Edrein wrote on Nov 12
th, 2020 at 10:08am:
I'd agree with you and Ash had they not fucking rushed this so hard.
The rush job makes this the sloppiest code dump in the game. The numerous bugs and issues in the quests I could somewhat ignore; but when 4 out of 13 quests can be bugged from completion by simple shit then there's a problem.
When you drop a race that intentionally but not explicitly prevents a class from using the core racial mechanics; there's a problem.
When you drop an iconic designed to open a COMBAT STYLE up for multiple classes; but instead limit the tree design so that only two classes can effectively play it, there's a problem.
When your new race has so many bugs that it can almost be unplayable, you've got a problem.
When you create an interesting on paper mechanic for making older raid loot valuable again but conveniently ignore how that mechanic will promote greed; well, you're just retarded.
Had they taken the time to listen to feedback more and just used their own legal wording of being able to delay the expansion's release until December; then they might have made this work a whole lot better. But the rush job to meet the original deadline for no fucking reason shot them in the foot.
I'll agree with you two that this is better than Sharn and almost in the direction of Ravenloft; but I'll also say this shitshow is reminiscent of Shadowfail in its own right.
I've not had any quests bug yet. But I can see why several might be more tricky than a typical hack and slash quest. Is the bugging out that widespread?
With the race, stuff, I'm fine with some races and classes being incompatible. There are other games that do way more of this than DDO in terms of limiting race and class combos. For RP/Lore reasons, they could probably do more of that in DDO. I'm not overly vexed by what little there is.
The iconics should be geared for the class that they are the iconic for. I'd actually argue that most of the iconics don't have enough differences that focus them on their primary class.
I think that it is natural that having multiple uses for a single item will mean that people will want more quantity of that item. Your loot is your loot. It's not greedy to loot what you get in the chest. Loot drama is very 2008. That said, does needing 3 of the same item make sense? Not really. I think the cost of the soul forged is exorbitant. Not because of greed issues but because it is too grindy. I'd have preferred other options and lower grinds.
I agree that there was no rush to bring it out on the November 4th date (or close). U47's raids and features were enough to keep people busy for another 2-3 weeks,easy.
It's definitely below RL and similar to MoTU for me. With Sharn a little below MoTU and Shadowfell way way far below MoTU.
Depending on the Raid. A good Raid will bump it above MoTU for sure. CiTW is a train wreck of a raid, imo.