Preview 2
Disclaimer Everything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release.
Hello, all! Update 45 is expected to contain a large amount of changes to systems balance in DDO. This primarily takes the form of changes to Ranged Combat, Two Handed Fighting Melee Combat, and a Knight of the Chalice revamp. There are, however, a multitude of other balance changes in this preview build which weren't large enough for their own thread but were too large in total to place in the main thread. Below are a variety of different changes in this preview. Some of these things are somewhat interconnected to other balance changes and as such, it will make the feedback process the most productive that it can be to review all of the balance changes before putting forth thoughts and suggestions on individual pieces.
Individual Changes
Aasimar's Healing Hands is now capped at 20 character levels. Scion of the Ethereal Plane now adds 1.5 Sneak Attack Damage per rank of Hide you have, instead of 1 for every 3 points of your total Hide score. Dragon Breath in Draconic Incarnation now has a 60 second cooldown Draconic Fury in Draconic Incarnation now has a 90 second cooldown Sunder is now: Tactical Melee Attack: Using this attack, you may reduce the target's Armor Class by 10% and Fortification by 25% for 6 seconds. Some creatures may be immune to the sunder effect. A successful Fortitude save negates this effect. (DC 10 + STR Mod + Sunder Bonuses). Cooldown: 10 seconds. Improved Sunder is now: Tactical Melee Attack: Using this attack, you may reduce the target's Armor Class by 10% and Fortification by 25% for 12 seconds. Some creatures may be immune to the sunder effect. (DC 10 + STR Mod + Sunder Bonuses). Regardless of saving throw result, enemies will suffer the Trauma effect, which is a -3 penalty to Fortitude saving throws. Stacks 5 times. Lasts 24 seconds. Cooldown: 10 seconds. This feat replaces your Sunder feat. Falconry: Diving Attack's cooldown has been reduced to 12 seconds from 20 seconds. Falconry: Coordinated Strike's cooldown has been reduced to 25 seconds from 60 seconds. All instances of Divine Might are now: "Battle Trance: You gain an Insight bonus to Damage and the DC of tactical feats equal to 1/2 of your Charisma modifier for 30/60/120 seconds." Divine Might, Divine Will, Harper's Know the Angles, and Falconry's Deadly Instinct's Damage components now provide an actual Insight bonus to Damage (as their tooltips claim they do), meaning they provide damage to both Melee and Ranged attacks and do not stack with other Insight bonuses to Damage. War Soul's Divine Presence is now redundant (doing exactly what the new Divine Might does), so it has been removed. Ear Smash/Knockout's Sleep component no longer works on enemies who should be immune to Sleep. Ear Smash/Knockout's Sleep effect now ends on damage, as Sleep effects are supposed to. Ear Smash/Knockout's Stun effect no longer works on enemies who should be immune to Stun.
Just finished reading the ranged combat changes and I have to say they monumentally fucked up even more, so much that I don't even know if they actually try being so goddamn stupid.
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