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U48 P2 - Augments
Oct 24th, 2020 at 3:34pm
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Forgive me if this has been posted but I couldn't find it. For anyone who can't see it on the Lam forums:

Quote:
U48 Preview 2: Augment Revamp

    This whole post is new to preview 2

    Disclaimer
    Everything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release.

    Overview
    Expected with the Release of Update 48 is a revamp to Augments. This, in large part, fundamentally changes the underlying structure of how augments and augment slots function. The post below describes how these changes will appear to players. The posts below this one list the various new Augments that are expected to be included in the release of Update 48.

    Augments You Already Have
    Any Augment that is not slotted into an item when you log in after the update will be updated to both work with the new augment system and reflect the power level of Cannith Crafted effects at the minimum level of that augment immediately upon first logging in with no other action required on your part.

    Any item that have an empty augment slot when you log in after the update will be updated to work with the new augment system immediately upon first logging in with no other action required on your part.

    Any item that has an Augment slotted into an augment slot when you log in after the update will work exactly as it had before the update unless you choose to intervene and unslot that augment using a "Legacy Augment Unslotter". Legacy Augment Unslotters are a new item that is sold at House Cannith crafting halls (NOTE: For this preview Legacy Augment Unslotters can be found on the platinum Auction House) which allows you to remove augments from legacy style augment slots and, in the process, convert the legacy style augment slot and the augment to work in the new augment system. To use a Legacy Augment Unslotter do the following:

        Double Click on the Legacy Augment Unslotter
        Drag the item that you wish to unslot a legacy augment from
        Select which Legacy Augment you would like to unslot
        Click "Unslot Augment"
        Log Out
        Log Back in



    New Augment System
    Slotting Augments is no longer done by double clicking on the augment and dragging into the crafting UI the item that you would like to slot the augment into. Instead you now drag the item that you would like to slot an augment into (that has an empty augment slot) into the Augment Slotting panel located in the right of the Inventory menu (Currently named Modify Legendary Greensteel Items). From there, each augment slot available on the item will be displayed. Empty slots can be filled by dragging the correct color of augment into the slot. Filled slots can be emptied by dragging a Jeweler's Toolkit over a slotted augment.

    Updated Basic Augments
    All normal augments that grant basic statistics (such as Dexterity, Spell Power, etc.) now provide a bonus that is equal to a Cannith Crafted effect of the same minimum level of the augment. This means for example, that minimum level 16 Diamonds of Wisdom now grant 8 Wisdom (matching level 16 Cannith Crafted gear) instead of the 5 Wisdom they used to.

    New Basic Augments
    There are a number of new Basic Augment types that cover stats previously not granted by augments. You can see the list in the post below.

    New Named Augments
    There are new named augments that can be gained from different sources. In the posts below are lists of the new named augments expected in U48 and where to find them. Some can be found specifically in Fables of the Feywild content and others can be crafted using a combination of Threads of Fate, an Empty Soul Vessel (which can be found in Fables of the Feywild content), and various different Raid items. The list of these augments are in the posts below.

    Known Issues

        Augments do not currently enforce their minimum level on the item they are slotted into.
        Augments slots are displayed twice on an items tooltip
        The Augment Slotting panel button in the Inventory Menu is still called "Modify Legendary Greensteel Items"
        Legacy Augment Unslotter tooltip text is entirely inaccurate. It is currently the same tooltip text as Jeweler's Tool Kits have historically had which does not describe how to use them.
        Jeweler's Tool Kits tooltip description has not yet been updated to describe how to use them
--------
New Basic Augments

    This whole post is new to preview 2

    New Regular Augments
    Each of the following is a new non-named augment that will start being found in the same places that other non-named augments are found.


