Synchrono wrote on Jan 14
th, 2020 at 3:43pm:
Other Ranged changes:
General
- Improved Precise Shot now reduces Ranged Damage by 20% while active.
- Archer's Focus has been redesigned: Offensive Ranged Stance: This stance grants power to those who focus their attacks on a single target. Once per second, attacking a foe with a Ranged weapon will grant you a stack of Archer's Focus: +3 Competence Bonus to Ranged Power that lasts for 6 seconds. This effect can stack up to 15 times by attacking the same target. Attacking a different target with a Ranged Weapon will reset your stacks of this effect.
- Rapid Reload now increases the reload speed of Great Crossbows, Dual Light Crossbows, and Dual Light Crossbows by less than before.
- Endless Fusillade and No Holds Barred now require a Crossbow to be equipped in order to activate.
- Endless Fusillade and No Holds Barred now play a Reload animation on activation before the effect starts. (This is shorter than the previous activation animation this skill had, though it now plays consistently).
New Feats
- Simple Thrown Weapon Expertise: Requires 13 Dexterity: You are skilled with the use of Simple Thrown Weapons (Throwing Daggers and Darts) and while using one, you gain Doubleshot equal to your Dexterity.
- Multitude of Missiles: Requires Point Blank Shot and +6 Base Attack Bonus: For the next 20 seconds, while wielding a Simple Thrown Weapon add 120 to your Doubleshot and 4x your Base Attack Bonus to Ranged Power. Shares a cooldown with Manyshot.
Ranger
- Ranger: Deepwood Stalker's Heavy Draw no longer reduces Attack by 5 when toggled on, and now also grants a +1 Competence Bonus to Critical Multiplier to Longbows and Shortbows while toggled on.
- Ranger: Deepwood Stalker's Strikes Like Lightning now also adds 10% Ranged Alacrity with Longbows and Shortbows when you do not have Improved Precise Shot enabled.
Inquisitive
- Dual Crossbow combat style now only uses 66% of your Doubleshot.
- Inquisitive Law Dice now scale with 150% Ranged Power (was 200%)
- "Improved Law" and "Greater Law" in Inquisitive now grant +1 Law Die (previously +2).
LMAO. Good lord SSG devs prove once again that they're top-tier idiots who have zero clue how their own game really works.
So in one month, Inquisitives have gone from "100s of hours of our testing show Inquistives are exactly where we want them to be." to "holyfuckomgwtfzorn3rfz! Inquisitives are OP'd! Let's nerf the Law die, the fire rate, the doubleshot bonus, and the NHB animation. Oh yeah, and let's fuck up IPS and nerf the only light/heavy crossbow worth a shit until ML26 while we're at it."
Apparently they don't understand that nerfing multiple effects with stacking, multiplicative benefits results in a multiplicative nerf. All those idiots had to do to fix Inqusitives was make the doubleshot bonus apply 50% while dualwielding and it'd likely have been about right.
Instead, they've reduced doubleshot by 33%, Law die by 20%, IPS damage by 20%, and ranged alacrity by some amount (let's assume 5%).
LOL This is going to be epic.
And as always kids, remember, exploit early and often.