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Normal Topic Strange Choices in Item Design #17: The Lord of Blades (Read 6645 times)
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Strange Choices in Item Design #17: The Lord of Blades
May 26th, 2022 at 12:53pm
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The Lord of Blades is a deity. His weapon is the great sword.

What type of named weapon does not drop in the Legendary Lord of Blades raid?

If you guessed "great sword", you win some vault cred.
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Re: Strange Choices in Item Design #17: The Lord of Blades
Reply #1 - May 26th, 2022 at 2:15pm
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noamineo wrote on May 26th, 2022 at 12:53pm:
you win some vault cred.
                   


And what prizes can I expect to exchange said cred for?
  
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Re: Strange Choices in Item Design #17: The Lord of Blades
Reply #2 - May 26th, 2022 at 2:20pm
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The favored weapon of WF/BF is the great sword (because of BF paladins), but his actual weapon is a trident: https://ddowiki.com/page/Lord_of_Blades 

In DDO, a trident is a spear. One of the main items is a spear which looks exactly like his trident (and also counts as a favored weapon for BF/WF in-game): https://ddowiki.com/page/Item:Spear_of_the_Mournlands

« Last Edit: May 26th, 2022 at 2:21pm by ThatLit »  
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Re: Strange Choices in Item Design #17: The Lord of Blades
Reply #3 - May 26th, 2022 at 2:52pm
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ThatLit wrote on May 26th, 2022 at 2:20pm:
The favored weapon of WF/BF is the great sword (because of BF paladins), but his actual weapon is a trident: https://ddowiki.com/page/Lord_of_Blades 

It's actually closer to a Military Fork.

https://en.wikipedia.org/wiki/Military_fork
« Last Edit: May 26th, 2022 at 2:52pm by Standing Stone Games »  

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Re: Strange Choices in Item Design #17: The Lord of Blades
Reply #4 - May 26th, 2022 at 3:19pm
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Standing Stone Games wrote on May 26th, 2022 at 2:52pm:
It's actually closer to a Military Fork.

https://en.wikipedia.org/wiki/Military_fork


Heh, yeah. LoB definitely would like to use a Military Fork. I was just pulling from his description:
Attack Damage: Trident (Slashing). Note that his damage will be far higher if he has the Power of the Forge buff:
  
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Re: Strange Choices in Item Design #17: The Lord of Blades
Reply #5 - May 26th, 2022 at 7:50pm
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noamineo wrote on May 26th, 2022 at 12:53pm:
The Lord of Blades is a deity. His weapon is the great sword.

What type of named weapon does not drop in the Legendary Lord of Blades raid?

If you guessed "great sword", you win some vault cred.


For some reason, they never bothered to include two handed legendary alchemical blanks, even though the heroic version has two handed blanks...
  
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Re: Strange Choices in Item Design #17: The Lord of Blades
Reply #6 - May 26th, 2022 at 7:54pm
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Are legendary alchemical any good?
Heroic is pretty much shit.
Then again 99% of the game loot is pure shit unless it was re-vamped recently.
So maybe if they altered the system alchemical weapons could now be decent......
  
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Re: Strange Choices in Item Design #17: The Lord of Blades
Reply #7 - May 26th, 2022 at 7:58pm
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Anothersock wrote on May 26th, 2022 at 7:54pm:
Heroic is pretty much shit.
Then again 99% of the game loot is pure shit unless it was re-vamped recently.
So maybe if they altered the system alchemical weapons could now be decent......


The sad thing is they used to be quite good, back when they were released and level cap was 20. But then power creep happened, etc.

I quite like the Secrets of the Artificers pack too. It's a shame a lot of fun content has gone by the wayside.
  
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Re: Strange Choices in Item Design #17: The Lord of Blades
Reply #8 - May 26th, 2022 at 9:33pm
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wasnt motu almost right after secrets of artificers?  it took a big shit on it that i remember
  
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Re: Strange Choices in Item Design #17: The Lord of Blades
Reply #9 - May 26th, 2022 at 9:34pm
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ManyCookies wrote on May 26th, 2022 at 7:50pm:
For some reason, they never bothered to include two handed legendary alchemical blanks, even though the heroic version has two handed blanks...



something weird happened there, I remember lynnabell scrapping everything and redoing all the loot over a weekend just to make it all offhand?
  
