HelloKitty wrote on Sep 19
th, 2019 at 11:18am:
And he is right, you compare in a dungeon, which takes all factors of the build into account for total performance, not in a dojo against training dummies that don't fight back.
this is how I know you are a bad. Your first mistake is "he is right". Your second shows exactly where you are as a player. At least as far as dps goes, maybe you're a DC caster or a tank, idk, but dps is not for you.
What hits back in end game that doesn't wipe you in one or two? What hits back a ranged build perching or kiting? What hits back when it is being tanked?
What are you going to get in a dungeon? Kill counts? Against low hit point thresholds of mobs that are helpless and CC'd? Or maybe ee/r1 speed runs? Who is going to be doing the comparison? You in GXbow build then you tr into Inquisitive? On whatever the highest difficulty you can do?
Do you even know your dps benchmarks? Can you even execute that on a dummy, let alone in game? Do you even know the sequencing and correct order? Reading Slarden's, Chai's, and Yammani's replies on the mobos tells you all you need to know. And Slarden and Yammani are confirmed bads by by the better players on their servers. They can't even read hotbars and buffbars correctly to even explain their dick tucked, misinformed, opinions on things that they are not even remotely skilled at.
DPS tests are benchmarks for what you can do at your best performance. If you can't analyse that, then you're a bad. It's just as simple as that. Does Sym or Vincio always do 50-70k dps on every boss in game? Does that mean you can't tell what build deals what damage when compared relatively?
HelloKitty wrote on Sep 19
th, 2019 at 11:18am:
The best fusillade great xbow build is an 18/x rogue mechanic inquisitor.
Which would still be an Inquisitive. Which I tested and the times are close to to Inquisitive dual xbow builds, but only during NHB activation. Outside of NHB, dual xbows pulls ahead. And by far largely due to rate of fire relaying that much more sneak and law damage over time.