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Hot Topic (More than 35 Replies) FVS/Aasimar nerfs U56 during HC6 hahahaha (Read 11388 times)
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FVS/Aasimar nerfs U56 during HC6 hahahaha
Aug 11th, 2022 at 8:35pm
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>Angel of Vengeance core abilities no longer provide bonuses to caster level and max caster level

Boom!

>Holy Smite, Order's Wrath, Chaos Hammer, and Unholy Blight now deal 1d6+4 damage per caster level. [was 1d6+8]

Boom!

>Aasimar and Scourge core 3 no longer provides a bonus to Healing Hands charges
Aasimar and Scourge core 5 no longer provides a recharge ability to Healing Hands charges, and also now provides +2 healing hands charges

Boom!

>The spells Bless, Prayer, and Bane all now have a cooldown of 10 seconds.

Boom!

Thank you everyone who speeded to 5k favor on HC, we're closing the gate now.

Also clerics revamped Divine Disciple won't have Holy Smite SLA, so all diviners got slapped.
« Last Edit: Aug 11th, 2022 at 8:36pm by Oracler »  

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Re: FVS/Aasimar nerfs U56 during HC6 hahahaha
Reply #1 - Aug 11th, 2022 at 10:06pm
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Well of course, no one will play the knew cleric archetype if fvs is too strong.

Really fuckin pissed about the nerfs to Aisimar. I REALLY hope they back down on that.
  

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Re: FVS/Aasimar nerfs U56 during HC6 hahahaha
Reply #2 - Aug 11th, 2022 at 10:15pm
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noamineo wrote on Aug 11th, 2022 at 10:06pm:
the knew cleric

The what??
  

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Re: FVS/Aasimar nerfs U56 during HC6 hahahaha
Reply #3 - Aug 11th, 2022 at 10:28pm
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Standing Stone Games wrote on Aug 11th, 2022 at 10:15pm:
The what??


You know, the cleric that you knew. Come on man, get with the program.
  

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Re: FVS/Aasimar nerfs U56 during HC6 hahahaha
Reply #4 - Aug 12th, 2022 at 7:16am
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clerics and most divines have been on the receiving end of the nerf bat since inception... no surprise there.

  

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Re: FVS/Aasimar nerfs U56 during HC6 hahahaha
Reply #5 - Aug 12th, 2022 at 8:14am
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Flav wrote on Aug 12th, 2022 at 7:16am:
clerics and most divines have been on the receiving end of the nerf bat since inception... no surprise there.



They only dominated by 3:1 for years and years. The horrors of a nerf making them only 200% better.

  

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Re: FVS/Aasimar nerfs U56 during HC6 hahahaha
Reply #6 - Aug 12th, 2022 at 9:26am
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Gunga wrote on Aug 12th, 2022 at 8:14am:
They only dominated by 3:1 for years and years. The horrors of a nerf making them only 200% better.





We're a little removed from BB kiting the entire dungeon like a boss. But those were good times.
  


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Re: FVS/Aasimar nerfs U56 during HC6 hahahaha
Reply #7 - Aug 12th, 2022 at 11:26am
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Ah crap, I wont have time to do my FVS lives before they nerf it...sad.

So will FVS nuker still be a decent choice after the nerfs?
  
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Re: FVS/Aasimar nerfs U56 during HC6 hahahaha
Reply #8 - Aug 12th, 2022 at 12:28pm
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I can, on some level, understand the rationale behind nerfing casters; they're overpowered and it seems Turbine actually has a stopped clock moment in realizing how dominating they are.

But that leads me to wonder: why do nothing about Sorcerers and Alchemists? If anything, I've seen those two classes be far more dominant than divine nukers. At least in heroics.

Or better yet: why not just buff the competition? Give melees more defensive options. Give ranged characters better AoE options. Etc. When Turbine's default solution to problems (that they created) is to say "nerf everything," that's an easy way to frustrate everyone
  
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Re: FVS/Aasimar nerfs U56 during HC6 hahahaha
Reply #9 - Aug 12th, 2022 at 2:16pm
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Quote:
I can, on some level, understand the rationale behind nerfing casters; they're overpowered and it seems Turbine actually has a stopped clock moment in realizing how dominating they are.

