Asheras wrote on Nov 12
th, 2020 at 3:26pm:
I've not had any quests bug yet. But I can see why several might be more tricky than a typical hack and slash quest. Is the bugging out that widespread?
With the race, stuff, I'm fine with some races and classes being incompatible. There are other games that do way more of this than DDO in terms of limiting race and class combos. For RP/Lore reasons, they could probably do more of that in DDO. I'm not overly vexed by what little there is.
The iconics should be geared for the class that they are the iconic for. I'd actually argue that most of the iconics don't have enough differences that focus them on their primary class.
I think that it is natural that having multiple uses for a single item will mean that people will want more quantity of that item. Your loot is your loot. It's not greedy to loot what you get in the chest. Loot drama is very 2008. That said, does needing 3 of the same item make sense? Not really. I think the cost of the soul forged is exorbitant. Not because of greed issues but because it is too grindy. I'd have preferred other options and lower grinds.
I agree that there was no rush to bring it out on the November 4th date (or close). U47's raids and features were enough to keep people busy for another 2-3 weeks,easy.
It's definitely below RL and similar to MoTU for me. With Sharn a little below MoTU and Shadowfell way way far below MoTU.
Depending on the Raid. A good Raid will bump it above MoTU for sure. CiTW is a train wreck of a raid, imo.
Mobo is full of folks whinning and reporting the various quest bugs. Some of them are clearly the result of non-traditional zerg design, but some are legit just borked because the devs either didn't expect interactions to occur (such as having the bleed effect from a redcap bugging out the apple tree in Xavier's Tower.)
As far as race-class lockouts; I'm fine with that. But let's be real honest here; they even admitted they stayed silent about the monk issues because they wanted to see balance related feedback for making any decision on whether monk STANCES should be enabled while shifter raging.
It's not a lore issue; shifting doesn't prevent a shifter from taking any sort of action in any edition of Eberron's books. The issue is from a shitty design flaw in the DDO implementation. And it has a slew of issues; as 2/3rds of the shifter race as a whole are practically useless because "hurr durr no casting while raged". If you want to make the Wildhunt shifter appealing for casters keep them as is; make the Beasthide (tank) and Razorclaw (handwraps) be able to cast with the cooldown penalty similar to animal druids.
There maybe 1-2 pure fighter tanks in the game; but almost everyone's a mutt now a days if they're tanking and they'll cast spells. Or they'll be using US and again casting renewal.
The Razorclaw is an issue due to Steelstar stating the design is to open handwraps up for non-monk classes. The synergy with barbarian isn't really a synergy. It's just made so it doesn't fuck up like Warchanter's Rage which doesn't get any benefits from Barbarian or you guessed it being a Shifter. Right now Razorclaw is stuck being either a fighter or a barbarian assuming you're actually going with handwraps. If they could cast while shifting then they're class potential opens up more; but they still need handwraps as a favored weapon for divines.
But I think the race/lore locking thing is fine when it works; take Aasimar and Warlocks for instance. It made sense that their bond counts as a 'pact' even if that was done for a strictly balance reason and not a lore one. But now we have the Celestial Pact as an option; so I feel like this should be revised to allow Aasimar to either use their bond while Celestial Pact is toggled or allow them to use their various racial abilities while Celestial Pact is active.