    Sapphire of Stunning

        Minimum Level:1/4/8/12/16/20/24/28
        Binding: Unbound
        Color: Blue
        Effect: Stunning +2/+4/+6/+7/+9/+11/+12/+14


    Sapphire of Vertigo

        Minimum Level: 1/4/8/12/16/20/24/28
        Binding: Unbound
        Color: Blue
        Effect: Vertigo +2/+4/+6/+7/+9/+11/+12/+14


    Sapphire of Shatter

        Minimum Level: 1/4/8/12/16/20/24/28
        Binding: Unbound
        Color: Blue
        Effect: Shatter +2/+4/+6/+7/+9/+11/+12/+14


    Sapphire of of Accuracy

        Minimum Level: 1/4/8/12/16/20/24/28
        Binding: Unbound
        Color: Blue
        Effect: Accuracy +2/+5/+8/+10/+12/+15/+17/+20


    Sapphire of Dodge

        Minimum Level: 1/4/8/12/16/20/24/28
        Binding: Unbound
        Color: Blue
        Effect: Dodge +1%/+3%/+5%/+6%/+8%/+9%/+11%/+12%


    Topaz of Damage

        Minimum Level: 1/4/8/12/16/20/24/28
        Binding: Unbound
        Color: Yellow
        Effect: Deadly +1/+3/+4/+5/+6/+8/+9/+10


    Topaz of Spell Penetration

        Minimum Level: 1/4/12/20/24
        Binding: Unbound
        Color: Yellow
        Effect: Spell Penetration +1/+2/+3/+4/+5
--------
New Named Augments

Named Augments
Each of the following is a new named augment that will drop in Fables of Feywild content. The higher minimum level augments will only drop in Epic Fables of Feywild content while the lower level augments will only drop in Heroic Fables of Feywild content.

Emerald of Bitter Wounds

    Minimum Level: 30
    Binding: Bound to Account
    Color: Green
    Effect Granted: Boon of Undeath: Every time a character wearing a Boon of Undeath item is struck in combat, an Inflict Light Wounds spell will be cast on the character.



Dismagicka

    Minimum Level: 30
    Binding: Bound to Account
    Color: Orange
    Effect Granted: Shattermantle: When a Shattermantle weapon strikes a foe that has spell resistance, the value of that spell resistance is reduced by 3 for 9 seconds.



Ruby of Fey Bane

    Minimum Level: 6
    Binding: Bound to Account
    Color: Red
    Effect Granted: Fey Bane 2d8



Ruby of Disintegration

    Minimum Level: 28
    Binding: Bound to Account
    Color: Red
    Effect Granted: Disintegration: This Weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them.



Sapphire of Heroism

    Minimum Level: 6
    Binding: Bound to Account
    Color: Blue
    Effect Granted: Heroism: +2 Morale Bonus to Attack Rolls, Saving Throws, and Skill Checks.



Sapphire of Greater Heroism

    Minimum Level: 28
    Binding: Bound to Account
    Color: Blue
    Effect Granted: Heroism: +4 Morale Bonus to Attack Rolls, Saving Throws, and Skill Checks.



Topaz of Quick Movements

    Minimum Level: 6
    Binding: Bound to Account
    Color: Yellow
    Effect Granted: Quick Draw Feat: You can draw and fire throwing weapons more rapidly. In addition, you re-draw your weapons much faster after casting Spells and Spell-Like Abilities, eliminating the delay between casting and attacking.



Topaz of Augmented Summoning

    Minimum Level: 28
    Binding: Bound to Account
    Color: Yellow
    Effect Granted: Augment Summoning Feat: Your summoned creatures, charmed minions, and hirelings have +4 to all ability scores, increased health, and increased fortification.



Lifetaker

    Minimum Level: 28
    Binding: Bound to Account
    Color: Orange
    Effect Granted: Slay Living: This weapon stores a dark and sinister power deep within. When the weapon is used, this power occasionally comes to the surface, attempting to instantly snuff out the life force of the enemy.



Scourge of the Outsiders

    Minimum Level: 28
    Binding: Bound to Account
    Color: Purple
    Effect Granted: Banishing: Deal 4 to 24 Bane damage to Outsiders on hit. On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If Outsider has above 1000 hit points, it takes 100 damage.



