Anothersock wrote on May 21
st, 2022 at 6:34am:
What kills me is that you probably have no fucking idea what a normal map even is, and yet you preach authoritatively that the work they do compares to an AAA release.
First of all, the closest thing to AAA the game has is the fucking battery the server runs out of every now and again.
Second of, my bad, you weren't noamineo but holy shit you must be his sock to write such comments XD
In today's day and age someone like me, managing a team of 5 decent people who somewhat know their shit, would be able to complete a whole new expansion with voice acting, character acting (mocap) scenes, and 30 new levels that the game calls "very long" in about a month and a half. If you want to throw in a new class where you want the motion not to look completely retarded add 2 weeks to make it an even 2 months.
That's 6 people for 2 months in terms of how much it costs them to get it done.
Now compare what they ask for, $129
To what an AAA game that's actually well made and took a team of 20 to make over one or more years at release. Which is almost never more than $60.
And tell us again how their pricing isn't just ripping fucking people, investors, players, *and developers* off...
I wasn't comparing the dev effort or production time on a new AAA IP release and an expansion. I don't pay for something based on how much money it cost to make. By your argument, why does a horror movie or rom-com (which cost 5-30 million to make) have the same ticket price at the theater or on-demand streaming price as a Marvel or Star Wars movie (which costs 200-300 million to make)?
I'm not sure you understand how game pricing works, honestly, if you think how big the dev team is and how many hours it took should be factored into how much a consumer is willing to pay. Consumers base value on how much benefit they get for their dollars.
You could, of course, make the argument that AAA games should not still cost $60-70 each, like they have since the 90's With inflation, the games we were buying back then for $59.99 should cost $117 today. But game prices have remained relatively flat. Despite huge increases in production costs. Honestly, for a good AAA game, I'd pay double what they are asking just for the standard edition. I would not pay that for the standard edition of Isle of Dread. I think $40 is fine value for standard. It's about 60% the price of a AAA.
And, Lol. Yes. I am a Noamineo sock. You figured it out. Great job by you.