Rubbinns wrote on May 29
th, 2022 at 10:57am:
casters are retarded op and always have been. Nothing, and I mean nothing compares for leveling and quests. The "who gets there first" reply is false. Magical projectiles and short range breath/blasts still beat the shit out of melee and ranged.
maybe a monk can ab step thru quests faster but they can't aoe packs that cannot be skipped to progress. red alert cuts off all criticals and sneak damage from melee builds, but does nothing to stop magic from criting.
Any one trying to tell you otherwise is severely coping in fear of getting casters nerfed.
Well in tabletop, casters were balanced around limited spells and only being able to cast 1 spell per 6 seconds. Fighters can full attack up to 4 times per round with a 2H weapon, or 5 times if hasted, and they arent subjected to resource limitations.
In DDO SP is rarely an issue and you can spam 1 spell per 1 second which is 6 times faster than in tabletop, while everyone else can't attack 6 times faster so it skews towards casters.
Anyway, my point was more about the design decision to make casters so ridiculously powerful. For example, when they decided to give casters tons of spellpower scaling all the way from level 1-20, why did they not decide to give melee/ranged a decent amount of melee/ranged power as well so that they would scale their damage from 1-20?
Weapons barely gain in power as you go up in level unlike the way spells do. Going from a 10d6 to 15d6 spell is 50% more damage, not even counting extra spellpower from gear. Going from a ML 10 weapon to a ML 15 weapon gives you a +1 enhancement bonus and 2d6 of weapon proc damage, which doesn't even scale with melee/ranged power.
It's just silly when I press two hotkeys to delete a pack of mobs while everyone else has to stand there and fight like a normal person. Melee/ranged barely get to do anything. Sometimes I just run past a stray mob just to give them something to do.