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Re: Strange Choices in Item Design #17: The Lord of Blades
Reply #10 - May 26th, 2022 at 10:03pm
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Shunned wrote on May 26th, 2022 at 9:34pm:
something weird happened there, I remember lynnabell scrapping everything and redoing all the loot over a weekend just to make it all offhand?


Yes, i remember that "offhand only" thing too. Sounds like another one of their dumb ideas.

https://ddowiki.com/page/Alchemical_Crafting#Legendary

Looking at the list on the wiki, it seems they are only really useful as caster sticks. The wiki doesn't have much info sadly, it doesn't even have a list of legendary blanks. I'm not sure what some of this stuff does like "Legendary Electric Storm" and im not ingame to check at the crafting altar.

The tier 3 does let you craft Alchemical X Attunement which is an elemental proc, but i'm not sure how effective that is. And the weapons are the only source of permanent alchemical stat bonus I think.
  
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Re: Strange Choices in Item Design #17: The Lord of Blades
Reply #11 - May 26th, 2022 at 11:33pm
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Quote:
The sad thing is they used to be quite good, back when they were released and level cap was 20. But then power creep happened, etc.

I quite like the Secrets of the Artificers pack too. It's a shame a lot of fun content has gone by the wayside.


Aren't they still pretty great right at 20?

I actually really want some of them, been saving blanks since MOTU.
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Re: Strange Choices in Item Design #17: The Lord of Blades
Reply #12 - May 27th, 2022 at 4:03pm
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They're still very good for level 20, but the problem is that at 23, you have the Caught in the Web weapons, and at level 24 you have T1 Thunderforged. A lot of people don't think it's worth it to farm out LoB just for a weapon which is only usable for 3-4 levels.

Also, it's kind of a pain to figure out which difficulty of LoB drops what, and then finding people to run the damn thing. It's a lot more painful than, say, ToEE, Slavers, or Greensteel farming.

When I do play DDO, I don't typically run epics anyway, so my alchemical is just sitting in my bank, collecting dust.
  
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Re: Strange Choices in Item Design #17: The Lord of Blades
Reply #13 - May 27th, 2022 at 6:31pm
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If they just made equipment you didn't need to swap after leveling in order to keep up with the power increase the game would be a lot better.
Even if those special items had to be grande out for a year. It would make the game better...

What are people doing for greensteel? It's the third fucking shroud i solo in as many lives because no one is running it at all. (I need my shards of power to craft. But it's also true that heroic shroud gear is shit as well - if not for the occiasional clicklie).
« Last Edit: May 27th, 2022 at 6:32pm by Anothersock »  
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Re: Strange Choices in Item Design #17: The Lord of Blades
Reply #14 - May 27th, 2022 at 6:40pm
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Anothersock wrote on May 27th, 2022 at 6:31pm:
What are people doing for greensteel? It's the third fucking shroud i solo in as many lives because no one is running it at all. (I need my shards of power to craft. But it's also true that heroic shroud gear is shit as well - if not for the occiasional clicklie).


You can run DA instead of shroud to get shards, all levels of shards drop in it as well as all ingredient levels. At 5 accounts and you'll have greensteel coming out your ears. The only thing you need from Shroud is the Essence of Cleansing.
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Re: Strange Choices in Item Design #17: The Lord of Blades
Reply #15 - May 27th, 2022 at 6:42pm
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They're still very good for level 20, but the problem is that at 23, you have the Caught in the Web weapons, and at level 24 you have T1 Thunderforged. A lot of people don't think it's worth it to farm out LoB just for a weapon which is only usable for 3-4 levels.

Also, it's kind of a pain to figure out which difficulty of LoB drops what, and then finding people to run the damn thing. It's a lot more painful than, say, ToEE, Slavers, or Greensteel farming.

When I do play DDO, I don't typically run epics anyway, so my alchemical is just sitting in my bank, collecting dust.


I thought they fixed it so it was much easier to craft? I still have several lives worth of the old-style ingredients lying around(never enough to make a single item of course). But I hought I read in a release note that instead of all those weird sprites and things it now just took the crap that drops in the wilderness area, like the sharn item upgrades?
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Re: Strange Choices in Item Design #17: The Lord of Blades
Reply #16 - May 27th, 2022 at 7:33pm
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Anothersock wrote on May 26th, 2022 at 7:54pm:
Are legendary alchemical any good?
Heroic is pretty much shit.
Then again 99% of the game loot is pure shit unless it was re-vamped recently.
So maybe if they altered the system alchemical weapons could now be decent......



