no. wrote on Jan 27
th, 2020 at 5:52am:
Agreed. The problem, though, is that most content on DDO was once endgame because they've moved the goalposts so many times and are about to do it again.
When they move the goalposts, they rarely bother to go back and increase drop rates. I will give them "credit" for reducing Slave Lords crafting, but the grind was too much originally. I think it's a bit too low now personally, but better too low than too high.
^This
And not just drop rates, whenever they change a system they need to go back and make *all* of their content relevant under the new rules. It's just one more reason they shouldn't keep changing systems. If a change invalidates the content you worked hard to create, you have thrown away your prior effort.
DDO doesn't have the development staff to crank out new content fast enough to keep players busy, and their current pool of relevant content is already pathetically small compared to other games. Making old content useless because its loot has crappy drop rates and sub-standard stats is just begging your players to play other games a month or two after your latest expansion goes live. And how many times will they keep coming back?
As to slave lord mat drop rates, they are still very screwed up for casual players. They're OK if you're a power gamer speed running on Elite or Reaper, but they are a horrific grind for a causal player with a friend or two slogging through on normal. What idiot came up with that scaling? Maybe they'll save us from the grind with a permanent ransack on mats after 8 runs