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Update 44: Keep on the Borderlands Release Notes
Nov 13th, 2019 at 3:05am
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Here are the Release Notes for Update 44, released on Wednesday, November 13th.

Of Special Note:

Keep on the Borderlands
DDO debuts its newest classic pack with the release of Keep on the Borderlands!

8 New Dungeons
New Adventure Area
New Public Space
New Named Loot
Mounts
Keep on the Borderlands is FREE to VIPs and Season Pass holders, and is available in the DDO Store as well. The quests are levels 1 and 2 on Heroic, and levels 21 and 22 on Epic. Find Kregan the Gatekeeper in the Hall of Heroes or near the Grotto exit on Korthos Island to get started!

Keep on the Borderlands Bonus Items
In addition to the Keep on the Borderlands adventure pack, a collection of bonus items is available for Update 44. Find them in the Adventure Packs > Low Level section of the DDO Store. The bonus item pack can be purchased separately, whether you already own the pack or are VIP. A set of items to complement the Keep on the Borderlands Adventure Pack including the Borderlands Warrior cosmetic set (A Helm, Cloak, Longsword, Shield, and Armor), a Small Wonderous Mount Bag, and the Steed of the Borderlands. All of the items will be delivered to each character on your account in a bundle. The Cosmetics and Mount are all Bound to Account while the Bag is Bound to Character. Note: The Keep on the Borderlands Bonus Items does not grant access to the Keep on the Borderlands adventure pack.

Mounts
Mounts for player characters have been added to DDO! Mounts can be summoned via items kept in your characters' inventories. While mounted, the player characters' movement speed is replaced with the movement speed of the mount (VIP speed bonus still applies while mounted). Mounts may be used in Public Areas and Wilderness Adventure Areas. Characters may not engage in combat while mounted, and being damaged while mounted has a chance to dismount the character. Mounts come in two varieties: Normal which moves at 180% the base character run speed and Fast which moves at 200% the base character run speed. Players may dismount at any time by pressing the “block” key (defaults to left shift). Players may gain access to mounts in a variety of ways:

Exchanging Quaal Feather Tokens (found in the Keep on the Borderlands adventure pack) with Quaal of Vesve in the Keep on the Borderlands public area for one of 4 different variations of Normal speed mounts. These normal speed mounts can be upgraded to Fast Speed mounts by turning in an “Enchanted Horseshoe” to Quaal of Vesve. Enchanted Horseshoe’s have a rare chance of dropping in the chests of the Epic variants of Keep on the Borderlands dungeons.
There are two Fast Mounts available with a roll of at least 96 on Gold Daily Dice rolls.
The Keep on the Borderlands Bonus Items bundle includes the Fast Mount “Steed of the Borderlands” which will be delivered to every character on the account of a player who has purchased the bundle.


News and Notes

Classes
The Monk's Touch of Despair now applies its debuff more reliably.

Combat
The Base Attack Speed for bows and throwing weapons has been adjusted for a better experience in the Heroic levels, while keeping the current maximum attack speed at Base Attack Bonus 25 and above. This change approximately doubles the relationship between Base Attack Bonus and Attack Speed, but adjusts the per-level progression to provide less of a per-level increase. Players at all levels should experience an increase in animation smoothness and Attack Speed, with the increase tapering off as your Base Attack Bonus increases.
Dodge values can no longer be reduced below zero.

Enhancements
Coup de Grace now properly requires five levels of Bard.
Fixed an issue with one of the Vistani Knife Fighter cores not affecting the two-weapon fighting style. The enhancement has been re-written to affect all melee combat styles.
Warpriest and War Soul's Wrathful Weapon damage now properly hits undead.
Some text has been cleaned up in Pale Master enhancement tree descriptions.
Wizard Pale Master's Zombie Form now appropriately slows reload speed for crossbows.
Several versions of Wrack Construct no longer use placeholder icons.
Wrack Construct in the Mechanic and Battle Engineer trees have had their descriptions updated.
Warlock's Feigned Health is now less visually obscuring upon application, and no longer covers the buff names of other buffs.
Falconry's Deadly Instinct now has a more appropriate icon on the buff bar when active.
Nature's Warrior - Jaws of Ice has been reworded.
Epic Destiny
Fatesinger's Harmonic Resonance has a better tooltip and more appropriate visual effects.
Greater Shout in Fatesinger now has a saving throw.

