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Snu Snu
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Popcorn - Flimsy style
Nov 18th, 2019 at 3:18pm
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https://www.ddo.com/forums/showthread.php/510008-Nerfing-content-into-the-ground


Hey folks,

We have been looking at interesting data about player deaths in the hardcore server. There are a few quests that spike above and beyond the difficulty curve at their intended level. By way of example, Stopping the Sahuagin is one of the deadliest quests in the game, and is being nerfed as we speak. A whole lot of people died to the ice trap in the end, and I should know, because I made it, and also died while explaining how it works to my wife and friends. On a rogue. While jumping up and down in front of it.

To disambiguate, "nerfing" in this case means making the quest easier, not harder.

While we are addressing obvious concerns and I personally take the nerf bat to some of these, we may overlook some of the least popular quests due to their data being less obvious (not a lot of people play them > not a big spike in deaths).

Please use this thread to point out problematic quests and areas within them, that are more difficult/annoying than the rest of similar quests in the same level range. I will personally appreciate any screenshots and /loc strings of problematic areas, which makes it a lot easier to deliver swift nerf justice to the offenders.

The point here is not to make the game a cakewalk, but to smooth out the difficulty curve from quest to quest. I'm not touching most quests, just the outliers, the ones who go out of their way to kill or annoy you.

Bring out your pet peeves!
  

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Re: Popcorn - Flimsy style
Reply #1 - Nov 18th, 2019 at 5:37pm
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Apparently I've had more than I thought I had because I must be reading this wrong.  It almost sounds like they're willing to put a little effort into trying to even out the game.
  

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Re: Popcorn - Flimsy style
Reply #2 - Nov 18th, 2019 at 9:43pm
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Maybe he'll finally get around to Sharn and realize Forgewraiths are cancer.

Nah.
  
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Re: Popcorn - Flimsy style
Reply #3 - Nov 19th, 2019 at 1:51am
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LOL'd. The quests that are not being run probably are because of high risk vs low reward.

But to me, its not the quests that are the issue, but the fucking champs with Acid or Poison DoTs b/c you can't dispel/remove them, same shit with "ignore fortification" champ buff.
When you get the lucky RNG of True Seeing + Adrenaline + Ignore Fort, might as well just roll over and die.
  

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Re: Popcorn - Flimsy style
Reply #4 - Nov 19th, 2019 at 6:09am
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When I thought they couldnt fuck up the concept of hardcore any more, they continue to surprise me

  
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Re: Popcorn - Flimsy style
Reply #5 - Nov 19th, 2019 at 8:16am
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I think it's a good intention but it's the implementation that matters (and we all know they seriously lack in that area). Plus, Flimsy has been known to be quite the SSG troll - so there is the possibility this could end up as a major corrupt-a-wish.
  
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Re: Popcorn - Flimsy style
Reply #6 - Nov 19th, 2019 at 10:10am
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Stopping the Sahuagin was my first death. ~10 years ago.

Any quest with traps that can one shot you (or at least hit you enough times to kill before you can react) probably has similar trends.

StS is arguably more problematic, as it is possibly a new player's first encounter with traps...though that wouldn't have been an issue on the HC server.
  

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Re: Popcorn - Flimsy style
Reply #7 - Nov 19th, 2019 at 1:46pm
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5 Foot Step wrote on Nov 19th, 2019 at 10:10am:
Stopping the Sahuagin was my first death. ~10 years ago.

Any quest with traps that can one shot you (or at least hit you enough times to kill before you can react) probably has similar trends.

StS is arguably more problematic, as it is possibly a new player's first encounter with traps...though that wouldn't have been an issue on the HC server.


outside the optional trap that everyone bypasses in Heyton Family Crypt it would be, unless you run past it do to sacrifices or redemption or something.

Chances are that a lot of players just haven't run it in forever and forget there is a trap there on the puzzle.  The traps up top before the ice breaks are a little wonky too.  Getting spot alerts in places where you can't find a box.   

All that said, I doubt StS is worth messing with.   If you die at that point you have, what, 20 minutes in on the character?   Does anyone die on that trap more than once?  If so then yikes.  Maybe you don't need to be advancing on to higher level content yet.

