Didn't see any discussion here.
These interest anyone or move the needle at all? Or is Warlock still too weak comparatively?
Quote:Celestial Pact
Description
Your patron is a divine Celestial, patron of those who wish to devote themselves to an unconventional method of worship. You will learn to channel the light and air around you into a righteous weapon, and utilize holy abilities to help your friends and pass judgement upon your enemies.
Base Info
Pact Dice Element Electric
Pact Save Bonus Will
Alignment Restriction You must be Good to take this pact.
Bonus Spells
1st Level Spell Bless
2nd Level Spell Soundburst
3rd Level Spell Magic Circle Against Evil
4th Level Spell Prayer
5th Level Spell Holy Aura
6th Level Spell Freedom of Movement
Special Abilities
Warlock Level 6 Special Ability Celestial Attunement: +5 PRR and +1 to all Saves
Warlock Level 15 Special Ability Ameliorate: Attempt to obliterate an Undead, or severely weaken any non-Undead foe. Undead must succeed on a Will save vs DC (15 + Warlock level + Charisma mod) or be destroyed. Undead who fail this save, or enemies who are not undead, instead are terrorized and have their Magical Resistance Rating reduced by 10 for 6 seconds.
Currently Known Bugs
N/A
Quote:Abyss Pact
Description
Your patron is of the Abyss - a pit of darkness beyond comprehension, a desire and a hunger beyond meaning itself. Tread carefully.
Base Info
Pact Dice Element Negative
Pact Save Bonus Fortitude
Alignment Restriction You must not be Good to take this Pact
Bonus Spells
1st Level Spell Mage Armor
2nd Level Spell Spawn Screen
3rd Level Spell Halt Undead
4th Level Spell Death Aura
5th Level Spell Symbol of Pain
6th Level Spell Energy Drain
Special Abilities
Warlock Level 6 Special Ability Unhallowed Flesh: +5 PRR and +5 MRR
Warlock Level 15 Special Ability Channel the Abyss: Shroud yourself in the Abyss, which will grant you unholy power at a cost. You have +100% critical hit resistance, are healed by Negative Energy, take 50% healing from Positive Energy, and take double damage from Light. You are considered Undead rather than your original type for the purposes of most effects.
Currently Known Bugs
N/A
Quote:Carceri Sorm Pact
Description
Your Patron is a demonic entity from the realm of Carceri, otherwise known as Tartarus. The bitter cold and freezing winds will chill you to your bones, but if you can master the power granted to you, great things will surely come your way...
Base Info
Pact Dice Element Cold
Pact Save Bonus Reflex
Alignment Restriction No Restriction
Bonus Spells
1st Level Spell Merfolk's Blessing
2nd Level Spell Gust of Wind
3rd Level Spell Sleet Storm (NOTE: THIS GOT SWAPPED OUT FOR SOME OTHER COLD DoT)
4th Level Spell Ice Storm
5th Level Spell Niac's Biting Cold
6th Level Spell Greater Creeping Cold
Special Abilities
Warlock Level 6 Special Ability Frozen Footsteps: +10% Cold Absorption
Warlock Level 15 Special Ability Absolute Zero: Attempt to lock a single enemy in ice permanently. Enemies must succeed on a Will save vs DC (15 + Warlock level + Charisma Mod) or be forever trapped in solid ice. Enemies made of fire will instead be destroyed with no save. Does not affect bosses.
Currently Known Bugs
N/A
I kinda like the Carceri Storm pact. As a quick PL/leveling build. But it's not going to be faster than sorc. Maybe just a higher floor with a lower ceiling.