But that leads me to wonder: why do nothing about Sorcerers and Alchemists? If anything, I've seen those two classes be far more dominant than divine nukers. At least in heroics.

Or better yet: why not just buff the competition? Give melees more defensive options. Give ranged characters better AoE options. Etc. When Turbine's default solution to problems (that they created) is to say "nerf everything," that's an easy way to frustrate everyone


When all you have is a hammer, every problem starts to resemble a nail.


Anyway, Sorcs already got the nerf bat a few updates back. Alchemists are... just there. Melee needs a buff super hard.

This is another example of how tone-deaf SSG is and how they play only to the elites and whales. It really sucks for the rest of us.
  

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Re: FVS/Aasimar nerfs U56 during HC6 hahahaha
Reply #10 - Aug 12th, 2022 at 2:19pm
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I can, on some level, understand the rationale behind nerfing casters; they're overpowered and it seems Turbine actually has a stopped clock moment in realizing how dominating they are.

But that leads me to wonder: why do nothing about Sorcerers and Alchemists? If anything, I've seen those two classes be far more dominant than divine nukers. At least in heroics.

Or better yet: why not just buff the competition? Give melees more defensive options. Give ranged characters better AoE options. Etc. When Turbine's default solution to problems (that they created) is to say "nerf everything," that's an easy way to frustrate everyone




According to the best data we have (which isn't amazing), alchemist is one of the least-played classes. Probably because the reactions take practice and it's slow to gain power (level). Sorc is also pretty low overall.
  


Strake wrote on Mar 31st, 2020 at 1:51pm:
Like every group, there are schlubs and there are stars, and a lot in between. Pick your cause and I can say the same thing about the associated group.
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Re: FVS/Aasimar nerfs U56 during HC6 hahahaha
Reply #11 - Aug 12th, 2022 at 8:24pm
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I remember Alch was one of the most popular classes for a while but i think that was before they nerfed it. People were raving about how they could nuke, heal and get evasion.

Sorcs are still the most popular class for farming racial lives, nothing comes close.

Its less that casters need to be nerfed and ranged/melee need buffs. Caster damage scales extremely well all the way from level 1 to cap. Melee and ranged damage scales badly in heroics and only really gets good at cap, and only for certain builds.

Ranged needs a good AOE option, change improved precise shot to forking shot (similar to warlock chain blast) and make it a free feat at level 1, hits all targets within 30 ft of the original target. Replace the current IPS feat with a feat that removes the 20% damage penalty.

All forms of melee need solid AOE options and they need to hit really hard. I used to see 2H paladins clear waves in 1-2 cleaves in heroics, but after that got nerfed, they just dont hit hard enough anymore.

Ranged/Melee also need some kind of decent CC option, just like how casters have access to things like mass hold.

Ranged/melee needs more ranged/melee power in heroics to keep up with casters and weapons need to scale better. The difference between a level 10 and level 15 weapon is next to zero, while a caster going from level 10 to level 15 gets a huge damage boost from 5 CLs.

They also need to fucking standardize spell damage. Most spells do 1d6+x damage per caster level, where X is the level of the spell. Thats why they nerfed holy smite to 1d6+4 because its a 4th level spell. But many spells are inconsistent, greater shout is an 8th level spell that only does 1d6+3 damage and its fucking stupid, if it did 1d6+8, it would really help bards do damage. Bard AOE damage caps at 1d6+3 per CL and its painfully bad.
« Last Edit: Aug 12th, 2022 at 8:27pm by ManyCookies »  
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Re: FVS/Aasimar nerfs U56 during HC6 hahahaha
Reply #12 - Aug 12th, 2022 at 11:21pm
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noamineo wrote on Aug 12th, 2022 at 2:16pm:
When all you have is a hammer, every problem starts to resemble a nail.


I nail your mom with my hammer.
  