Items
Several new Night Revels weapons are now dealing their proper damage type instead of Piercing.
The Esoteric Initiate set bonus now has a more accurate tooltip.
The Feywild Dreamer set now provides its correct stats.
Several items that had their skill or alacrity bonuses adjusted erroneously are now back to their proper values.
The Shattered Device filigree set now applies on melee strikes.
Fulcrum Shift has been redesigned, and is now: Kick 'Em While They're Down: You have +5 to-hit and damage to enemies that are knocked down or stunned.
Items that grant Negative Spell Power now also grant an equivalent amount of Poison Spell Power, and their tooltips have been updated to reflect this change.
Druidic Survival Mastery now applies more consistently.
Fate, the Knower of All (Raid throwing dagger from Ravenloft) now properly hits enemies while Improved Precise Shot is active.

Monsters
Gelatinous Cube damage now scales with the level of the gelatinous cube. Low-level cubes apply a slow effect instead of paralysis.

Quests and Adventure Areas
Crystal Lasers and Mirror Puzzles have been updated. Laser sources no longer shoot a beam unless there is a mirror at the end of it. Corrected an issue where the laser fails to appear on a valid match.
Fixed several typos in Killing Time and Tavern Brawl.
Fixed some typos in Alynda d'Cannith's dialogue.
Fixed typos in Termple of the Deathwyrm.
Fixed an issue in Van Richton's Tower in Ravenloft where the player camera could get stuck in a blue screen.
Price of Freedom: the prisoners and crew are less likely to fall off the boat near the end of the quest, during the mutiny.
Price of Freedom: the floating lava rocks change colors and light up when they're about to vanish, helping players to time their jumps.
Sealed in Amber: The absent-minded lich will no longer fight alongside the adventurers in certain circumstances.

Sound
Added new footstep sounds for players adventuring on Gravel-like terrain
Audited our existing footstep sounds, and applied correct sounds to different terrain types

Spells
Thunderstroke no longer goes through Spell Absorption.
Rend the Soul no longer puts Thunderstroke on cooldown.
Admixture Spells now accept the Accelerate Spell Metamagic. The Accelerate Spell Metamagic is not trainable at this time.
Evard's Black Tentacles can now be cast targeting a foe.

UI
There is a new "+" side-tab off of the "Stats" tab of the Character Sheet Menu that displays the following statistics:

Avoidance Defenses
Incorporeality
Concealment
Saving Throws
Saves vs Spells
Saves vs Traps
Saves vs Fear
Saves vs Enchantment
Saves vs Curses
Saves vs Illusions
Saves vs Sleep
Saves vs Diseases
Saves vs Exhaustion
Saves vs Nausea
Saves vs Paralysis
Saves vs Poison
Elemental Defenses
Acid Resistance
Cold Resistance
Electric Resistance
Fire Resistance
Light Resistance
Negative Resistance
Poison Resistance
Sonic Resistance
Acid Absorption
Chaos Absorption
Cold Absorption
Electric Absorption
Evil Absorption
Fire Absorption
Force Absorption
Good Absorption
Lawful Absorption
Light Absorption
Negative Absorption
Poison Absorption
Sonic Absorption

Movement
Movement Speed Multiplier
Spellcasting
Spell Cost Reduction
Spell Threat Multiplier
Spell Penetration Bonuses

General Combat
Fortification Bypass
Dodge Bypass
Helpless Damage
Critical Hit Confirmation
Critical Hit Damage
Sneak Attack Hit Bonus
Sneak Attack Damage Bonus
Sneak Attack Dice

Melee Combat
One Handed Attack Speed Bonus
Two Weapon Attack Speed Bonus
Two Handed Attack Speed Bonus
Quarterstaff Attack Speed Bonus
Shield Bash Chance
Offhand Hit Chance
Offhand Doublestrike
Glancing Blow Damage
Glancing Blow Proc Chance
Melee Threat Multiplier

