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Hot Topic (More than 35 Replies) VaultLeaks: Monk Changes Leak (Read 12400 times)
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VaultLeaks: Monk Changes Leak
Nov 16th, 2020 at 10:31am
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Posted on the VaultLeaks board, which really should be a sub-board of this one. Someone let the mod know.

http://www.ddovault.com/cgi-bin/yabb2/YaBB.pl?num=1605540616/0#0
  
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Re: VaultLeaks: Monk Changes Leak
Reply #1 - Nov 16th, 2020 at 10:47am
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from my point of view yes it should be a sub board from here.
  

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Re: VaultLeaks: Monk Changes Leak
Reply #2 - Nov 16th, 2020 at 11:15am
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Look good.

Nothing for MRR problem though...
  


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Re: VaultLeaks: Monk Changes Leak
Reply #3 - Nov 16th, 2020 at 7:17pm
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Head-Meat wrote on Nov 16th, 2020 at 11:15am:
Look good.

Nothing for MRR problem though...


I know I'm going to catch flak for this; but should a class with access to improved evasion and good saves really need to have a high MMR cap?

Now, I know there are still some old monk tanks out there that'll lynch me for asking that. I'd argue maybe Earth Stance should have a MMR cap increase over the other stances. But really a monk getting past 100 would be absurd. I could argue the same for a Swash or Rogue above 100 in light being a bit crazy.
  
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Re: VaultLeaks: Monk Changes Leak
Reply #4 - Nov 16th, 2020 at 7:28pm
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Edrein wrote on Nov 16th, 2020 at 7:17pm:
I know I'm going to catch flak for this; but should a class with access to improved evasion and good saves really need to have a high MMR cap?

Now, I know there are still some old monk tanks out there that'll lynch me for asking that. I'd argue maybe Earth Stance should have a MMR cap increase over the other stances. But really a monk getting past 100 would be absurd. I could argue the same for a Swash or Rogue above 100 in light being a bit crazy.

When it was originally introduced? Probably not. Now? Definitely. Most of the damage doesn't get reduced by improved evasion anymore. If you don't have MRR, you are SOL. Heck if they would just up the cap to 100 for robes that would be helpful.
  

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Re: VaultLeaks: Monk Changes Leak
Reply #5 - Nov 16th, 2020 at 7:41pm
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It's worth  considering WHEN the mrr cap was implemented. If you're wondering when, it was epic necro. Ten updates before reaper, 20 updates ago.

The game is  exceedingly different now, but SSG is  too thick headed to revisit mrr cap. All they have to do is  change robes to 100, light  armour to 150.

Hell,  if they're concerned about alchs/sorcs with too much mrr, implement a mrr  penalty  to the caster robes. (Oh,  wait, alchs already have evasion, more mrr cap from tree AND esoteric  raises mrr cap. nevermind)
  
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Re: VaultLeaks: Monk Changes Leak
Reply #6 - Nov 17th, 2020 at 3:52am
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I suppose you two are right; though I think I'd rather see evasion being valuable again or a decrease in available MMR boosts before we give everyone a +50 cap across the board.

100 is about 50% reduction; 150% is about 65~ iirc. Not sure I feel like any of the potentially evasive folks need that, and certainly not casters. Fuck casters lol.

Outside of tanks really pushing for absurd MMR values, most folks aren't gearing past 200-250 anyway (atleast in medium armor, I'm sure heavy armor builds and those using defensive stances are going higher).  So the thought of a monk or assassin suddenly getting boosted towards 'reasonable' values feels a bit off given they've already got pretty solid defenses.
  
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Re: VaultLeaks: Monk Changes Leak
Reply #7 - Nov 17th, 2020 at 9:18am
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Edrein wrote on Nov 17th, 2020 at 3:52am:
I suppose you two are right; though I think I'd rather see evasion being valuable again or a decrease in available MMR boosts before we give everyone a +50 cap across the board.

100 is about 50% reduction; 150% is about 65~ iirc. Not sure I feel like any of the potentially evasive folks need that, and certainly not casters. Fuck casters lol.

Outside of tanks really pushing for absurd MMR values, most folks aren't gearing past 200-250 anyway (atleast in medium armor, I'm sure heavy armor builds and those using defensive stances are going higher).  So the thought of a monk or assassin suddenly getting boosted towards 'reasonable' values feels a bit off given they've already got pretty solid defenses.



Two main problems with Monks/MRR

1. Ray spells. Plenty of these. Evasion does nothing. Reaper Ray spells = one shot.
2. Sharn Reaper mobs have high DCs. So, even with high saves, you’re getting 1-2 shotted as a monk.
3. MELEE range AND low MRR is just rough.

Monks have to play like assassins. Glass cannons. Get in, stun and beat down OR quiv palm.


I don’t mind this SO much except there’s no melee alternative. I agree the main fix should just be an increase with earth stance. That alone would do a TON.
  