Storm's Bulwark

    Minimum Level: 28
    Binding: Bound to Account
    Color: Green
    Effect Granted: Whirlwind Ward: Provides a ward against the Knockdowns and Slows of an Air Elemental.
--------
Soulforged Augments

Each of the following can be Soulforge crafted with a combination of Threads of Fate, an Empty Soul Vessel (Ingredient found in Feywild Content), and a specific named item. The augment, when placed in an item will grant that item one of the effects from the named item that the augment was made from.

Essence of the Cloak of Strahd

    Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Cloak of Strahd
    Minimum Level: 30
    Binding: Bound to Account
    Color: Yellow
    Effect Granted: Invisibility Guard: This item has a 10% chance of granting you temporary invisibility when you are hit by foes. The invisibility will not be removed when you attack or take damage, but it will wear off after 10 seconds.



Essence of Nullscale Armor

    Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Nullscale Armor
    Minimum Level: 30
    Binding: Bound to Account
    Color: Yellow
    Effect Granted: Nullmagic Guard: On being hit with a spell: There is a small chance that you explode in arcane energies. Foes hit are subject to a silencing effect, preventing their spellcasts and dampening their magical protections for 10 seconds



Epic Litany of the Dead

    Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Epic Litany of the Dead
    Minimum Level: 30
    Binding: Bound to Account
    Color: Colorless
    Effect Granted: Litany of the Dead II - Ability Bonus: The Litany of the Dead enhances the physical and mental abilities of its owner. Grants a +2 Profane bonus to all Abilities.



Essence of Constellation, Broken and Reforged

    Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 The Broken Blade of Constellation, 1 The Shattered Hilt of Constellation, 1 Constellation Cursed Blade
    Minimum Level: 30
    Binding: Bound to Account
    Color: Orange
    Effect Granted: Improved Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 second duration. Stacks up to 15 times.) This effect may trigger once every second.



The Masque

    Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 The Masque
    Minimum Level: 30
    Binding: Bound to Account
    Color: Blue
    Effect Granted: Soundproof: Protects against stunning, dazing and disorientation from sound-based spells such as Soundburst and Greater Shout.



Essence of the Cobalt Guard

    Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Cobalt Guard
    Minimum Level: 30
    Binding: Bound to Account
    Color: Purple
    Effect Granted: Improved Quelling Strikes: On Vorpal Melee: applies Quell to target enemies for six seconds, rendering them unable to cast divine spells. 50% chance of preventing the from casting all spells for three seconds (12 second cooldown).



Essence of the Cracked Core

    Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Cracked Core
    Minimum Level: 30
    Binding: Bound to Account
    Color: Yellow
    Effect Granted: Alchemical Conservation:This item modifies the user's energy expenditure in such a way that many abilities can be used more frequently than normal. You will gain +1 ki on every successful attack (Enhanced Ki). You will gain an additional use, per rest, of: Action boost, Turn Undead, & Bard song. These additional uses will only take effect after your rest.



Essence of Dark Diversion

    Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Dark Diversion
    Minimum Level: 30
    Binding: Bound to Account
    Color: Yellow
    Effect Granted: Occultation: Decreases all threat generated by 20%.



Essence of the Spear of the Mournlands

    Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Legendary Lord of Blades
    Minimum Level: 30
    Binding: Bound to Account
    Color: Orange
    Effect Granted: Touch of the Mournlands: This item, once wielded by the Lord of Blades himself, taints each wound with the power of the Mournlands. Prolonged exposure will make the target more and more difficult to heal and repair, cutting their Healing and Repair Amplification, and also interferes with their ability to use magic by occasionally Quelling enemies on a Vorpal strike



Essence of the Champion of the Twins

    Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Champion of the Twins
    Minimum Level: 30
    Binding: Bound to Account
    Color: Blue
    Effect Granted: Healer's Bounty: This item has a small percentage chance to cast a heal spell on you when you take damage.



