Edrein wrote on Nov 17
th, 2020 at 3:52am:
I suppose you two are right; though I think I'd rather see evasion being valuable again or a decrease in available MMR boosts before we give everyone a +50 cap across the board.
100 is about 50% reduction; 150% is about 65~ iirc. Not sure I feel like any of the potentially evasive folks need that, and certainly not casters. Fuck casters lol.
Outside of tanks really pushing for absurd MMR values, most folks aren't gearing past 200-250 anyway (atleast in medium armor, I'm sure heavy armor builds and those using defensive stances are going higher). So the thought of a monk or assassin suddenly getting boosted towards 'reasonable' values feels a bit off given they've already got pretty solid defenses.
Two main problems with Monks/MRR
1. Ray spells. Plenty of these. Evasion does nothing. Reaper Ray spells = one shot.
2. Sharn Reaper mobs have high DCs. So, even with high saves, you’re getting 1-2 shotted as a monk.
3. MELEE range AND low MRR is just rough.
Monks have to play like assassins. Glass cannons. Get in, stun and beat down OR quiv palm.
I don’t mind this SO much except there’s no melee alternative. I agree the main fix should just be an increase with earth stance. That alone would do a TON.