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Hot Topic (More than 35 Replies) U47 Preview 2: 08/26-08/28 (Read 4198 times)
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U47 Preview 2: 08/26-08/28
Aug 25th, 2020 at 5:18pm
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https://www.ddo.com/forums/showthread.php/517548-U47-Preview-2-8-26-8-28

Disclaimer
Everything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release.

Hello, all! Preview 2 of Update 47 is expected to open in the afternoon (Eastern) of Wednesday August 26th and is expected to remain open until sometime in the afternoon (Eastern) of Friday August 28th. There will be a dev event on Thursday August 27th from 8-10 PM Eastern where members of the DDO team will be available to collect feedback and answer questions in real time on Lamannia.

This preview is expected to contain the following features:

    New Race: Shifter
    New Iconic Race: Razorclaw Shifter
    New Universal Enhancement Tree: Feydark Illusionist
    New Standalone Dungeon: The Promise of Flame
    New Named Loot
    Miscellaneous smaller changes and bug fixes



Release notes will be posted when the preview is opened.

Update 47 is expected to contain Legendary versions of 3 Raids (as seen in preview 1). Those are not being featured in this preview. There is, however, expected to be a third preview of Update 47 in the near future which will contain all of the above features as well as those 3 Legendary Raids.

Character Copies to Lamannia will not be available for this preview.
  

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noamineo
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Re: U47 Preview 2: 08/26-08/28
Reply #1 - Aug 25th, 2020 at 5:36pm
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Pics or it didn't happen.
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Re: U47 Preview 2: 08/26-08/28
Reply #2 - Aug 25th, 2020 at 11:42pm
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Sigh. I wish they would stop doing universal enhancement trees.

Shifter stats from P&P:

Code
Select All
SHIFTER RACIAL TRAITS
Shapechanger Subtype: Shifters are humanoids
with the shapechanger subtype.
• +2 Dexterity, –2 Intelligence, –2 Charisma: Shifters
are lithe and agile, but their fundamental bestial
nature detracts from both their reasoning ability
and their social interaction.
• Medium: As Medium creatures, shifters have no
special bonuses or penalties due to their size.
• Shifter base land speed is 30 feet.
• Shifting (Su): A shifter can tap into his
lycanthropic heritage to gain short bursts of
physical power. Once per day, a shifter can
enter a state that is superficially similar to a
barbarian’s rage. Each shifter has one of ten
shifter traits—characteristics that manifest
themselves when a character is shifting. Each
shifter trait typically provides a +2 bonus to
one of the character’s physical ability scores
(Strength, Dexterity, or Constitution) and
grants some other advantage as well. Shifter
traits are described in the following section.
Shifting is a free action and lasts for a
number of rounds equal to 3 + the shifter’s
Constitution modifier. (If a shifter trait or
other effect increases the character’s Constitution
modifier, use the newly improved modifier.) A
shifter can take feats to improve this ability. These
shifter feats are described in Chapter 3 of the EBERRON
Campaign Setting.
Every shifter feat a character takes increases
the duration of his shifting by 1 round. For every
two shifter feats a character takes, the number of
times per day he can tap into the ability increases
by one. So, a character with two shifter feats can
shift two times per day (instead of the usual one),
and each use of the ability lasts for a number of
rounds equal to 5 (instead of 3) + the shifter’s
Con modifier.
Shifting, though related to and developed from
lycanthropy, is neither an affliction nor a curse.
It is not passed on by bite or claw attacks, and a
shifter can’t be cured—shifting is a natural ability
for the race.
• Low-Light Vision: Shifters can see twice as far as
a human in starlight, moonlight, torchlight, and
similar conditions of poor illumination. They retain
the ability to distinguish color and detail under
these conditions.
• +2 racial bonus on Balance, Climb, and Jump checks:
A shifter’s animalistic heritage enhances many of his
physical skills.
• Automatic Languages: Common. Bonus Languages:
Elven, Gnome, Halfling, and Sylvan.
• Favored Class: Ranger. A multiclass shifter’s ranger
class does not count when determining whether he
takes an experience point penalty for multiclassing.