Essence of Ultimatum

    Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Ultamatum
    Minimum Level: 30
    Binding: Bound to Account
    Color: Green
    Effect Granted: Petrification Immunity



Essence of the Dethek Runestone

    Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Dethek Runestone
    Minimum Level: 30
    Binding: Bound to Account
    Color: Green
    Effect Granted: Runic Revitalization: On Positive Energy Spell Cast: You have a 10% chance to gain 100 Temporary Hit Points and 50 Temporary Spell Points for 60 seconds. This effect can trigger once per 120 seconds.
--------
Set Bonus Augments



    Colorless "Set Bonus" Augments
    Each of the following is a Colorless augment. Slotting one of these augments into an item that already has a set bonus will cause that set bonus to be suppressed and replaced (so long as this augment remains slotted in that item) with the set bonus listed on the augment. (Note: These can be slotted into items that don't have set bonuses as well)

    Perfect Silence

        Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Vestments of Ravenloft
        Minimum Level: 30
        Binding: Bound to Account
        3-Piece Set Bonus: +3 Artifact Bonus to Sneak Attack Dice



    Arcane Barrier

        Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Mantle of Escher
        Minimum Level: 30
        Binding: Bound to Account
        3-Piece Set Bonus: +20 Magical Resistance Rating Cap



    Paragon Guard

        Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Platemail of Strahd
        Minimum Level: 30
        Binding: Bound to Account
        3-Piece Set Bonus: +10% Artifact Bonus to Armor Class



    Dusk Raider

        Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Coat of Van Richten
        Minimum Level: 30
        Binding: Bound to Account
        3-Piece Set Bonus: +20 Artifact Bonus to Melee and Ranged Power



    Piercing Mind

        Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Staggershockers
        Minimum Level: 30
        Binding: Bound to Account
        3-Piece Set Bonus: +4 Artifact bonus to Intelligence



    Touch of Power

        Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Attunement's Gaze
        Minimum Level: 30
        Binding: Bound to Account
        3-Piece Set Bonus: +50 Artifact bonus to Universal Spell Power



    Alluring Elocution

        Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, Tattered Scrolls of the Broken One
        Minimum Level: 30
        Binding: Bound to Account
        3-Piece Set Bonus: +4 Artifact Bonus to Charisma



    Arcane Guardian

        Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Citadel's Gaze
        Minimum Level: 30
        Binding: Bound to Account
        3-Piece Set Bonus: +25 Artifact bonus to MRR



    Visions of the Future

        Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Crystalline Gauntlets
        Minimum Level: 30
        Binding: Bound to Account
        3-Piece Set Bonus: +4 Artifact bonus to Wisdom



    Cruel Cut

        Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 The Family's Blessing
        Minimum Level: 30
        Binding: Bound to Account
        3-Piece Set Bonus: +15% Artifact bonus to damage vs the Helpless



    Truthful Blow

        Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Helm of the Final Watcher
        Minimum Level: 30
        Binding: Bound to Account
        3-Piece Set Bonus: +25% Artifact bonus to Fortification Bypass



    Tough Shields

        Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Dumathoin's Bracers
        Minimum Level: 30
        Binding: Bound to Account
        3-Piece Set Bonus: +25 Artifact bonus to Physical Resistance Rating



    Esoterica

        Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Cloak of the Mountain
        Minimum Level: 30
        Binding: Bound to Account
        3-Piece Set Bonus: +4 Artifact Bonus to all Spell DCs



    Quickblade

        Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Guided Sight
        Minimum Level: 30
        Binding: Bound to Account
        3-Piece Set Bonus: +15% Artifact bonus to Doublestrike and Doubleshot



    Brutal Blows

        Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Mail of the Mronanon
        Minimum Level: 30
        Binding: Bound to Account
        3-Piece Set Bonus: +4 Artifact bonus to Strength