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Re: FVS/Aasimar nerfs U56 during HC6 hahahaha
Reply #13 - Aug 13th, 2022 at 10:13am
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ManyCookies wrote on Aug 12th, 2022 at 8:24pm:
the words


i dont agree with this approach, but i also believe this is ssg's current approach. they are making everything the same bland shit with different textures. all spells are just 1d6+1 with a different element/alignment type and texture. all cc is just mass hold with a different texture and and a random school contributing dc. this kind of universalization is what turns a game into one where every build performs the same and you cannot make a build that sucks because u are shoehorned directly into the same exact abilities on every build. and i think its from people seeing other builds perform in ways their personal preference cannot. "bro my pally needs AOE DPS, bro my ranger needs AOE CC, bro my fighter needs displacement, bro my barb needs self heals, bro my wizard needs HPs"

while attempting to push the player base from soloing to team play with nerfs, penalties, and handicaps; they are simultaneously trying to 'balance' every build into the same level of power and function, which negates the need for a diverse team of role fillers. lets over simplify this with a comparison to men and women. a long time ago, men and women filled specific roles. the smallest functional unit of society was family- a man + woman, who each filled a myriad of specific goals their build specialized in that resulted in a complete party. today, man woman son and daughter all got nerfed and balanced. now the smallest unit of society is a genderless, roleless individual who must be capable of all roles, and all individuals are handicapped such that no single individual can completely fill a role on their own, because they are all each juggling a full list of roles that over lap. no longer does dad go to work while mom raises the family- everyone goes to work or school and no one has time to maintain the home. everyone is too busy to cook and must all waste their resources on take out. being unable to depend on your party forces everyone to depend on spending resources for their needs to be met, instead creating a situation where each player must spend turbine points for the quest completions that "family" was once able to achieve on their own. everyone needs transportation but transport for everyone costs 4x as much. everyone wants a house but it requires a full party of money earners to afford a single house. and the composition of the party is now irrelevant. 6 dads can party together as a family, 6 moms can party together as a family, but no one can do it alone.

they want every build to have the exact same level of power and every build to have the exact same utility, while ensuring the power of the smallest unit of society is no greater than the family once was. so the sorc's dps is cut in 6 and distributed equally to the other 5 party members. your cc gets nerfed but every other role else gets a single, equally shit 6 second cc so that a combined party of 6 still has the same amount of cc. Your healers endless stream of healing is squashed, because now everyone has equality of healing: everyone gets a 100 hp heal spell and 100 sp to use on a 15 second timer that turns everyone into a spot healer to cope with the same level of damage that a single healer would have been in charge of maintaining party wide. your tanks 5000 HP gets cut in half and his HP distributed to everyone in party so we can all tank- a single r6 mob for about 10 seconds before you panic and diplo or run backwards in circles. just like every other member of your party. it is the opposite of diversity- it is forced equality and it is redistribution of power and resources that exchange diversity for dependancy. no longer are you limited by a lack of role fillers or a lack of specialists. now u are limited by a culture of forced dependence. you cant cc with out 6 shitty characters with 6 second no save ccs, you cant heal everyone unless you have 6 shitty characters all with sub par heals to spread around, you cant mitigate damage without a party full of people with 2000 hp. now, all u need for a completion is 6 bodies. male female tank cc healer, all roles irrelevant. just 6 anything- and they all fill all roles at 1/6 their previous efficiency, instead of requiring 6 specialists with unique responsibilities. we have achieved infinite equality and infinite diversity. and it looks like this:



« Last Edit: Aug 13th, 2022 at 10:25am by eighnuss »  

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Re: FVS/Aasimar nerfs U56 during HC6 hahahaha
Reply #14 - Aug 13th, 2022 at 12:40pm
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please tell me theres a quiz later i dont wanna have read that for nothing
  
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Re: FVS/Aasimar nerfs U56 during HC6 hahahaha
Reply #15 - Aug 13th, 2022 at 2:58pm
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I get the fvs nerf, but what did Aasimar do to deserve this?
  

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Re: FVS/Aasimar nerfs U56 during HC6 hahahaha
Reply #16 - Aug 13th, 2022 at 5:08pm
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noamineo wrote on Aug 13th, 2022 at 2:58pm:
I get the fvs nerf, but what did Aasimar do to deserve this?


Probably broke something in Hardcore.
  