SHIFTER TRAITS
Each shifter has one of the following special traits,
which is selected when a character is created and
cannot be changed thereafter. Traits marked with an
asterisk (*) are introduced in this book.
Beasthide (Su): While shifting, a beasthide shifter
gains a +2 bonus to Constitution and natural armor
that provides a +2 bonus to AC.
Cliffwalk (Su): While shifting, a cliffwalk shifter
gains a +2 bonus to Dexterity and has a climb speed
of 20 feet.
Dreamsight* (Su): The dreamsight trait is the rarest
of all shifter traits, and many dreamsight shifters
become druids within shifter communities. Unlike
other shifter traits, which increase a shifter’s physical
abilities, the dreamsight trait sharpens a shifter’s
instincts and awareness. While shifting, a dreamsight
shifter temporarily gains a +2 bonus to Wisdom and
gains the ability to communicate with animals as if
under the effect of a speak with animals spell.
In addition, the shifter gains a +2 bonus on Handle
Animal and wild empathy checks, even while not
shifting.
Gorebrute* (Su): While shifting, a gorebrute shifter
temporarily gains a +2 bonus to Strength and manifests
powerful horns that can be used as a natural weapon,
but only during a charge attack. (The horns are too
awkward to use as a natural weapon in any circumstance
other than a charge.) If a gorebrute shifter uses
his horns in a charge attack, the horns function as a
natural weapon, dealing 2d6 points of damage (plus an
extra 1 point for every four character levels he has). A
gorebrute shifter can’t combine a charge attack with his
horns with any other attack, even if he has the ability
to make more than one attack as part of a charge (such
as from the pounce ability).
Longstride (Su): While shifting, a longstride shifter
gains a +2 bonus to Dexterity and a bonus of +10 feet
to his base land speed.
Longtooth (Su): While shifting, a longtooth shifter
gains a +2 bonus to Strength and grows fangs that can
be used as a natural weapon, dealing 1d6 points of
damage (plus an extra 1 point for every four character
levels he has) with a successful bite attack. He cannot
attack more than once per round with his bite, even
if his base attack bonus is high enough to give him
multiple attacks. He can use his bite as a secondary
attack (taking a –5 penalty on his attack roll) while
wielding a weapon.
[b]Razorclaw (Su): While shifting, a razorclaw shifter
gains a +2 bonus to Strength and grows claws that
can be used as natural weapons. These claws deal 1d4
points of damage (plus an extra 1 point for every four
character levels he has) with each successful attack. He
can attack with one claw as a standard action or with
two claws as a full attack action (as a primary natural
weapon). He cannot attack more than once per round
with a single claw, even if his base attack bonus is high
enough to give him multiple attacks. He can attack
with a claw as a light off-hand weapon while wielding
a weapon in his primary hand, but all his attacks in
that round take a –2 penalty.[/b]
Swiftwing* (Su): While shifting, a swiftwing
shifter temporarily gains
a +2 bonus to Dexterity.
His arms grow leathery
fl aps of skin (similar
to a bat’s wings),
which grant him a
fl y speed of 20 feet
(average maneuverability).
While airborne, the
shifter can’t use his hands
for anything other than fl ying,
though he can still
hold or carry objects.
A shifter can’t
f ly while carrying
a medium or
heavy load or while
wearing medium or
heavy armor.
Truedive* (Su): While
shifting, a truedive
shifter temporarily
gains a +2 bonus
to Constitution and a
swim speed of 30 feet.
Gaining a swim speed grants
him a +8 racial bonus on
Swim checks.
In addition, the shifter can hold his breath for a
number of rounds equal to 5 × his Constitution score
before he risks drowning. A truedive shifter gains
this benefi t even when he isn’t shifting.
Wildhunt (Su): While shifting, a wild hunt shifter
temporarily gains a +2 bonus to Constitution and
the scent ability. This ability allows the shifter
to detect approaching creatures, sniff out hidden
creatures, and track by sense of smell. A wild hunt
shifter can identify familiar odors just as a human
does familiar sights.
A wildhunt shifter can detect creatures within
30 feet by sense of smell. If the creature is upwind,
the range increases to 60 feet; if downwind, it drops
to 15 feet. Strong scents, such as smoke or rotting
garbage, can be detected at twice the ranges noted
above.
Overpowering
scents, such
as skunk musk or
troglodyte stench, can
be detected at triple normal
range. These stronger
scents block other scents, so
they can sometimes be used
to confuse or hamper this
shifter trait.
When a wildhunt shifter
detects a scent, the exact
location of the source isn’t
revealed—only its presence
somewhere within range.
The shifter
can take a
move action
to note
the direction
of the
scent. Whenever
the shifter
comes within
5 feet of
the source,
he pinpoints the
source’s location.
While shifting,
a wildhunt shifter
who has the Track feat can follow
tracks by smell, making
Survival checks to find or follow
a trail. The typical DC for
a fresh trail is 10 (regardless of
the surface that holds the scent). This DC increases
or decreases depending on how strong the quarry’s
odor is, the number of creatures producing the
odor, and the age of the trail. For each hour that the
trail grows cold, the DC increases by 2. This ability
other wise follows the rules for the Track feat. Shifters
tracking by scent ignore the effects of surface
conditions and poor visibility.
When not shifting, a wildhunt shifter gains a +2
bonus on Survival checks due to the lingering effects
of the scent ability. 