    Cunning Impact

        Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Strange Tidings
        Minimum Level: 30
        Binding: Bound to Account
        3-Piece Set Bonus: +4 Artifact bonus to Dexterity



    Wild Fortitude

        Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 Quori-Infused Core
        Minimum Level: 30
        Binding: Bound to Account
        3-Piece Set Bonus: +4 Artifact bonus to Constitution
  
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Re: U48 P2 - Augments
Reply #1 - Oct 24th, 2020 at 5:55pm
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I like almost all of them but making the soulforged ML30 is dumb as fuck. Nobody is going to raise the lv of their endgame gear ESPECIALLY when there is almost a desert in terms of updated gear to cover from 20 to 28

You have some DoJ gear at 26 and some epic necro stuff at 27. Not enough to cover all builds. Also

Quote:
Essence of Constellation, Broken and Reforged

    Ingredients Required to Craft: 50 Threads of Fate, 1 Empty Soul Vessel, 1 The Broken Blade of Constellation, 1 The Shattered Hilt of Constellation, 1 Constellation Cursed Blade


Like, all of them??? Improved destruction adds one stack at a time and, for that price, they should have made it fetters of unreality. Ewwwww
  
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Re: U48 P2 - Augments
Reply #2 - Oct 24th, 2020 at 6:28pm
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Artorias wrote on Oct 24th, 2020 at 5:55pm:
Like, all of them??? Improved destruction adds one stack at a time and, for that price, they should have made it fetters of unreality. Ewwwww


Let me find you Lyn's quote about that one. It's a fucking trip.
  
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Re: U48 P2 - Augments
Reply #3 - Oct 24th, 2020 at 6:33pm
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https://www.ddo.com/forums/showthread.php/518971-U48-Preview-2-Augment-Revamp?p=...

Random Forum Poster: Why does this one cost 3 items while the rest only cost 1?

Lynabel: Idk, because it's cool? I can probably just make it either cost the 2 halves or the one whole.
  
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Re: U48 P2 - Augments
Reply #4 - Oct 24th, 2020 at 7:59pm
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Edrein wrote on Oct 24th, 2020 at 6:33pm:
https://www.ddo.com/forums/showthread.php/518971-U48-Preview-2-Augment-Revamp?p=...

Random Forum Poster: Why does this one cost 3 items while the rest only cost 1?

Lynabel: Idk, because it's cool? I can probably just make it either cost the 2 halves or the one whole.


...I think Lynn has an incredibly wrong idea of what constitutes "cool". The name is neat but all it does is add improved destruction at the cost of an orange augment slot. That is NOT worth that much matts.
  

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Re: U48 P2 - Augments
Reply #5 - Oct 24th, 2020 at 10:31pm
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Artorias wrote on Oct 24th, 2020 at 5:55pm:
I like almost all of them but making the soulforged ML30 is dumb as fuck. Nobody is going to raise the lv of their endgame gear ESPECIALLY when there is almost a desert in terms of updated gear to cover from 20 to 28

You have some DoJ gear at 26 and some epic necro stuff at 27. Not enough to cover all builds.


Endgame gear is almost all ml 29.

LGS is ml 26, and some of it gets used at 30, but it doesn't take these kind of augments and you're going to see a lot less of it used at endgame since with Feywild we will want as many augment slots as possible. I don't know wtf you would say orchard gear or DoJ gear and endgame in the same sentence.
  

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Re: U48 P2 - Augments
Reply #6 - Oct 24th, 2020 at 10:39pm
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Edrein wrote on Oct 24th, 2020 at 6:33pm:
https://www.ddo.com/forums/showthread.php/518971-U48-Preview-2-Augment-Revamp?p=...

Random Forum Poster: Why does this one cost 3 items while the rest only cost 1?

Lynabel: Idk, because it's cool? I can probably just make it either cost the 2 halves or the one whole.


You want to make one cost three times as much cause you think it would be cool? That's fine, just make it three times as powerful or give it three normal power effects.

You want the effect to be strictly inferior to the old and widely available Deconstructor augment? That's not cool at all.

