Rubbinns wrote on Sep 20
th, 2019 at 10:50am:
Imagine nerfing VKF throwers for having too much dps. Then you turn around and release this. And then tell people that it has the same dps as a mechanic with a great xbow. And that this is where they want it to be after spending a hundred hours on balance. You wouldn't think anything odd that a VKF thrower got nerfed for having the same sustained dps that an Inquisitive has?
Inquisitive right now has more sustained and burst dps than regular throwers. I don't think a Thrower can sub 9 seconds a 500k hp dummy in Shadowdancer. Maybe I am wrong and a thrower has done this in SD? Mork or Shav could probably test next lama. I know I have multiple screenshots of Vincio doing this exact thing. And he was not using any twists, feats, swaps, or gear that he does not use on live right now.
So IDK what they balance for, but it isn't for balance purposes. Steelstar is either too dumb or a liar. I like to think he is both a dumb liar.
I think you have a very valid point, and it's what is upsetting me about the nerf talk of the last couple years. It seems SSG is split brained. They release things that are obviously better than "baseline", and then they nerf them over a year later because why? They're better than baseline?
Why the fuck do you nerf monks and dog druids while in the same year increasing Sorc DPS, releasing Inquis, jacking up spell crit damage and ranged power in ED cores, and reducing ranged/spell penalties in reaper?
I'm not even bringing up their change one day to just suddenly allow negative PRR/MRR. Did they not think there would be balance implications to allowing PRR/MRR to go negative? How much DPS does that dust/ooze proc add to a build, and is it appropriate? What would end game DPS look like if all bosses had 50 PRR and 50 MRR so they couldn't be taken negative?
And beyond all of the "dog druids are too good" and "sorcs are too good" and "inquis is better than anything" discussions, the largest imbalance in the game is a character who is level 27 vs a character who is level 29. Level 29 is like playing a completely different game.
If this dev crew wants to have any kind of shot at achieving any kind of sense in their game, they'll balance the game across all of their difficulty levels (including reaper), set caps (soft or hard) on all DPS multipliers (to combat the extreme power bloat), target casuals at the hard-r1 range, regular players at elite-r3, veteran players at r3-r6, and let the ubers play in r8-r10.