  

Build links
Endgame Gear Guide
Cannith Crafting Planner link

Warning: May contain outdated cultural depictions.
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Re: U47 Preview 2: 08/26-08/28
Reply #3 - Aug 26th, 2020 at 11:55am
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Quote:
Alchemical Crafting no longer requires raid-specific crafting ingredients. If you have any extra raid-tier alchemical crafting ingredients, you may turn them in for Sharn/Nearly Finished crafting ingredients at a Cannith Melting Station.


Does this mean that after many, many years, I will FINALLY be able to craft my ML20 alchemical repeating heavy crossbow?
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Re: U47 Preview 2: 08/26-08/28
Reply #4 - Aug 26th, 2020 at 11:57am
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Quote:
The House Cannith raids - "The Lord of Blades" and "The Master Artificer" - no longer require playing prerequisite quests to flag for them on any difficulty.


...good god. They listened to a long-standing complaint AND CHANGED SOMETHING. I don't... I don't know how to deal with this.
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Re: U47 Preview 2: 08/26-08/28
Reply #5 - Aug 26th, 2020 at 12:12pm
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5 Foot Step wrote on Aug 25th, 2020 at 11:42pm:
Sigh. I wish they would stop doing universal enhancement trees.


What's wrong with universal trees?

Harpers - a real win, its got in-to-hit/damage and a fair amount of other fun stuff. Lots of options for customization.

Inquistive - yes its OP as shit and yes it did kind of run the meta there, but also take a look at how MANY different Inq-builds there were and how it did synthesizer well with most classes. It's kistarded that they 'fixed' the balance issue by nerfing things OUTSIDE of the tree, but as a universal tree it did add a lot of fun customization to the game.

Falconry - I'm going to admit here that I have not fucked around with falconry at all and so don't really have an opinion.

Vistani - not quite as wildly versatile as Inquisitive nor as overpowered; you do need to build around it vs. simply specing into it(which reminds me, I should try specing my firebrand into Inq...) but again it also adds some new dimension and new possibilities.

All of these are positive things in a game with such deep mechanics.

  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Re: U47 Preview 2: 08/26-08/28
Reply #6 - Aug 26th, 2020 at 2:27pm
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noamineo wrote on Aug 26th, 2020 at 12:12pm:
Falconry - I'm going to admit here that I have not fucked around with falconry at all and so don't really have an opinion.


Falconry has a run speed boost. That alone makes it the best universal tree for Heroic levels if your class doesn't do its own run speed boost.
  
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Re: U47 Preview 2: 08/26-08/28
Reply #7 - Aug 26th, 2020 at 3:21pm
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That's just an action boost, though; not a flat bonus. You can get them from a clicky or a haste potion. Or does it stack with a simple run-speed item like quiver of alactrity?
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Re: U47 Preview 2: 08/26-08/28
Reply #8 - Aug 26th, 2020 at 4:46pm
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noamineo wrote on Aug 26th, 2020 at 3:21pm:
That's just an action boost, though; not a flat bonus. You can get them from a clicky or a haste potion. Or does it stack with a simple run-speed item like quiver of alactrity?

It stacks with the Quicer of Alacrity/Haste/etc. it has made a big quality of life improvement for me. If you’re running stuff that you’re too powerful for, it’s the best thing since sliced bread.
  