You want the three raid loot items you have to sacrifice to all be from that one raid that everyone hates? /facepalm

So much fail.
  

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Re: U48 P2 - Augments
Reply #7 - Oct 25th, 2020 at 12:39am
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5 Foot Step wrote on Oct 24th, 2020 at 10:31pm:
Endgame gear is almost all ml 29.

LGS is ml 26, and some of it gets used at 30, but it doesn't take these kind of augments and you're going to see a lot less of it used at endgame since with Feywild we will want as many augment slots as possible. I don't know wtf you would say orchard gear or DoJ gear and endgame in the same sentence.


That was the point, if you use a soulforged augment it means you won't be using that piece of gear at 29 but at 30 and the closest pieces of gear are either LGS (and good luck with that motherfucking grind), DoJ or epic necro. I agree that LGS gets used at 30 (and even a few pieces from DoJ if your build requires it, not judging) but there is a tremendous gap in power between epic sharn items and all "inferior" gear.

In all good conscience, I'm not going to delay the use of sharn/barovia/fewild items to lv 30, if anything it would have been cool to have a way to equip them at lower levels. Understand now why I don't like the soulforged ones? Either leave them at lv 29 or in the dust
  
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Re: U48 P2 - Augments
Reply #8 - Oct 25th, 2020 at 4:08am
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To be fair DoJ helmet is still decent if you don't care about your helmet slot and want to free up a ring instead of running prowess.

And there's a few other odds and end pieces you can make use of, particularly given most of them have 2+ slots and you can easily fit 2/3 on a raid item you were going to potentially use anyway.
  
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Re: U48 P2 - Augments
Reply #9 - Oct 25th, 2020 at 4:11am
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Artorias wrote on Oct 25th, 2020 at 12:39am:
Understand now why I don't like the soulforged ones?


No.

You spend a lot of time at level 29? And you can't be bothered to farm up a replacement for the few items that you put raid loot augments into?
  

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Re: U48 P2 - Augments
Reply #10 - Oct 25th, 2020 at 8:36am
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Artorias wrote on Oct 25th, 2020 at 12:39am:
That was the point, if you use a soulforged augment it means you won't be using that piece of gear at 29 but at 30 and the closest pieces of gear are either LGS (and good luck with that motherfucking grind), DoJ or epic necro. I agree that LGS gets used at 30 (and even a few pieces from DoJ if your build requires it, not judging) but there is a tremendous gap in power between epic sharn items and all "inferior" gear.

In all good conscience, I'm not going to delay the use of sharn/barovia/fewild items to lv 30, if anything it would have been cool to have a way to equip them at lower levels. Understand now why I don't like the soulforged ones? Either leave them at lv 29 or in the dust

Just get another one of that item?

It doesn’t even have to be a specific item. Just run the quest for RXP like usual and when one of the items drops for you, slot the augment in the good version of that item because now you have a backup ML29 version.

There are still non-soulforged augments worth having, so slot those in the one piece of gear that stubbornly refuses to drop for you so you don’t get frustrated farming that one annoying quest you hate (whatever that quest might be)
  
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Re: U48 P2 - Augments
Reply #11 - Oct 25th, 2020 at 11:35am
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Let’s say I wanted the +50 spell power set bonus. Does that mean I need to farm 3 attunement’s gaze to convert to 3 augs and then slot those 3 in different t gear in order to get the bonus?
  


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Re: U48 P2 - Augments
Reply #12 - Oct 25th, 2020 at 4:00pm
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From my understanding you just need 3 “custom set” augments. I.e.  You can mix and match to get a “set” that is more custom.  So you can make a set with 50 sp +4 INT and +4WIS

Could be wrong but that is how it was explained to me.  That said I do not know if you have to have each in a different gear slot.  Or if you can have more than 3 of these bonuses in you set
  
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Re: U48 P2 - Augments
Reply #13 - Oct 25th, 2020 at 5:06pm
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Shadehater wrote on Oct 25th, 2020 at 4:00pm:
From my understanding you just need 3 “custom set” augments. I.e.  You can mix and match to get a “set” that is more custom.  So you can make a set with 50 sp +4 INT and +4WIS

Could be wrong but that is how it was explained to me.  That said I do not know if you have to have each in a different gear slot.  Or if you can have more than 3 of these bonuses in you set


If that's how it works then it's a lot more flexible than I assumed.