Ranged Combat
Thrown Attack Speed Bonus
Non-Repeating Crossbow Attack Speed Bonus
Repeating Crossbow Attack Speed Bonus
Bow Attack Speed Bonus
Ranged Threat Multiplier

The Open Group listing for classes now properly includes Warlocks, and will no longer include Epic levels as per its class designation.
The member list in the Guild panel now properly displays the proper class icons if you have three classes and Epic levels on a character.
The Friends List now shows the correct class icons and character levels for characters with Past Lives. This will update on a per-character basis when you next log in.
The Friends List now displays class information for Warlocks.
Minor UI scaling improvements have been made to the Friends List page.
The Hardcore League leaderboard now displays the rank number next to the character name.
Shortcut bar icons for active abilities that have a hit point or ki cost now properly grey out based on current values.
When a character dies, the text in the Combat Log telling you how you died is now an eye-catching red.
Players can now use the word Hardcore in their Guild Message of the Day.
The quest panel in the Adventure Compendium now displays Heroic quest level and Epic quest level in separate columns, and allows sorting by Epic quest level.
The quest panel in the Adventure Compendium now defaults to sorting by Heroic quest level, and remembers your most recent sort order when re-opening the window.
The Social UI now has small icons for the Iconic races.
The Spell Power tooltip on the character sheet now includes Spell Power, Spell Critical Chance, and Spell Critical Multiplier for the Poison and Universal types.
  

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WonderfulFoppyBint
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Re: Update 44: Keep on the Borderlands Release Notes
Reply #1 - Nov 13th, 2019 at 10:53am
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worth redownloading the game to poke around in the new pack? I might sit this one out till the next release.
« Last Edit: Nov 13th, 2019 at 10:54am by WonderfulFoppyBint »  

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Re: Update 44: Keep on the Borderlands Release Notes
Reply #2 - Nov 13th, 2019 at 10:55am
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WonderfulFoppyBint wrote on Nov 13th, 2019 at 10:53am:
worth redownloading the game to poke around in the new pack? I might sit this one out till the next release.

There's no raid so you can certainly put off playing the stuff in this update.
  

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Re: Update 44: Keep on the Borderlands Release Notes
Reply #3 - Nov 13th, 2019 at 11:15am
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This doesn't seem like an update that "moves the meta" at all, since there is no end game content or gear.   This is a pack that is focused on other aspects of the game.   Like the new user/early levels play, the early epic play, and things like that.   Also for players who enjoy the nostalgia of the classic module packs.   If those aren't your sweet spot, then you can probably focus on other stuff for now.
  
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Re: Update 44: Keep on the Borderlands Release Notes
Reply #4 - Nov 13th, 2019 at 11:22am
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WonderfulFoppyBint wrote on Nov 13th, 2019 at 10:53am:
worth redownloading the game to poke around in the new pack? I might sit this one out till the next release.

Do you like the Epic Reincarnation hamster wheel?  This has some nice perks for that.

Especially the ML20 elemental nuker sticks for people who don't want to wait for the Anniversary event.
  
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Re: Update 44: Keep on the Borderlands Release Notes
Reply #5 - Nov 13th, 2019 at 11:51am
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WonderfulFoppyBint wrote on Nov 13th, 2019 at 10:53am:
worth redownloading the game to poke around in the new pack? I might sit this one out till the next release.


Not worth uninstalling and reinstallling,probably not worth the update.
  

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Or as they say in Ireland -
Derp derp derp derp. Yellow moons. Lassie.

Hordo wrote on Nov 21st, 2012 at 8:07am:
EDIT: BTW I love your post.  It reads as if English is your 3rd language behind gibberish and dipshit.


majmalphunktion wrote on Mar 20th, 2014 at 6:11pm:
what the fuck guys...

Jeesus fucking shit. This shit gets me called to the principals office.

Assholes.
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Re: Update 44: Keep on the Borderlands Release Notes
Reply #6 - Nov 13th, 2019 at 11:59am
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The bonus items are insanely overpriced at 2995 points --- a bunch of cosmetics, a mount and a mount bag.
  
