Quote:But of course its kind of a question of making your own fun. I mean, what am I supposed to do, play naked until I get raid gear? That's going to take 9 years between the fucked up drop rates and how infrequently I get to raid(presently: "not at all" for the past 6 months).
Before ravenloft sets came out, gearing was actually totally normal and fun because you just picked items to cover your main stats based on what build you were playing. It wasn't gear tetris like now.
Now with set bonuses being such a huge deal (even in heroics, that +10 melee/ranged power from sharn sets at level 15 is huge), you are forced to use your build's optimum set and then you have to try to fit in everything else.
Before Sharn came out, you had to fit in both adherent + your armor set. So instead of just using the Legendary Utilatarian Necklace for CON, you had to figure out which Ravenloft items you could fit in for CON and still get both set bonuses.
Now it looks like most builds recommend ditching adherent to fit in sharn gear because sharn gear has a lot more insightful/quality bonuses. And you have to fit in an artifact somewhere too.
It gets kind of ridiculous when you are sitting there pouring over a spreadsheet and going "okay i can use A for CON...but i can't because that would mean I wouldn't be able to use B for Deadly...what if I use a different slot...but if I use C in that slot for CON that means I can't get D..."
It was also a LOT easier back before this "legendary" powercreep nonsense. If you were struggling to fit in a stat with what you had, you could just craft something and it would be nearly as good. Now, you can't use crafted gear at cap because the named legendary gear uses a different formula and the scaling is so much higher than what you can achieve with crafted gear.
Quote:Sure, many builds are not "the best", but they might be more fun, easier to play, easier to gear, different to play, more flavorful, etc, etc, etc. DDO's incredibly deep multi-classing makes it possible to do practically anything.
There are a lot of choices, sure, but most of those are bad choices.
Every now and then, I will end up in a party with a veteran who wanted to experiment or a newbie who didn't know any better, and they have some weird split like ranger/paladin/monk, and inevitably they struggle to stay alive and kill stuff. And then they go "yea this life sucks, i'm just going to TR at 20". Or the newbie just gets frustrated and quits.
Was worse before inquis came out, because now most classes can at least do some damage if they do t5 inquis with a half way decent split.
The game has several top tier options like THF paladin builds, then you have the mid tier options that are still "okay" but substantially weaker than the meta, then you have a LOT of garbage options, like thief-acrobat, henshin mystic, etc. Most universal trees have garbage t5s as well, nobody does harper t5 for a reason.
It's strange how SSG struggles to make old trees good, it's honestly something that any decent player could do in a few hours just by changing some numbers. Not perfect mind you, but a huge improvement over what we have currently.