I read it as a lazy ass slot 3 of the same system and I was utterly hating it. Because it felt like garbage when considering they keep saying their design goal for all of this is flexibility but refuse to let us sacrifice raid loot of a corresponding set to just add that set bonus to gear.
  
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Re: U48 P2 - Augments
Reply #14 - Oct 25th, 2020 at 5:17pm
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Yes IF that is how it works then it will be usable for some things but this is TURBINE so who knows.
  
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Re: U48 P2 - Augments
Reply #15 - Oct 25th, 2020 at 5:23pm
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5 Foot Step wrote on Oct 25th, 2020 at 4:11am:
No.

You spend a lot of time at level 29? And you can't be bothered to farm up a replacement for the few items that you put raid loot augments into?



NOTpopejubal wrote on Oct 25th, 2020 at 8:36am:
Just get another one of that item?

It doesn’t even have to be a specific item. Just run the quest for RXP like usual and when one of the items drops for you, slot the augment in the good version of that item because now you have a backup ML29 version.

There are still non-soulforged augments worth having, so slot those in the one piece of gear that stubbornly refuses to drop for you so you don’t get frustrated farming that one annoying quest you hate (whatever that quest might be)



are you a whole new level of retarded or what? let me get this straight, are you saying that instead of having those augs lvl 29 and that's it, end of the story, it would be totally fine to have to farm more gear you already have and have more shit cluttering our crappy storage? players asking to farm doubles piece of gear and more shit to stash?

what the fuck is wrong with you

  
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Re: U48 P2 - Augments
Reply #16 - Oct 25th, 2020 at 6:05pm
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5 Foot Step wrote on Oct 25th, 2020 at 4:11am:
No.

You spend a lot of time at level 29? And you can't be bothered to farm up a replacement for the few items that you put raid loot augments into?


Yes, I spend almost a month at cap only to run raids (with builds I like at least, if not I TR right away). Any system that encourages you to farm spare copies of the same gear to use on the SAME toon, is downright shit. If I get another hammerfist glove I want to use it on my alt barbarian, not as a twinkle because it was the only item with available slot or something. Besides, we already had too much bank space, time to get the set that I use at 29 and the same set that I use at 30


I get it you don't want to admit this system is wrong but don't come up with bullshit reason to justify. There is not a single fucking good reason to keep those augments at level 30 considering what they do as most of the effect are borderline useless anyway. They understood it was moronic to wait level 20 to slot a +6 ability diamond and now they're falling for the same stupid thing because "Ohhhh, it's a new system!".

Get fucked
  
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Re: U48 P2 - Augments
Reply #17 - Oct 26th, 2020 at 2:06am
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I'm going to keep riding the same level 15 gear all the way to cap like everyone else.

If you think you need ml 29 gear for leveling, then that's your problem. I was just being nice and pointing out a workaround for your self-imposed problem.
  

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Re: U48 P2 - Augments
Reply #18 - Oct 26th, 2020 at 3:15am
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5 Foot Step wrote on Oct 26th, 2020 at 2:06am:
I'm going to keep riding the same level 15 gear all the way to cap like everyone else.

If you think you need ml 29 gear for leveling, then that's your problem. I was just being nice and pointing out a workaround for your self-imposed problem.



yeah i do that too, that's not the point.

there are zero good reasons to have lvl 30 augs, to postpone gearing or, eventually, to have doubles.
there will be even less good reasons when they'll increase the level cap and our lvl 29 gear will become leveling gear. yeah you can avoid slotting lvl 30 augs in them, but what a waste of potentially good stuff.

that's umpractical and have no reason to be.



