die. They play the content the way that gets the best rewards/min and if they die due to an outlier event, so be it. Outlier events are just a part of the game. So don't sweat them. They don't stop completion and death costs you nothing tangible besides a little ding to the ego. (Losing 10% xp is not a huge cost, really)
Changing your play to actively mitigate the risk of outlier events is a different mindset.