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Re: U47 Preview 2: 08/26-08/28
Reply #9 - Aug 26th, 2020 at 6:14pm
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FYI

Tail of Suulomades Falchion
Minimum Level: 29
Damage Dice: 7.5[2d4+6]
Critical Profile: 15-20/x2
Enhancement Bonus +15
Harnessed Lightning The fearsome magical prowess of Suulomades still surrounds this weapon. It contains a near-limitless amount of deadly electricity, dealing 10d6 Electric damage on a critical hit.
Keen V
Sovereign Vorpal
Aligned
Red Augment Slot
Purple Augment Slo



Tail of Scorpion
Damage: 7.5(2d4+4)
15-20 / x2
+15 Enhancement Bonus
Poisonous 9
Keen V
Sovereign Vorpal
Empty Red Augment Slot
Wayward Warrior (Legendary)


Looks like New Falch is probably a touch better than Tail. No?


+2 to damage rolls and an extra slot
vs
Better elemental dmg (Poison dmg > lightning)
  


Strake wrote on Mar 31st, 2020 at 1:51pm:
Like every group, there are schlubs and there are stars, and a lot in between. Pick your cause and I can say the same thing about the associated group.
Gunga wrote on Oct 5th, 2022 at 2:27am:
Bitcoin. lul
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Re: U47 Preview 2: 08/26-08/28
Reply #10 - Aug 26th, 2020 at 6:20pm
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Typo?

Quote:
Set Bonus Astute Alchemist
2 Pieces Equipped: +10% Artifact bonus to Fire, Poison, and Acid Spell Critical Chance. +50% Artifact bonus to Fire, Poison, and Acid Spell Power.
  


Strake wrote on Mar 31st, 2020 at 1:51pm:
Like every group, there are schlubs and there are stars, and a lot in between. Pick your cause and I can say the same thing about the associated group.
Gunga wrote on Oct 5th, 2022 at 2:27am:
Bitcoin. lul
--Who is luling in March 2025?
*Proud FORCCer*
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Re: U47 Preview 2: 08/26-08/28
Reply #11 - Aug 26th, 2020 at 6:26pm
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yes its +50

Also theres a bad copy pasta on the falchion its 10d6 on hit and an additional 10d6 on crit
  
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Re: U47 Preview 2: 08/26-08/28
Reply #12 - Aug 26th, 2020 at 9:54pm
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I tried, but I don’t see much of interest in the new release notes. So many good games coming too, they’re really cocking this up.
  

Smrti wrote on Mar 22nd, 2013 at 3:00pm:
Gunga is the best.
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Re: U47 Preview 2: 08/26-08/28
Reply #13 - Aug 26th, 2020 at 9:59pm
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Gunga wrote on Aug 26th, 2020 at 9:54pm:
I tried, but I don’t see much of interest in the new release notes. So many good games coming too, they’re really cocking this up.

10% artifact elemental crit chance set bonus that doesn’t eat your armor slot is nice.
  
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Re: U47 Preview 2: 08/26-08/28
Reply #14 - Aug 27th, 2020 at 12:34am
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NOTpopejubal wrote on Aug 26th, 2020 at 9:59pm:
10% artifact elemental crit chance set bonus that doesn’t eat your armor slot is nice.

Not really. You'd need 2 sets of these (4 items) to replace what Sharn sets do with 3 items and in arguably worse slots
  
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Re: U47 Preview 2: 08/26-08/28
Reply #15 - Aug 27th, 2020 at 12:48am
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Head-Meat wrote on Aug 26th, 2020 at 6:20pm:
Typo?



More importantly:

Quote:
Helms
Legendary Alchemist's Crown
Minimum Level: 29
Nearly Finished
Devotion +219 <---
Nullification +219 <----
Wizardry +453
Green Augment Slot
Blue Augment Slot
Set Bonus Astute Alchemist
2 Pieces Equipped: +10% Artifact bonus to Fire, Poison, and Acid Spell Critical Chance. +50% Artifact bonus to Fire, Poison, and Acid Spell Power.



?????

Wtf uses devotion AND nulification, but then is looking for fire, poinson, and acid spell crit chances?

Makes no god damn sense.
  

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Re: U47 Preview 2: 08/26-08/28
Reply #16 - Aug 27th, 2020 at 12:50am
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Quote:
Necklaces
Legendary Alchemist's Pendant
Minimum Level: 29
Nearly Finished
Alchemical Conservation This item modifies the user's energy expenditure in such a way that many abilities can be used more frequently than normal. You will gain +1 Ki on every successful attack, and you will increase the number of Action Boosts, Turn Undead attempts, and Bard Songs you can use per rest by 1 each. These additional uses will only take effect after you rest.
Legendary Elemental Energy Harnessing a small amount of the power and potential of the raw elements, this item gives you a +150 bonus to your maximum spell points. This stacks with all bonuses except Legendary Elemental Energy.
Physical Sheltering +55
Blue Augment Slot
Yellow Augment Slot
Set Bonus Astute Alchemist
2 Pieces Equipped: +10% Artifact bonus to Fire, Poison, and Acid Spell Critical Chance. +50% Artifact bonus to Fire, Poison, and Acid Spell Power.