  
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Re: U48 P2 - Augments
Reply #19 - Oct 26th, 2020 at 3:36am
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5 Foot Step wrote on Oct 26th, 2020 at 2:06am:
I'm going to keep riding the same level 15 gear all the way to cap like everyone else.

If you think you need ml 29 gear for leveling, then that's your problem. I was just being nice and pointing out a workaround for your self-imposed problem.


Now I understand why some user refer to you as Five foot failure. Are you soft on your fucking head or you just rolled a 1 and completely missed the point?

Nobody needs fucking lv 29 gear to level just like nobody wants to farm extra items to use on the same toon. Everybody needs lv 29 gear to raid and run first completion bonus on the highest reaper difficulty they can run but having an item that is part of a set or tied to a level that requires lv 30 means that you have to postpone running that fucking quest/raid at reaper X until you can equip the goddamn item. Maybe it's fine for you to get carried in end game but some people are considerate enough to show up at their best when they run R7/8 end game quests without having to rely on "heroic sharn" stuff with +8 to stats. Now you're going to come up with a dumbass comeback but still missing the point that LV 30 augments should not be a thing or, at very least, not until even higher lv gear will show up when the lv cap will be increased. Does this fucking reach your goddamn skull or is it still stuck in your ass?
  
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Re: U48 P2 - Augments
Reply #20 - Oct 26th, 2020 at 6:25am
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Tl;dr of the above two posts because they're tards: THey want to run reapers/raids at 29, not at 30, and having a second piece of gear for that swap is a pointless pain in the dick.

Which is fair, because fuck waiting until 30 to run the only fun content left in this game.
  
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Re: U48 P2 - Augments
Reply #21 - Oct 26th, 2020 at 8:01am
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Ok, dunno why the thinking impaired are having such a hard time parsing thru such an easily understandable idea.

Since virtually ALL of useable endgame gear is ML29, only a drooling moron wouldn’t see the issue with making those augments ML30.  I mean, what kind of leaking douchebag is completely cool with farming a fucking duplicate piece of gear for only one level?

Also, since NONE of the gear required to make these things are higher than ML 29, what kind of desiccated dog shit-eating “genius” thinks would it make sense to raise the ML to on these items to 30? 

I like the idea of the augments, but the ML ensures that I won’t be wasting any of my time with them.  Way to take a relatively great idea and completely fucking castrate it into a fucking eunuch.
  
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Re: U48 P2 - Augments
Reply #22 - Oct 26th, 2020 at 9:07am
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Prostetnic Vogon Jeltz wrote on Oct 26th, 2020 at 8:01am:
only a drooling moron wouldn’t see the issue with making those augments ML30. 


The only drooling morons that matter are trying to sell you toolkits in the store.
  
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Re: U48 P2 - Augments
Reply #23 - Oct 26th, 2020 at 9:41am
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Justanotherlurker wrote on Oct 26th, 2020 at 9:07am:
The only drooling morons that matter are trying to sell you toolkits in the store.


They’re drooling morons nonetheless...especially if they think those things haven’t been duped millions of times already.
  
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Re: U48 P2 - Augments
Reply #24 - Oct 26th, 2020 at 12:13pm
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Valerianus wrote on Oct 25th, 2020 at 5:23pm:
are you a whole new level of retarded or what? let me get this straight, are you saying that instead of having those augs lvl 29 and that's it, end of the story, it would be totally fine to have to farm more gear you already have and have more shit cluttering our crappy storage? players asking to farm doubles piece of gear and more shit to stash?

what the fuck is wrong with you



How long are you sitting at 29 compared to how long you sit at cap?

If you're constantly Epic Reincarnating, then obviously it's a big deal for you. If you're sitting at cap or eating a box to get right to 30 then ML 29 doesn't mean a damn thing.
  
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