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Re: Update 44: Keep on the Borderlands Release Notes
Reply #7 - Nov 13th, 2019 at 12:03pm
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Carpone wrote on Nov 13th, 2019 at 11:59am:
The bonus items are insanely overpriced at 2995 points --- a bunch of cosmetics, a mount and a mount bag.


Keep on the Borderlands is FREE to VIPs and Season Pass holders.

It's good being in the 1% I guess.
  

Grands Superhero IRL

Or as they say in Ireland -
Derp derp derp derp. Yellow moons. Lassie.

Hordo wrote on Nov 21st, 2012 at 8:07am:
EDIT: BTW I love your post.  It reads as if English is your 3rd language behind gibberish and dipshit.


majmalphunktion wrote on Mar 20th, 2014 at 6:11pm:
what the fuck guys...

Jeesus fucking shit. This shit gets me called to the principals office.

Assholes.
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Re: Update 44: Keep on the Borderlands Release Notes
Reply #8 - Nov 13th, 2019 at 12:25pm
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Yawn, more meh i guess?

Nothing in the release notes are worth re-installing this mess
  
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Re: Update 44: Keep on the Borderlands Release Notes
Reply #9 - Nov 13th, 2019 at 12:40pm
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decent xp , did one for 100 k and one for 50 at lvl 26 so was over level. IF you dont like past lives or whatever  reason for having a weak toon, definatley can skip.
  

Grands Superhero IRL

Or as they say in Ireland -
Derp derp derp derp. Yellow moons. Lassie.

Hordo wrote on Nov 21st, 2012 at 8:07am:
EDIT: BTW I love your post.  It reads as if English is your 3rd language behind gibberish and dipshit.


majmalphunktion wrote on Mar 20th, 2014 at 6:11pm:
what the fuck guys...

Jeesus fucking shit. This shit gets me called to the principals office.

Assholes.
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Re: Update 44: Keep on the Borderlands Release Notes
Reply #10 - Nov 13th, 2019 at 12:59pm
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Carpone wrote on Nov 13th, 2019 at 11:59am:
The bonus items are insanely overpriced at 2995 points --- a bunch of cosmetics, a mount and a mount bag.

Buy it once and you get all the stuff on all your toons, I think.
  

Do not try the patience of wizards, for they are subtle and quick to anger.

We are dreamers, shapers, singers, and makers. We study the mysteries of laser and circuit, crystal and scanner, holographic demons and invocation of equations. These are the tools we employ, and we know many things.

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Re: Update 44: Keep on the Borderlands Release Notes
Reply #11 - Nov 13th, 2019 at 2:37pm
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WonderfulFoppyBint wrote on Nov 13th, 2019 at 10:53am:
worth redownloading the game to poke around in the new pack? I might sit this one out till the next release.

But I miss you
  
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Re: Update 44: Keep on the Borderlands Release Notes
Reply #12 - Nov 13th, 2019 at 2:46pm
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Warning for all :

Alternate Launcher Patching is broken ( apparently they finally discovered how to break it ) you will have to use the Official one to patch the game from now on...
At least until somebody digs into PyLoTRO entrails and update the patching part so that it deals with the new files they put in place.
  

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Re: Update 44: Keep on the Borderlands Release Notes
Reply #13 - Nov 13th, 2019 at 2:49pm
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So far Alternate Launchers seems to be working for game launching ( managed to launch game and load a character to guild ship to make daily roll ) But patching is broken due to at least two new files. ( client_map_3.dat and client_map_4.dat )

  

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Re: Update 44: Keep on the Borderlands Release Notes
Reply #14 - Nov 13th, 2019 at 2:50pm
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So, did mounts gave us new bugs?
  
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Re: Update 44: Keep on the Borderlands Release Notes
Reply #15 - Nov 13th, 2019 at 3:24pm
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That helm is the best cosmetic they ever made.
  

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Re: Update 44: Keep on the Borderlands Release Notes
Reply #16 - Nov 13th, 2019 at 3:25pm
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Flav wrote on Nov 13th, 2019 at 2:46pm:
Warning for all :

Alternate Launcher Patching is broken ( apparently they finally discovered how to break it ) you will have to use the Official one to patch the game from now on...
At least until somebody digs into PyLoTRO entrails and update the patching part so that it deals with the new files they put in place.