THIS JUST MAKES EVEN MORE LESS SENSE!

Seriously, what build could possibly want both of these items together?

Or is there just A TON of shit I am missing about alchemists?
  

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Re: U47 Preview 2: 08/26-08/28
Reply #17 - Aug 27th, 2020 at 12:53am
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Now, these chained elemental rings, on the other hand...

Quote:
Elemental Ring of Flames
Minimum Level: 29
Fire Lore +32%
Combustion +219
Alchemical Fire Attunement Attacks and offensive spells have a small chance to deal massive fire damage.
Arcane AugmentationIX
Blue Augment Slot
Yellow Augment Slot
Set Bonus Chained Elementals
2 Pieces Equipped: +10% Artifact bonus to Fire, Cold, Acid, and Electric Spell Critical Chance. +50 Artifact bonus to Fire, Cold, Acid, and Electric Spell Power.


...will be finding a way to make room in my gear set.
  

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Re: U47 Preview 2: 08/26-08/28
Reply #18 - Aug 27th, 2020 at 12:56am
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Quote:
Geas of Creation Orb <----
Minimum Level: 29
Damage Dice: [1d4]
Critical Profile: 19-20/x2
Shield Bonus: +0
Spellcasting Implement +29
Orb Bonus +15
Repair Lore+32%
Quality Reconstruction +54
Quality Repair Amplification +22
Greater Auto-Repair This item has a small percentage chance to cast a Reconstruct spell on you when you take daamge.
Purple Augment Slot
Orange Augment Slot
Set Bonus Conduit of the Titans
2 Pieces Equipped: +4 Artifact bonus to Rune Arm DCs, +10% Artifact bonus to Electric, Repair, and Force Spell Critical Chance, and +50 Artifact bonus to Electric, Repeair, and Force Spell Power.



Did no one tell the rocket scientists at SSG that you cannot equip a rune arm and an orb at the same time?
  

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Re: U47 Preview 2: 08/26-08/28
Reply #19 - Aug 27th, 2020 at 4:37am
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I believe that one is intended theres also a runearm that gives the same set bonus so you can interchange them
  
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Re: U47 Preview 2: 08/26-08/28
Reply #20 - Aug 27th, 2020 at 5:06am
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NOTpopejubal wrote on Aug 26th, 2020 at 2:27pm:
Falconry has a run speed boost. That alone makes it the best universal tree for Heroic levels if your class doesn't do its own run speed boost.

Truth. Running a build without spare points for Sprint at the moment and it sucks anus.
  
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Re: U47 Preview 2: 08/26-08/28
Reply #21 - Aug 27th, 2020 at 9:36am
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noamineo wrote on Aug 27th, 2020 at 12:53am:
Now, these chained elemental rings, on the other hand...


...will be finding a way to make room in my gear set.

Shattered Onyx goes away, then. Sad

If there weren’t raid items, I’d look at them as “wear this until you get clouded Dreams”
  
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Re: U47 Preview 2: 08/26-08/28
Reply #22 - Aug 27th, 2020 at 10:35am
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I love that their original concept of the super OP razerclaw iconic was so thoroughly panned by the PC that they came out with this pathetic, neutered version that’s underwhelming at best.

It’s like instead of dialing something back a bit, they took it as an insult and responded back with one.
  
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Prostetnic Vogon Jeltz
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Re: U47 Preview 2: 08/26-08/28
Reply #23 - Aug 27th, 2020 at 10:40am
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I also get a kick out of the fact that you HAVE to take 1 barb level with it or you‘ll be completely useless because you won’t be able to dismiss rage.
  
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Re: U47 Preview 2: 08/26-08/28
Reply #24 - Aug 27th, 2020 at 10:51am
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K...I’ve looked at the loot lists for the eighth time now, and I’ve come to the conclusion that whoever designed this utter shit is either a head of lettuce or has been smoking one. 

I’ve seen better synergy from a turd and direct sunlight.
  
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