AVX wrote on Sep 14
th, 2021 at 11:50pm:
I agree with you, more so about Reaper. Reaper changed the game entirely from anything it used to be into a Warcraft/Diablo clone wannabe. Reaper also created an elitism, which blows my mind. Imagine how fucking shit your life must be if you put on airs about being elite in DDO? Elite in DDO is about as prestigious as being a top tier yelp reviewer.
In all honesty, the ability to mindlessly farm reaper points removed actual play skill from the game and replaced it with "Features". I would love to see them take away reaper in raids and let EE be top difficulity. I am sure a few could cope but 98% of raiders would fall on their faces.
The effect Reaper had on build-diversity is what really ruined the game for me. Beforehand you obviously had some top DPS builds, but you also had people constantly theory-crafting fun, niche builds. It was great. You could start with a stupid concept("what if I want to play a centered monk with a greatsword?") build, optomize around it, and do something really fun. I did all my heroic lives pre-reaper and had just a never-ending blast playing something different every life.
Reaper changed things to "what is the best/only effective build for X level of Reaper". And that was that. No more theory-crafting, no more ridiculous niche builds, just whats good in reaper and everything else is crap.
The Grandest of Fellows wrote on Sep 15
th, 2021 at 11:36am:
Lets be honest, reaper was introduced to create new content out of old content without the labor costs. It wasn't for challenge.
Technically speaking this is what all forms of TR and epic forms of heroic quests are, too, so its not exactly out of left-field. Absolutely correct, though.