noamineo wrote on Dec 23
rd, 2021 at 4:11pm:
They wouldn't even need to hire QA if they just played the game themselves.
If I ever ran an MMO, I would have one employee, fairly high-level(or at least reporting directly to the core development team), part of whom's job would be to play the game 4 hours a day. He would have to play on a regular customer-level account(no dev/GM status) and be required to meet certain goals(obtain X levels, farm specific item, etc) and report back on gameplay experience. If the game used micro transactions like DDO, he would have a set budget every month. The over-all effort here would be to have ready, direct access to someone who can tell us exactly what its like to play the game.
Terrible idea, and why you don't actually own or pitch software companies.
The only thing DDO ever needed was to track user behavior. Tracking which they have steadfastly refused to do, or, and this is worse, are completely incapable of imagining how that can be accomplished in their little scripty minds.
If you want to know how users are actually using software, you watch/log/track them. So many problems are discovered, avoided, solved, with this simple concept.