I'm using the official launcher and I'm broken now too.

  
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Re: Update 44: Keep on the Borderlands Release Notes
Reply #17 - Nov 13th, 2019 at 3:47pm
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Asheras wrote on Nov 13th, 2019 at 11:15am:
Like the new user/early levels play


Given it's not f2p content, you can't really call it new user play.

I don't imagine KotB is popular enough to draw in new players who are going to immediately sub for $15 or pay 'x' amount for enough points to buy KotB (that they won't even be able to play immediately, because as new players they are forced to deal with snowside Korthos.)
  
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Re: Update 44: Keep on the Borderlands Release Notes
Reply #18 - Nov 13th, 2019 at 3:55pm
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I must roll a thrower so I can experience smoothness. Finally.
  
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Re: Update 44: Keep on the Borderlands Release Notes
Reply #19 - Nov 13th, 2019 at 3:59pm
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Edrein wrote on Nov 13th, 2019 at 3:47pm:
that they won't even be able to play immediately, because as new players they are forced to deal with snowside Korthos


I don't think new users have been forced to deal with snowy korthos for a long time.   I could be wrong, though.   I thought that when I created gold rollers on all servers last year that even snowy side characters can go to the first mate in Korthos and hop right to the harbor without completing the first quests.

They would have to run the grotto, of courxe.   But after that, unless I missed something, they should be able to run snowy korthos or go to the harbor or, now, go to KoTB.   I can't test though, as I have characters on every server. 
« Last Edit: Nov 13th, 2019 at 4:00pm by Asheras »  
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Re: Update 44: Keep on the Borderlands Release Notes
Reply #20 - Nov 13th, 2019 at 4:04pm
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Rubbinns wrote on Nov 13th, 2019 at 3:24pm:
That helm is the best cosmetic they ever made.


Yeah!  It's fucking warduke.   That's old school 80's shit.  Nice.
  
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Re: Update 44: Keep on the Borderlands Release Notes
Reply #21 - Nov 13th, 2019 at 4:06pm
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The UI changes are excellent, though they are seven years overdue.
  
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Re: Update 44: Keep on the Borderlands Release Notes
Reply #22 - Nov 13th, 2019 at 4:46pm
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I did like that they added Spell Pen to the character sheet, that's been long overdue. Now if only we can get them to give us an Export character sheet that would give us feats, levels, classes, enhancements and current equipped gearset along with skill progression, preferably in the .build format the Planner Lite uses but I would settle for just plain text too.

The only bit on the UI changes are that new "Effective HP" thing.... I really must find out what drugs they are taking. I looked at one of my casters who has 1191 standing HP. It was claiming 3258 "effective hp"... a cast of Displacement jumped it up to 6252 HP.  Stoneskin had no effect, Rage jumped it to 6408

Just seemed to be a case of little rhyme or reason really other than perhaps some effort to make people with really squishy toons feel better? I mean I know my caster is a glass cannon but I play conservatively because of it and keep an LGS Affirmation stick in my offhand for the temp HP boost nearly all the time...

Oy vey what the hell are they thinking?
  
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Re: Update 44: Keep on the Borderlands Release Notes
Reply #23 - Nov 13th, 2019 at 5:29pm
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Do the debuffs to concealment display on the sheet in R10?
I'm curious what the actual value is.

Quote:
The only bit on the UI changes are that new "Effective HP" thing.... I really must find out what drugs they are taking. I looked at one of my casters who has 1191 standing HP. It was claiming 3258 "effective hp"... a cast of Displacement jumped it up to 6252 HP.  Stoneskin had no effect, Rage jumped it to 6408


Displacement is really that good in elite. I swear.
« Last Edit: Nov 13th, 2019 at 5:30pm by WonderfulFoppyBint »  

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Re: Update 44: Keep on the Borderlands Release Notes
Reply #24 - Nov 13th, 2019 at 6:01pm
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WonderfulFoppyBint wrote on Nov 13th, 2019 at 5:29pm:
Do the debuffs to concealment display on the sheet in R10?
I'm curious what the actual value is.

Effective HP isn't modified by skulls, so it can't be used to reverse engineer the effectiveness of displacement, concealment.
  
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