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Re: VaultLeaks: Monk Changes Leak
Reply #8 - Nov 17th, 2020 at 10:09am
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MRR never made sense anyway. Tell me more about how a set of metal armor protects you from a lightning bolt better than a simple robe.

Honestly I'm surprised SSG didn't at some point just change evasion/imp. evasion to give +25/50 MRR and MRR cap.
  
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Re: VaultLeaks: Monk Changes Leak
Reply #9 - Nov 17th, 2020 at 10:18am
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Sneaky Shadow Lurker wrote on Nov 16th, 2020 at 7:28pm:
When it was originally introduced? Probably not. Now? Definitely. Most of the damage doesn't get reduced by improved evasion anymore. If you don't have MRR, you are SOL. Heck if they would just up the cap to 100 for robes that would be helpful.


You can get a MMR cap to 100 with robes now.. It just requires some filigrees to do it (Mystical Defense 5 pc, and Frozen Wanderer 3 piece). You can also add another 20 MRR cap with the new Arcane Barrier Augment set... The downside is you are having to slot ALOT of filigrees to do it, and gear swapping is not recommended (or requires identical filigree sets on all handwraps).

I'd still like to see them put some form of MRR/PRR cap increase in there. My thought is to change the Diamond Body, Diamond Soul, Timeless Body, and Perfect Self feats to have a gradual increase to PRR/MRR cap, with the goal of by 20 (and Perfect Self) your PRR/MRR is that of light armor (BaB 1/100 cap)
  
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Re: VaultLeaks: Monk Changes Leak
Reply #10 - Nov 17th, 2020 at 10:42am
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TeamScorpioRI wrote on Nov 17th, 2020 at 10:18am:
You can get a MMR cap to 100 with robes now.. It just requires some filigrees to do it (Mystical Defense 5 pc, and Frozen Wanderer 3 piece). You can also add another 20 MRR cap with the new Arcane Barrier Augment set... The downside is you are having to slot ALOT of filigrees to do it, and gear swapping is not recommended (or requires identical filigree sets on all handwraps).

AFAIK, these multiple sources of raising your MRR cap do NOT stack. 90 MRR is the best a cloth-wearer can attain.
  

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Re: VaultLeaks: Monk Changes Leak
Reply #11 - Nov 17th, 2020 at 11:50am
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Technomage wrote on Nov 17th, 2020 at 10:42am:
AFAIK, these multiple sources of raising your MRR cap do NOT stack. 90 MRR is the best a cloth-wearer can attain.


Interesting. I have to look again (my monk is not at cap anymore as I am on a TR train). I thought there was something about as long as the filigrees are on different items (frozen wanderer on an artifact and mystical defense on the weapon) it would stack.

The augment SHOULD stack with other sources, but then again... that could very easily be broke.
  
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Re: VaultLeaks: Monk Changes Leak
Reply #12 - Nov 17th, 2020 at 12:03pm
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You used to be fine with just imp evasion or evasion and a good reflex. Evasion didn't change, but the quests did. AoE is supposed to allow a reflex save, but idiotic raid design keeps pushing the envelope of AoE damage, but not allowing a save for it. So evasion does nothing. They also started making mobs that act like fully automatic Polar Ray turrets.

Technomage wrote on Nov 17th, 2020 at 10:42am:
AFAIK, these multiple sources of raising your MRR cap do NOT stack. 90 MRR is the best a cloth-wearer can attain.


Confirmed in game. Though we were promised that all filigree set bonuses would stack, so maybe they will fix it if we report it as a bug. make enough noise.
  

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Re: VaultLeaks: Monk Changes Leak
Reply #13 - Nov 17th, 2020 at 2:29pm
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Technomage wrote on Nov 17th, 2020 at 10:42am:
AFAIK, these multiple sources of raising your MRR cap do NOT stack. 90 MRR is the best a cloth-wearer can attain.


Well thats interesting news. Here I thought I was a raging sack of shit with only 90 MRR.
  

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Re: VaultLeaks: Monk Changes Leak
Reply #14 - Nov 17th, 2020 at 3:24pm
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noamineo wrote on Nov 17th, 2020 at 2:29pm:
Well thats interesting news. Here I thought I was a raging sack of shit with only 90 MRR.

Well, you're not wrong.  Cheesy
  


Strake wrote on Mar 31st, 2020 at 1:51pm:
Like every group, there are schlubs and there are stars, and a lot in between. Pick your cause and I can say the same thing about the associated group.
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Re: VaultLeaks: Monk Changes Leak
Reply #15 - Nov 17th, 2020 at 3:34pm
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5 Foot Step wrote on Nov 17th, 2020 at 12:03pm:
You used to be fine with just imp evasion or evasion and a good reflex. Evasion didn't change, but the quests did. AoE is supposed to allow a reflex save, but idiotic raid design keeps pushing the envelope of AoE damage, but not allowing a save for it. So evasion does nothing. They also started making mobs that act like fully automatic Polar Ray turrets.


