Edrein wrote on Jun 17
th, 2021 at 5:08pm:
Galaxies was still playable after the NGE even if it completely gutted the game that came before.
Not sure I'll say this game will be both playable or economically viable for the studio after the update.
Well DDO will still be playable at Heroic level ( since the Epic/Legendary Nerf will have no impact on Heroic )
I feel that tokens of the 12 ( and Fragments thereof ) will become very handy, as well as the old Seal/Scroll/Shard/item LVL 20 crafting )
noamineo wrote on Jun 17
th, 2021 at 5:18pm:
NGE effectively took away one game and replaced it with an entirely different game. Most of the butthurt was about people who liked the first game and not the second one. All completely understandable.
The EF nerf in DDO meanwhile is just taking an ok game and breaking it beyond usability.
They definitely won't be keeping new players now.
I'm mostly retired ( only playing in a static group that has been going for 15 years ) but I can see what they want to do... lower the power difference between 15 years old players that kept abreast of the Epic/legendary curve and new players that are bound to appear when the D&D movie hits the screens. ( because right there's no new MMO tightly related to D&D that I heard of beside DDO and NWO... and we all know how the users spread: cookie button smashers go NWO, PnP playerrs and build interested players go DDO.)
Since they think most of the game is Heroic, it won't matter to them.
( yzah I know my few Heroic characters have been rotting for years [ read : I haven't even bothered to log into them for years ] )
Edrein wrote on Jun 17
th, 2021 at 5:56pm:
Having played both back in the day and playing them both again recently due to emulators, it's hard for me to empathize with the PRE-CU/NGE crowd.
Both games have their own merits, but the core gameplay is there between both versions. The only main difference is that the freedom of the open-ended skill system being replaced with a cookie cutter themepark curated class system.
This aint that sort of change though. Despite my optimism over the Primal Avatar changes, I can definitely see the rotten core to the changes. Their new core design is going to completely change the way the game is played 20+ and it might as well be a completely different game in comparison.
SWG was still SWG ever the NGE. DDO won't be DDO after this change, we'll finally truly move into being some generic modern structured MMO that uses the last vestiges of the D&D core.
Honestly I miss NWN ( the original ) and all the things you could do with the Aurora Toolset... the only thing it lacked was a real database linking system like ODBC.
But still despite that, Persistent world with 80+ players was something that coudl be done.