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Re: FVS/Aasimar nerfs U56 during HC6 hahahaha
Reply #17 - Aug 13th, 2022 at 5:33pm
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ManyCookies wrote on Aug 12th, 2022 at 8:24pm:
I remember Alch was one of the most popular classes for a while but i think that was before they nerfed it. People were raving about how they could nuke, heal and get evasion.



You can still nuke, heal and get evasion, plus very good crowd control.

Alchemist gets the "make mobs vulnerable to my element" at level 12 as opposed to level 20 for sorcs.

I love Alchemist over sorc for past lives.
  
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Re: FVS/Aasimar nerfs U56 during HC6 hahahaha
Reply #18 - Aug 14th, 2022 at 9:10am
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Thing about making "everything the same" is that casters do almost everything better except in some niche situations so they are the most popular type to play. When you can CC, nuke and heal, theres very little reason to play something else that cant do all three.

And when the servers are dead because they still insist on charging server transfer fees for a small playerbase spread out over 8 regular servers + 1 hardcore server, you often end up having to solo or shortman everything which is why its important to cover as many of the roles as possible by yourself.

So either you bring other playstyles up to the level of casters or nerf casters to force some sort of holy trinity in DDO and specailized roles but then 95% of the playerbase will struggle soloing on dead servers and they will absolutely hate it.
  
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Re: FVS/Aasimar nerfs U56 during HC6 hahahaha
Reply #19 - Aug 14th, 2022 at 9:11am
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bob the builder wrote on Aug 13th, 2022 at 5:33pm:
You can still nuke, heal and get evasion, plus very good crowd control.

Alchemist gets the "make mobs vulnerable to my element" at level 12 as opposed to level 20 for sorcs.

I love Alchemist over sorc for past lives.


I find it strange that alchs are so unpopular now though. Maybe its because sorcs just get way more SP or that alchs are weaker at lower levels or something like that. There has to be a reason for it. I havent played alch myself so i wouldnt know personally.
  
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Re: FVS/Aasimar nerfs U56 during HC6 hahahaha
Reply #20 - Aug 14th, 2022 at 9:51am
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probably cause the casting animation via throwing a bottle sucks ass, between the bottles hitting the ceiling or walls, casting against a wall just putting spells on cooldown without proc, casting with out a hard target flings them all over, self healing requires being located in a good open environmental location. its as if a retard implemented the class-specific casting and never tested it in game. and every time u try to heal someone else that is about to die, another player or mob will cross your line of sight and the bottles will break on that entity and never hit the intended target.
  

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Re: FVS/Aasimar nerfs U56 during HC6 hahahaha
Reply #21 - Aug 14th, 2022 at 1:27pm
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ManyCookies wrote on Aug 14th, 2022 at 9:10am:
So either you bring other playstyles up to the level of casters or nerf casters to force some sort of holy trinity in DDO and specailized roles but then 95% of the playerbase will struggle soloing on dead servers and they will absolutely hate it.


Based on discussions on the motherboards, SSG's logic seems to be "nerf everything from orbit until soloing is impossible, and then people will group using the new and improved LFM panel!" while tacitly ignoring all the shit that makes grouping borderline impossible. So they're going to kill they game by trying to fix the wrong things.
  

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Re: FVS/Aasimar nerfs U56 during HC6 hahahaha
Reply #22 - Aug 14th, 2022 at 1:33pm
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noamineo wrote on Aug 13th, 2022 at 2:58pm:
I get the fvs nerf, but what did Aasimar do to deserve this?


Spot heal at range with EDF on.
  

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Re: FVS/Aasimar nerfs U56 during HC6 hahahaha
Reply #23 - Aug 14th, 2022 at 1:56pm
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5 Foot Step wrote on Aug 14th, 2022 at 1:33pm:
Spot heal at range with EDF on.


Oh so a strictly party-based mechanic is a problem now? Fucking SSG.
  

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Re: FVS/Aasimar nerfs U56 during HC6 hahahaha
Reply #24 - Aug 15th, 2022 at 8:48am
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5 Foot Step wrote on Aug 14th, 2022 at 1:33pm:
Spot heal at range with EDF on.



Heaven forbid you should be able to help your party members out when you're in EDF.
  

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