  
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Re: Popcorn - Flimsy style
Reply #8 - Nov 19th, 2019 at 3:44pm
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Asheras wrote on Nov 19th, 2019 at 1:46pm:
If you die at that point you have, what, 20 minutes in on the character?   Does anyone die on that trap more than once?  If so then yikes.  Maybe you don't need to be advancing on to higher level content yet.



This. seriously wtf ssg.
  

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Re: Popcorn - Flimsy style
Reply #9 - Nov 20th, 2019 at 6:37am
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Asheras wrote on Nov 19th, 2019 at 1:46pm:
All that said, I doubt StS is worth messing with.   If you die at that point you have, what, 20 minutes in on the character?   Does anyone die on that trap more than once?  If so then yikes.  Maybe you don't need to be advancing on to higher level content yet.


First time players that aren't being led around by current players could easily have several hours into their characters before they get to Stopping the Sahuagin. 

All the things that repeat players do NOT do take non-trivial amounts of time.

Interacting with every NPC to explore options, scrutinizing every chest item BEFORE looting, finding necessary quest givers (for a first time player, yes, this is a thing, even with the floaty signs above their heads), exploring the nooks and crannies of the flagging quests, learning how to talk to other players that are seen in public areas, repeating Cannith Crystal.  First time players can take 20 minutes to complete Heyton's Rest, and can be frustrated if you try to rush them through faster.


A first time player won't have a FF item, won't have points into Jump, probably won't have any movement speed enhancement, and won't have perfect foreknowledge of trap locations and behavior.  For a first time player without assistance, that trap could easily be insurmountable.

What's truly amazing to me isn't that they're investing resources to improve the new player experience, it's that they're addressing something that's plausibly an issue and not changing the location of quest entrances in Harbor.
  

Groo The Wanderer wrote on Sep 8th, 2013 at 10:43pm:
they will probably congratulate themselves on how long they "kept it going" never able to see that it could have easily managed to keep itself going for far longer if they had just meddled far less drastically and with some semblance of an actual gameplan.
Darth Anonymous wrote on Feb 1st, 2014 at 1:11pm:
Hearing something has "merit" but we don't have "time" kind of says everything about how Turbine works on things.
eighnuss wrote on May 27th, 2014 at 12:52pm:
everyone but turbine knows that we are sad they are destroying our game
majmalphunktion wrote on Aug 30th, 2013 at 12:12am:
I don't make the game, I just get tested what they build. Sorry you are not happy.
Skoodge wrote on Nov 27th, 2014 at 6:54am:
DDO is easy to summarize - the greatest game to suck the most ass.
GooFY wrote on Mar 2nd, 2015 at 5:36pm:
Turbine - So incompetent that we are skeptical when they report their own incompetence.  
Meursault wrote on May 11th, 2015 at 8:10pm:
Other companies will settle for shitting out garbage, Turdbin actually prefers to. Especially if they can get us to buy it, that just cracks them up.
Meursault wrote on Nov 12th, 2015 at 2:50pm:
Breaking something and putting it back together isn't as good as not breaking it to begin with, it's not even close.
palmer01 wrote on Nov 20th, 2015 at 9:05am:
Devs do not care what players want - they already have an agenda and give out token gestures so the paladins can feel worthy.
PersonaNonGrata wrote on Oct 4th, 2016 at 1:24am:
The DDO devs aren't motivated by a positive user experience.

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Re: Popcorn - Flimsy style
Reply #10 - Nov 20th, 2019 at 9:14am
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I dont give a shit what changes Flimsy makes for hardcore.  It's hardcore after all, which is not a place for noobs.  It didn't matter enough to fix this for the general player population for all these years.

I don't trust Flimsy to make changes that won't fuck things up even more because testing is obviously not done.  Case in point: U44 fucking up the Amber lich so Greater Restoration doesn't work, and you're required to find the additional scroll(s).
  
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Re: Popcorn - Flimsy style
Reply #11 - Nov 20th, 2019 at 9:26am
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OldCoaly wrote on Nov 20th, 2019 at 6:37am:
First time players that aren't being led around by current players could easily have several hours into their characters before they get to Stopping the Sahuagin. 

All the things that repeat players do NOT do take non-trivial amounts of time.