At the time some of them were. The wraps, in particular, were good for DC monks.

To this day, they are one of the few sources of +2 Alchemical stat. I have an Alch. shield on my DC druid for this reason.
« Last Edit: May 27th, 2022 at 7:34pm by Head-Meat »  


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Re: Strange Choices in Item Design #17: The Lord of Blades
Reply #17 - May 27th, 2022 at 8:08pm
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They're still very good for level 20, but the problem is that at 23, you have the Caught in the Web weapons, and at level 24 you have T1 Thunderforged. A lot of people don't think it's worth it to farm out LoB just for a weapon which is only usable for 3-4 levels.

Also, it's kind of a pain to figure out which difficulty of LoB drops what, and then finding people to run the damn thing. It's a lot more painful than, say, ToEE, Slavers, or Greensteel farming.

When I do play DDO, I don't typically run epics anyway, so my alchemical is just sitting in my bank, collecting dust.


Can the level 20s even take sentient gems? Most people just use borderlands or some of the new epic upgraded items from sands all the way to 28. Slot in a gem and throw in some cheap filis to grab as much melee/ranged/spellpower for epic leveling and call it a day.
  
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Re: Strange Choices in Item Design #17: The Lord of Blades
Reply #18 - May 28th, 2022 at 7:49pm
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Not even bothering to slot the sentient 3/4 lives that aren't caster. The system is a bit too taking on moving the sentient jewels off to different weapons, so lives where the weapon isn't the sentient one get no sentence 😜
  
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Re: Strange Choices in Item Design #17: The Lord of Blades
Reply #19 - May 30th, 2022 at 2:14am
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noamineo wrote on May 27th, 2022 at 6:40pm:
Anothersock wrote on May 27th, 2022 at 6:31pm:
What are people doing for greensteel? It's the third fucking shroud i solo in as many lives because no one is running it at all. (I need my shards of power to craft. But it's also true that heroic shroud gear is shit as well - if not for the occiasional clicklie).


You can run DA instead of shroud to get shards, all levels of shards drop in it as well as all ingredient levels. At 5 accounts and you'll have greensteel coming out your ears. The only thing you need from Shroud is the Essence of Cleansing.



  
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Re: Strange Choices in Item Design #17: The Lord of Blades
Reply #20 - May 31st, 2022 at 1:03pm
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ManyCookies wrote on May 27th, 2022 at 8:08pm:
Can the level 20s even take sentient gems?


No. And neither can the legendaries. That's why they didn't bother with legendary alch 2-handed weapons.
  

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Re: Strange Choices in Item Design #17: The Lord of Blades
Reply #21 - Jun 3rd, 2022 at 7:28am
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5 Foot Step wrote on May 31st, 2022 at 1:03pm:
No. And neither can the legendaries. That's why they didn't bother with legendary alch 2-handed weapons.


I think it was the other way round? They specifically designed them to be off hands so they cant take sentient gems. No clue why they wanted them to be off hands though.
  
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Re: Strange Choices in Item Design #17: The Lord of Blades
Reply #22 - Jun 3rd, 2022 at 11:16am
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ManyCookies wrote on Jun 3rd, 2022 at 7:28am:
I think it was the other way round? They specifically designed them to be off hands so they cant take sentient gems. No clue why they wanted them to be off hands though.


Supposedly, multistep crafting and sentience are incompatible.
  

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Re: Strange Choices in Item Design #17: The Lord of Blades
Reply #23 - Jun 3rd, 2022 at 6:43pm
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Imagine the horde of morons opening tickets because the crafting system ate their sentient gem....
  
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Re: Strange Choices in Item Design #17: The Lord of Blades
Reply #24 - Jun 3rd, 2022 at 6:51pm
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5 Foot Step wrote on Jun 3rd, 2022 at 11:16am:
Supposedly, multistep crafting and sentience are incompatible.


Couldnt they just add the sentient slot at the last step of the process, like how sharn "nearly finished" adds an augment slot at the last step?

Well, this being SSG, they probably couldnt get it to work...

Edit : Wait a sec, sharn nearly finished gear can take sentient gems and they have a multistep crafting process. Yet, it works fine for them?
« Last Edit: Jun 3rd, 2022 at 6:52pm by ManyCookies »  
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