Confirmed in game. Though we were promised that all filigree set bonuses would stack, so maybe they will fix it if we report it as a bug. make enough noise.


That is a bummer. Looks like I need to rethink some filigrees then. On the plus side, that will open things up for more DPS (mystical defense/electrocution will stay).
  
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Re: VaultLeaks: Monk Changes Leak
Reply #16 - Nov 17th, 2020 at 6:38pm
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Disclaimer: I only tested Nystul's set + Dance of the Wind set.

If a filigree set bonus and an artifact bonus aren't stacking, that should definitely be bug reported.
  

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Re: VaultLeaks: Monk Changes Leak
Reply #17 - Nov 18th, 2020 at 12:03am
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When Eladrin (let him rot in hell) came up with the Armor changes just a week before MoTU we highlighted how it would screw monks - they didn't listen & tons of players left, ironically leading to fall in sales and he got kicked out(?).
PRR, MRR do not belong in D&D. 100% Fort is critical immunity. It is not D&Ds problem if these fucks handed out 100% fort gear like hot cakes.
At this point, I do not think they are going to revert back, so yeah monks are all fun and games until Doom bypasses the dodge or Vengeance starts shooting lasers.
  
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Re: VaultLeaks: Monk Changes Leak
Reply #18 - Nov 18th, 2020 at 6:26am
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I haven't played monks in years so please forgive stupid questions - or not.

Stance Upgrades now also replace the base attacks with higher versions as you level - so you'll only ever have the one elemental attack per stance.

Will this affect the vulnerability stacks?

All Elemental Strikes (including void, light, and dark) are now melee/ranged compatible and both will trigger the Combo system
Maybe a plus for monkchers, if they are still out there.

Ki generation on heroics is a bust anyway. They should add it for offhand and doublestrikes so that the use of more than 1 action is possible throughout a quest.

Ki can now be generated at range
+ for monkchers

Great changes to builders
All Finishing Moves now have Ranged counterparts
+ for monkchers

Core 6: Ninja Training III: +1 Sneak Attack Dice. While you are centered, you gain a chance based on your Dexterity score to throw an extra shuriken per attack.
- for shuriken throwers, extra shuries got moved from 3 to 6. You got fucked right here.

I am surprised they return to monk yet again before working on another class. But monks dropped from the scene pretty fast after the MRR Cap

How reliable is this source anyway, Strake?
  

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Re: VaultLeaks: Monk Changes Leak
Reply #19 - Nov 18th, 2020 at 9:02am
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Snu Snu wrote on Nov 18th, 2020 at 6:26am:
Ki generation on heroics is a bust anyway. They should add it for offhand and doublestrikes so that the use of more than 1 action is possible throughout a quest.



I think they mentioned a new feat at level 3 called Trance, which is supposed to help with Ki generation. Not clear if this is an auto-granted feat or something you have to chose. If it is an optional, then I don't know how it will slot in as feats are tight as they are.
  
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Re: VaultLeaks: Monk Changes Leak
Reply #20 - Nov 18th, 2020 at 10:10am
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Technomage wrote on Nov 17th, 2020 at 10:42am:
AFAIK, these multiple sources of raising your MRR cap do NOT stack. 90 MRR is the best a cloth-wearer can attain.


This is actually false; I tested mrr cap augment set and nystuuls and has the correct 110 result.  I did not try adding dance of the wind or frozen wanderer for more so those could be busted.
  
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Re: VaultLeaks: Monk Changes Leak
Reply #21 - Nov 18th, 2020 at 10:14am
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Teth wrote on Nov 18th, 2020 at 10:10am:
This is actually false; I tested mrr cap augment set and nystuuls and has the correct 110 result.  I did not try adding dance of the wind or frozen wanderer for more so those could be busted.


You have given me some hope! lol.. now just to grind out Strahd for 3 sets of armor.
  
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Re: VaultLeaks: Monk Changes Leak
Reply #22 - Nov 18th, 2020 at 4:10pm
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Teth wrote on Nov 18th, 2020 at 10:10am:
This is actually false; I tested mrr cap augment set and nystuuls and has the correct 110 result.  I did not try adding dance of the wind or frozen wanderer for more so those could be busted.

So +MRR from augment set stacks with a filigree set. Good to know.

Thanks.
  

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Re: VaultLeaks: Monk Changes Leak
Reply #23 - Nov 19th, 2020 at 4:49am
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Dont trust this leak! They would never be making new changes without fixing all the broken stuff first!
  
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Re: VaultLeaks: Monk Changes Leak
Reply #24 - Nov 19th, 2020 at 7:00am
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Looked like someone’s napkin list

No Henshin

Told them I wouldn’t even bother until it makes a stick

And now it’s 40, so they’ve years to fuck it up

Good luck rockstarz
  
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