Asheras wrote on Mar 31
st, 2020 at 10:45pm:
A more appropriate title might have been "Dormammu, I've come to bargain"
You said basically all the same stuff two months ago, which you acknowledged at the start of this thread. I'm just not sure that there's much reason for restating the same things.
It's just really bad rubberbanding because of lag
Actually, I find thinking about where DDO went wrong a lot more fun than actually playing the game these days, so I'm glad to see it back up in a new incarnation.
Hardcore_Girl wrote on Apr 1
st, 2020 at 7:30am:
Unnecessary new systems such as PRR, MRR, spellcraft, fortification & loot changes completely ruined the D&D experience. But what are we to do? I saw the demo of BG3 with its coma-inducing turn based combat and went into depression for couple of days.
As for holy trinity, DDO cannot sustain that combat model with its current population. Mega server cannot come soon enough - even if it fucks the guilds and toon names.
and
Vaultaccount wrote on Apr 2
nd, 2020 at 6:16pm:
DDO should be a game that attracts people who like DnD. That should be it's main strategy to get players. The more it goes away from PnP, the worse. MotU with EDs destroyed the gameplay when it was at its best. From there on, things got worse and worse as everything they did was in a direction against DnD. I wonder if someone else will ever launch a game with DnD 3.5 or 5 rules.
This is my take also (except the megaserver, there is a lot more at stake than toon names and guilds) - constantly making changes to the underlying mechanics is a terrible decision.
What makes this game different is how forward thinking you have to be to play it well. People plan their characters out years in advance. If you change the rules mid way, you invalidate, or at least substantially degrade, their investment. By making frequent changes, only the seriously dedicated power gamers get a shot at playing the character they planned, everybody else has the rug pulled out from under them.
People who want to think that far ahead are already a niche market, to further limit it to people who can treat the game like a full time job to get their character done before the rules change again is idiotic.
New content is great, just not new rules. New items are OK, as long as they are comparable to existing items in power. They'd get better performance, fewer bugs, and keep their entire body of content relevant, providing an effective barrier to entry for new competitors. Because right now a new competitor could match their amount of relevant content with 6 months of coding.