Interacting with every NPC to explore options, scrutinizing every chest item BEFORE looting, finding necessary quest givers (for a first time player, yes, this is a thing, even with the floaty signs above their heads), exploring the nooks and crannies of the flagging quests, learning how to talk to other players that are seen in public areas, repeating Cannith Crystal.  First time players can take 20 minutes to complete Heyton's Rest, and can be frustrated if you try to rush them through faster.


A first time player won't have a FF item, won't have points into Jump, probably won't have any movement speed enhancement, and won't have perfect foreknowledge of trap locations and behavior.  For a first time player without assistance, that trap could easily be insurmountable.

What's truly amazing to me isn't that they're investing resources to improve the new player experience, it's that they're addressing something that's plausibly an issue and not changing the location of quest entrances in Harbor.


Were there a lot of first time players on Hard Core?  It was my understanding that given that it was VIP only that the server was really targeted at current and returning players, not as a "new player experience".   If "hardcore" is expected to serve as a "new player experience" friendly setting, it isn't going to be "hardcore"  those two goals are mutually exclusive.   "new player experience" should start on live where death is no big deal.

On live servers, new players learning on their own may well have a bunch of time into the character.   But they are probably on norm or hard (if they can't unlock elite first time) so the trap doesn't kill them or if they die, they just release and start the quest over.   No big deal, besides running back to the quest. 

That said, I like challenges in quests.   I want the quests to be tough.   However, challenges are not "this trap is not able to be turned off and will kill you unless you get lucky with your timing in a game that has a history of some lag".   We have accepted known kill spots in a small number of quests simply because their only negative is -10% xp, 30 seconds to get a raise and get your buffs back and a few laughs among friends.   If there is a PD environment, however, these quests aren't minor inconveniences.  So I like the focus on it.   As long as it doesn't go overboard.


  
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Re: Popcorn - Flimsy style
Reply #12 - Nov 20th, 2019 at 2:55pm
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Carpone wrote on Nov 20th, 2019 at 9:14am:
I don't trust Flimsy to make changes that won't fuck things up even more because testing is obviously not done.  Case in point: U44 fucking up the Amber lich so Greater Restoration doesn't work, and you're required to find the additional scroll(s).


I was under the impression that this was an intentional change to prevent groups in high skulls pulling endfight mobs back to be killed by the lich.
  
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Re: Popcorn - Flimsy style
Reply #13 - Nov 20th, 2019 at 6:00pm
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Asheras wrote on Nov 20th, 2019 at 9:26am:
Were there a lot of first time players on Hard Core?  It was my understanding that given that it was VIP only that the server was really targeted at current and returning players, not as a "new player experience".



To be fair, I don't think they are only nerfing the quest on hardcore. But of course you don't lose your toon if if you die on a regular server so, meh.

Of course what he says makes even less sense since new players should be running through these quests on normal, possibly casual, especially if they are starting as f2p. If they die in these traps on casual, it might help them save time later by realizing they need to change some things up.
  

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Re: Popcorn - Flimsy style
Reply #14 - Nov 20th, 2019 at 6:37pm
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Shinyshoes wrote on Nov 20th, 2019 at 2:55pm:
I was under the impression that this was an intentional change to prevent groups in high skulls pulling endfight mobs back to be killed by the lich.

It's more "your fun is wrong" from Flimsy.  Yes, people figured out that the lich was flagged as a defender so it would assist PCs.  I don't give a shit about removing the defender flag, but testing wasn't done to ensure there weren't unintended side effects (*shockface* there were).  It's the typical SSG lack-of-testing norms we've seen.  I mean, how many times did they have to fix Shattered Device filigree before it finally worked on both melee and ranged?  How many times were Piston Boots supposedly fixed before they threw in the towel and just replaced the effect?  And when Coco went on vacay over the summer, they screwed the patch up big time.  And let's not forget, Inquisitive had 100 hours of testing.
  
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Re: Popcorn - Flimsy style
Reply #15 - Nov 20th, 2019 at 7:42pm
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The data that sparked this came from hardcore. The changes will be on life, too.
In 6 month time there will be only bookbinder rescue quests. Hooray.
  

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Re: Popcorn - Flimsy style
Reply #16 - Nov 20th, 2019 at 8:25pm
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Or they want everyone to buy KotB.
  
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